Take your time observing everyone before you take action, I try to form a plan but it's important that you're constantly moving. The enemies are very perceptive and can even see your flashlight if you're behind cover so you're hardly ever fully hidden. I found my best tactic was using listening mode a lot as I move around and kill, also if you kill the dogs owner the dogs are usually discombobulated and they're too busy grieving to be tracking your scent. The human enemies are definitely a different beast from the infected but you just gotta be accurate with your shots and stay moving, if you try to stealth through the way you would in AC it typically won't work out.so, question:
I'm on hard mode, and the difficulty seems fair, where I have to conserve ammo and really think about how to avoid enemies, but human encounters are just a shitshow, and now the dogs have appeared. Is there a 'right' way to approach these setpieces? I usually sneak around, maybe take one or two people out with stealth, but as soon as dogs get a scent it's just hell on earth as I run around getting shot (all the NPC's have perfect aim) and the fights end up feeling like I'm cheesing them. After the encounters, I'm just staring at a pile of dead bodies and I'm out of resources, wondering if I'm even doing this right. It doesn't feel fun, it just feels stressful.
Should I be approaching this differently? Are there 'right' ways to be clearing these encounters, or am I supposed to be a ridiculous angel of chaotic death?
It's Star Wars all over again. It's going to phase out with time. Most threads repeat the same thing you can read and talk about in OTs.
Is it true that NG+ difficulties are harder than regular ones? I beat the game on Survivor and it was pretty damn tough.
I'll go step down to Hard, probably.
Can Naughty Dog please just fuck off these shit force set piece melee fights. They're always awful. I'm so disappointed in the sequence I just played (mid-late game spoilers);
Towards the tail end of Day 1 Redux the introduction to the two kids and Abby being strung up is so gorgeous and moody. The infected starting to roll in, screeching in the dark, surrounded by rain, fire, and dense forest. It looked incredible and oozed atmosphere. So what you do? Have an absolutely fucking garbage set of melee fistfights followed by an equally shit boss fist fight. No moody dark forest storm stealth. No strategy. No agency. Just a series of brain dead punch-and-dodge fights with the occasional brick or bottle thrown in for good measure. The entire sequence was mechanically regressive as it did away with precisely everything that makes TLOU2 play so well, underutilised its own visual and conceptual setup, and dragged out a series of fights that were not exciting or rewarding. And then you cap it off with an equally boring and anticlimactic Dodge The Big Person With Hammer melee fight. Fuck off.
This is precisely an example of where an interactive sequence built on the core gameplay systems, such as trying to make your way through an incredibly dark and moody forest illuminated by spotted fires, using foliage to hide, and having to pay careful attention to your audio and surroundings, would have been infinitely more evocative of fear and tension than the scripted ass end bullshit they pulled. In addition to diversifying the set pieces and gameplay sequences, which the game otherwise does a decent job of. Naughty Dog is the fucking worst for cutting off their own legs when they have a good idea because they'd rather do something that looks pretty and presents as exciting, forcing them to throw the gameplay loop in the bin in favour of scripting and game system regression, when it's everything but exciting. It's just a bad series of events that play like ass and so transparently strung along with scripting that they're not exciting or tense.
End rant but man, what a bummer.
The manual actually spawned in a safe so we're good
I had a few questions regarding the third to last chapter in the game
I just finished playing as Abby and I'm back with Ellie on the farm. Although playing as Abby was unexpected, I kind of liked it in the end. Do a lot of people hate the game because you play as abby? Or is there more controversial stuff to come?
At least 35% of the game left I would imagine.I just want to know how much I have left, not in a hurry its getting harder avoiding the spoilers.
I just left the Aquarium with one of the kids while the other one is getting her arm amputated
Still ways off from completion but your getting to the good stuff soon!I just want to know how much I have left, not in a hurry its getting harder avoiding the spoilers.
I just left the Aquarium with one of the kids while the other one is getting her arm amputated
I don't think I have ever played a video game that goes on and on and not be bored for a single minute. What a masterpiece.
20 and you're only half way through? Lol holy shit some of you are getting the most out of the gameI'm 20 hours in, according to this thread I'm not even half way through it and I'm just so pumped for more.
I had a few questions regarding the third to last chapter in the game
I just finished playing as Abby and I'm back with Ellie on the farm. Although playing as Abby was unexpected, I kind of liked it in the end. Do a lot of people hate the game because you play as abby? Or is there more controversial stuff to come?
Could anyone tell me how far I am into the game?
I'm back to Seattle Day 1 controlling Abby this time
I'm playing on hard and that sounds about right, Almost every gun fight I feel like I have barely made it out alive. I would advise playing this game more like Uncharted 4 which is more run and gun, while the stealth is more to lose the enemies/get your bearings.so, question:
I'm on hard mode, and the difficulty seems fair, where I have to conserve ammo and really think about how to avoid enemies, but human encounters are just a shitshow, and now the dogs have appeared. Is there a 'right' way to approach these setpieces? I usually sneak around, maybe take one or two people out with stealth, but as soon as dogs get a scent it's just hell on earth as I run around getting shot (all the NPC's have perfect aim) and the fights end up feeling like I'm cheesing them. After the encounters, I'm just staring at a pile of dead bodies and I'm out of resources, wondering if I'm even doing this right. It doesn't feel fun, it just feels stressful.
Should I be approaching this differently? Are there 'right' ways to be clearing these encounters, or am I supposed to be a ridiculous angel of chaotic death?
Thanks! I can't believe I'm not at the good stuff yet. Everything is exceptional so far.Still ways off from completion but your getting to the good stuff soon!
Could anyone tell me how far I am into the game?
I'm back to Seattle Day 1 controlling Abby this time
20 and you're only half way through? Lol holy shit some of you are getting the most out of the game
10-12 hours. still a long way to go.I just want to know how much I have left, not in a hurry its getting harder avoiding the spoilers.
I just left the Aquarium with one of the kids while the other one is getting her arm amputated
Beautiful, love it. I feel like I missed some things, may need to run a second play through soon.
Just lower the difficulty if the combat doesn't feel fun - or increase the resources. You will still have to find creative ways to win, but resources will be more abundant.so, question:
I'm on hard mode, and the difficulty seems fair, where I have to conserve ammo and really think about how to avoid enemies, but human encounters are just a shitshow, and now the dogs have appeared. Is there a 'right' way to approach these setpieces? I usually sneak around, maybe take one or two people out with stealth, but as soon as dogs get a scent it's just hell on earth as I run around getting shot (all the NPC's have perfect aim) and the fights end up feeling like I'm cheesing them. After the encounters, I'm just staring at a pile of dead bodies and I'm out of resources, wondering if I'm even doing this right. It doesn't feel fun, it just feels stressful.
Should I be approaching this differently? Are there 'right' ways to be clearing these encounters, or am I supposed to be a ridiculous angel of chaotic death?
Naughty Dog was so slick with that, I remember after that trailer they put out a series of tweet with all the featured characters and their names, but next to Abbys pic the name was blacked out, like they're trying to hide her name cause it's recognizable. They knew ppl would assume it was Anna. Moral of the story, never trust a ND trailer lol. Not that one in particular but there's so much bait and switch in their trailers it's crazy.Remember when that TLOU2 reveal got released and we all thought that jacked woman was Ellies mom.
Good times.
So has anyone gone back to revisit the original reveal trailer? Think it was a masterfully crafted trailer tbh.
I was team #joelghost since day 1
The imagery in that teaser was extremely revealing. And yet ND managed to trick me with their fake-ass trailers lol.
I know, right?
i couldnt disagree more. that sequence is one of my favorite sequences in the game. its when the melee system is practically forced on you and i got to appreciate how visceral they play out. there are plenty of sections in the game where you can do stealth in moody foresty areas. this was perfect the way it was.Can Naughty Dog please just fuck off these shit force set piece melee fights. They're always awful. I'm so disappointed in the sequence I just played (mid-late game spoilers);
Towards the tail end of Day 1 Redux the introduction to the two kids and Abby being strung up is so gorgeous and moody. The infected starting to roll in, screeching in the dark, surrounded by rain, fire, and dense forest. It looked incredible and oozed atmosphere. So what you do? Have an absolutely fucking garbage set of melee fistfights followed by an equally shit boss fist fight. No moody dark forest storm stealth. No strategy. No agency. Just a series of brain dead punch-and-dodge fights with the occasional brick or bottle thrown in for good measure. The entire sequence was mechanically regressive as it did away with precisely everything that makes TLOU2 play so well, underutilised its own visual and conceptual setup, and dragged out a series of fights that were not exciting or rewarding. And then you cap it off with an equally boring and anticlimactic Dodge The Big Person With Hammer melee fight. Fuck off.
This is precisely an example of where an interactive sequence built on the core gameplay systems, such as trying to make your way through an incredibly dark and moody forest illuminated by spotted fires, using foliage to hide, and having to pay careful attention to your audio and surroundings, would have been infinitely more evocative of fear and tension than the scripted ass end bullshit they pulled. In addition to diversifying the set pieces and gameplay sequences, which the game otherwise does a decent job of. Naughty Dog is the fucking worst for cutting off their own legs when they have a good idea because they'd rather do something that looks pretty and presents as exciting, forcing them to throw the gameplay loop in the bin in favour of scripting and game system regression, when it's everything but exciting. It's just a bad series of events that play like ass and so transparently strung along with scripting that they're not exciting or tense.
End rant but man, what a bummer.
The imagery in that teaser was extremely revealing. And yet ND managed to trick me with their fake-ass trailers lol.
I agree, I loved it. I felt anxious and that whole sequence was intense having to engage in hand to hand. And ND is arguably the king of set pieces so idk what this dude is talking about loli couldnt disagree more. that sequence is one of my favorite sequences in the game. its when the melee system is practically forced on you and i got to appreciate how visceral they play out. there are plenty of sections in the game where you can do stealth in moody foresty areas. this was perfect the way it was.
I swear, if Ashley doesnt win an award for this game I dont know what I'll do.
The end to Day 2 broke my fucking heart.
Yeah it was very obvious what they were doing.I think that's why we saw them lean really hard into making it seem like Dina was the one that was going to die. The E3 demo where the camera gets a closeup of Dina's bracelet and it transitions into gameplay and we see Ellie suddenly wearing it was very smart on their part.
i couldnt disagree more. that sequence is one of my favorite sequences in the game. its when the melee system is practically forced on you and i got to appreciate how visceral they play out. there are plenty of sections in the game where you can do stealth in moody foresty areas. this was perfect the way it was.
Who are the Scars? And they who the WLF refer to as Ellie's people?
So has anyone gone back to revisit the original reveal trailer? Think it was a masterfully crafted trailer tbh.
I was team #joelghost since day 1
Says so in game.Is it true that NG+ difficulties are harder than regular ones? I beat the game on Survivor and it was pretty damn tough.
I'll go step down to Hard, probably.
If I beat the game on Hard mode, will NG+ still unlock the most difficult possible mode for my next replay? Hoping I don't need to beat Survivor mode first. I should have started on it but I'm way too far to start over.