Yea complete garbage is what it is. What a tone deaf review.
Yea complete garbage is what it is. What a tone deaf review.
Oh come on. If the review feels the collecting is a bit off then that's totally okay.
Is it though? Whether you love the game or not (I find it extremely dull and thin) you can't deny it takes a lot from elsewhere and other games do particular aspects better.
It's actually the same exact websites who gave the first entry lower than average reviews.Just looked at Metacritic and almost all of the middling reviews are from unscored sites. They're fairly reputable outlets, but I guess don't count towards the overall score.
Not saying they'd make much of a dent if they did count, but something more like RottenTomatoes could be a better system where these places can register their recommendation (or not) without having to put a number on it.
Someone earlier in g the thread said that it's possible to do other than that scene, which sounds more like a QTEReading the reviews and I guess I didn't realize
Hmm, I was under the impression you could complete the game without killing a dog. Anthony Newman (co-game director) reportedly said to Polygon last year:
Assuming the scene the reviewer mentions is unavoidable, sounds like that sentiment changed from the time of that interview and the game going gold. Granted this scene mentioned happens in a cutscene/QTE rather than 'true' gameplay, but to someone like me who always struggles dealing with 'attack dogs' in games (or any form of violence/cruelty towards dogs), it's tough for me personally to see a distinction.
I like the concept that avoiding killing/harming dogs makes the gameplay more challenging, but a forced scene of having to kill one will definitely be hard for me to get through. I'm not necessarily arguing that such a scene shouldn't be in the game if ND feels that moment is necessary for the story, but it's just my own personal challenge of dealing with those type of moments across life and different forms of media.
Dang sounds amazing! Also hopefully you can answer this! In your opinion niel druckman said he was unsure of a last of us part 3. Could / would you like a part 3?One more thing. I dont know if reviews touched that but everything from the E3 2018 demo is doable in game. Almost everything. That demo was staged, yeah, we know that. Actual scenes play a little bit differently in the game, but dodging attacks and even arrows or bullets is doable (incredible hard to time but satisfying as hell). Big grunts can really throw you over the counter and you can always take weapons from enemie's hands in final moves. Hovewer, you will have to beat them up a little before being able to do so. Well good luck with that if there are more enemies around. They will fuck you up. This aint assassins creed where 10 enemies just watch you killing everyone one by one.
So, the only thing I wasnt able to replicate was that smooth transitions in animations, where ellie hits the car and bounces off of it to dodge another attack. I dont think its possible to do and i think it was faked. But that was probably the only thing from every gameplay videos and stuff that might be fake. I may be wrong but I put 50 hours in that game and nothing like that ever came up. But dont worry, dodging in fist fights is glorious and Much/Shunhi will have a lot of work with these gifs.
Just looked at Metacritic and almost all of the middling reviews are from unscored sites. They're fairly reputable outlets, but I guess don't count towards the overall score.
Not saying they'd make much of a dent if they did count, but something more like RottenTomatoes could be a better system where these places can register their recommendation (or not) without having to put a number on it.
It's likely that the "reactive dodging" animations were too glitchy in the end so they cut them (like, say, 4 out of 5 times you dodged towards a wall/car, Ellie would clip through the surface, or something).
I wonder the same thing. This review is good and I totally get the crtiticism.
Sorry I should've said what a tone deaf section of the review that was posted.
Am I the only one who finds it weird that people can't kill a dog in a game? Like I understand some people love dogs and animals but it's just a game.Yeah I was also reading IGN's review which had a blurb on the reviewer being a dog lover and recommending how to avoid dogs during combat encounters, but did not see a specific mention of being forced to kill a dog.
Tell me about. Thank god I requested Friday and Saturday off. Just gotta work Thursday and then I'm off till the following Thursday. Nothing but TLoU sweetness till then.
You expected higher than 95... Cmon.Actually expected a bit higher (95). Seems like bloat and the gameplay not having improved much are the most called issues which I kinda expected. And ofc that the violence is relentless, although I'm probably find with that
druckmann is gonna trip up one of these days
Hard disagree. It takes elements from those games and absolutely makes them it's own. Combat is deep and multi layered, easy to get the basics, but lots of depth available to access, the story and performances were excellent and 2nd to almost none. Exploration felt meaningful because of the wise choice to be hub based rather than an empty open world.Is it though? Whether you love the game or not (I find it extremely dull and thin) you can't deny it takes a lot from elsewhere and other games do particular aspects better.
You expected higher than 95... Cmon.
Can anyone who has played / reviewed the game tell me how scary it is? Would it be classed as horror? I generally do not play scary games and found the first one to be right on the edge of what I'll play without wussing out
I imagine it's because it's a game explicitly about violence, and its depiction, tone and purpose in the narrative is going to be subject to more scrutiny than your standard game with obligatory violence.
Take Death Stranding as an example: most other games involve exploring and navigating an environment, but it's more crucial to get that approach right in DS because that's the point of the game.
I do think the Polygon review raises some interesting points, but it's nonsense the whole agency thing.
Games with lots of agency might cast a burden on their own stories. A good story often goes to places you weren't expecting, so when you have a story purely engineered by yourself as a player, it might feel a bit dull.
I'm curious to see how the game story goes though, after all this critique on the violence. I'm one of the people that think this game didn't need a sequel, let's see if it has anything interesting to tell.
while the game was made with great skill and craft, we are actually much, much better than Naughty Dog thinks we are.
It's actually the same exact websites who gave the first entry lower than average reviews.
(Gamespot, Polygon and Kotaku).
I like Maddy though, so when she says this there is some actual weight to what she is saying.
Lmao imagine complaining about a score in the 90's
I think they mean did you see that animation anywhere, not just triggered by your active dodge movement into the car. (Strange question.)
What makes it even more irritating - if not sociopathic - is, that those people have no issues killing humans in the same game.Am I the only one who finds it weird that people can't kill a dog in a game? Like I understand some people love dogs and animals but it's just a game.
Thanks, eek!There are a few jump scares but mostly it's that constant feeling of dread you get from watching Korean horror.
As far as spookiness goes, I'd say it's a little bit worse than the first game with more claustrophobic areas and low light.
because im drunk these non-gif gif images are really fucking me up
What makes it even more irritating - if not sociopathic - is, that those people have no issues killing humans in the same game.
But that's not the point of Zelda lol, the beautiful simplicity in those games is part of the appeal. Also Uncharted is a swashbuckling fun adventure and Dark Souls isn't supposed to be approachable or clear. When you take the sheer ruthlessness and inability to find your footing in DS coupled with an annoyingly claustrophobic "cinematic camera" you get an experience that just doesn't work i n m y o p i n i o n.and I mean come one, the story in god of war ABSOLUTELY is miles ahead of Zelda while having compelling dungeon crawling