Should be the title of many a review thread lol
The first one was compared to Citizen Kane. ;)That's so goddamn ironic given that was started by a guy comparing a video game to Schindler's List.
I'll make sure to use the following phrases:Can we expect a LTTP thread a week after release to hear about your complains and how the press was wrong all along?
Indeed, and I think that was one of the most controversial moments in the first game, the killing of the doctor that Joel does no matter what, as it made a significant choice for you that wasn't simply "kill or be killed." I honestly think the game would have been better if they had either not taken control, or after that moment not given it back, as it can be a pretty severe break with what the player wants and what Joel wants. It's a tricky balance between saying it's a game and the player has agency, and it's a story and the designers are going to tell it and let you only do the parts without real choices.
Also just wanted to say I appreciate this conversation we're having, it's been very thoughtful and given me a bit to think about!
Official Staff CommunicationEnough bickering over an off-site Twitter argument (that apparently resolved itself anyway), everyone. Please get back on topic of the reviews.
Not at all. I really do believe they could change nothing about the gameplay and hardly anyone would care. Would you?
He's not responding to ANY of those ppl. Just engaging the two he knows. You cannot talk down a mob on Twitter and their crazy hot takes.This comes off as at least a bit hypocritical seeing Druckmann hasn't called out any of the people calling Schreier a "hysterical Jew," for disagreeing with Jeff and Druckmann's personal takes.
Yep, same here. Normal it is. Though i might fiddle with all those different difficulty settings.Ive decided to play the game on easy or normal first so that I can just enjoy the story, then my second playthrough will be on hard or whatever its called lol All the reviews have only increased my hype, cant wait to get my hands on this!
Official Staff CommunicationEnough bickering over an off-site Twitter argument (that apparently resolved itself anyway), everyone. Please get back on topic of the reviews.
Ive decided to play the game on easy or normal first so that I can just enjoy the story, then my second playthrough will be on hard or whatever its called lol All the reviews have only increased my hype, cant wait to get my hands on this!
Schreier flippantly dismissing TLOU II as "the new zombie videogame" was frankly rude and disrespectful, particularly from someone that's so knowledgeable and tied into the industry, someone who fully understands the sacrifices and blood and sweat that it takes to make a game like this.Comparing a zombie video game to Schindler's List is idiotic. I do however find it unfortunate that Schindler's List is one of if not the only major pop culture touchstone that isn't necessarily enjoyable or entertaining to watch but is none the less engaging.
The Road would probably be a far better comparison, even if it's not nearly as well known.
I think I'm gonna do hard mode first. Seems like a good middle ground given the lack of scarcity of materials mentioned in reviewsYep, same here. Normal it is. Though i might fiddle with all those different difficulty settings.
what's the point of reviewing a game where the stories to major part but you can't really go in depth in the story. There is no point it's kind of dumb. It is a holdover from a bygone era where games were seen as products and not really works of art. Like is this really a review or just a bare-bones check whether you should buy or not.
Ive decided to play the game on easy or normal first so that I can just enjoy the story, then my second playthrough will be on hard or whatever its called lol All the reviews have only increased my hype, cant wait to get my hands on this!
They haven't done much to improve on the environment puzzles in the game from what I've heard, but they have much reduced their volume apparently.So, I've been keeping darkish on the game for a while, but has any reviewer noted any sequences analogous to the repetitive ladder or pallet puzzles from the first game?
Ive decided to play the game on easy or normal first so that I can just enjoy the story, then my second playthrough will be on hard or whatever its called lol All the reviews have only increased my hype, cant wait to get my hands on this!
So is it recommended to start on hard?
Can you switch difficulty mid game?
Have u played it? A lot of reviewers have openly said its not fun killing enemies, a lot of it is designed to be off putting and uncomfortable, I'm kinda confused by your claim here.Like at some point playing TLOU2 you are going to stab a dog to death and a trophy notification is going to pop up. A game which simulates violence as a core, repeated mechanic can muse a bit on the impact of violence, but ultimately it does ring a little hollow. Making analogies to other media that deal with violence and suffering is tricky because a movie like Schindler's List is inherently anti-violence. All of the action it depicts is sorrowful and pathetic and sad.
Francois Truffaut said, "There's no such thing as an anti-war movie." What he meant is that a war movie can narratively be anti-war, but if it depicts violence and conflict in exciting ways the audience is going to be enamored with that violence. That's the same trap TLOU2 falls into. It can tell a story about how violence consumes these characters and ruins their lives, but the player is having a blast beating dogs to death and setting elaborate pipe bomb traps that kill enemy characters with names.
How can a work of art criticize violence while making it so fun?
Doesn't matter how much it's repeated: The Last of Us is not a story about zombies. I think being reductionist is understandable for a simple fan (or rather, the total opposite), but a professional journalist should stay above that level of public discourse. If someone thought the other tweets were hyperbolic, then answering with simplified points is not the best course of action either.
Yeah. We can't say for sure, but I trust them over there. Especially Rob. Dude doesn't ever seem to give a single fuck if no one likes something he's into, or he dislikes something everyone else is gushing over. Your homework assignment is to play it and tell me if you agree or disagree with him overall I await your answer and thank you very much.Let me rephrase a bit because I also think they're above that. But cynicism can inform one's opinions and in Waypoint's case often leads to hyper-scrutiny. They also see uber high profile games like this as an opportunity, or obligation, to have larger more meaningful discussions and highlight issues that may transcend the game itself, and I respect the hell out of them for it. RDR2(and past ND games) became about labor in the game industry. Spidey was about things like privacy and law enforcement. Since the PGW trailer their TLOU2 discussions have focused on its depictions of violence.
I think that this is a great post, fellow Fieri fanLike at some point playing TLOU2 you are going to stab a dog to death and a trophy notification is going to pop up. A game which simulates violence as a core, repeated mechanic can muse a bit on the impact of violence, but ultimately it does ring a little hollow. Making analogies to other media that deal with violence and suffering is tricky because a movie like Schindler's List is inherently anti-violence. All of the action it depicts is sorrowful and pathetic and sad.
Francois Truffaut said, "There's no such thing as an anti-war movie." What he meant is that a war movie can narratively be anti-war, but if it depicts violence and conflict in exciting ways the audience is going to be enamored with that violence. That's the same trap TLOU2 falls into. It can tell a story about how violence consumes these characters and ruins their lives, but the player is having a blast beating dogs to death and setting elaborate pipe bomb traps that kill enemy characters with names.
How can a work of art criticize violence while making it so fun?
Yep, same here. Normal it is. Though i might fiddle with all those different difficulty settings.
Like at some point playing TLOU2 you are going to stab a dog to death and a trophy notification is going to pop up. A game which simulates violence as a core, repeated mechanic can muse a bit on the impact of violence, but ultimately it does ring a little hollow. Making analogies to other media that deal with violence and suffering is tricky because a movie like Schindler's List is inherently anti-violence. All of the action it depicts is sorrowful and pathetic and sad.
Francois Truffaut said, "There's no such thing as an anti-war movie." What he meant is that a war movie can narratively be anti-war, but if it depicts violence and conflict in exciting ways the audience is going to be enamored with that violence. That's the same trap TLOU2 falls into. It can tell a story about how violence consumes these characters and ruins their lives, but the player is having a blast beating dogs to death and setting elaborate pipe bomb traps that kill enemy characters with names.
How can a work of art criticize violence while making it so fun?
Someone who believes every game out there except TLOU2 is like a Jon Wick movie.
So, someone that doesn't play too many games...
I wonder if this is also part of the reason they spun off the multiplayer. It's almost hypocritical to make a a work of art to criticize violence, but then have a mode that celebrates and revels in it.Like at some point playing TLOU2 you are going to stab a dog to death and a trophy notification is going to pop up. A game which simulates violence as a core, repeated mechanic can muse a bit on the impact of violence, but ultimately it does ring a little hollow. Making analogies to other media that deal with violence and suffering is tricky because a movie like Schindler's List is inherently anti-violence. All of the action it depicts is sorrowful and pathetic and sad.
Francois Truffaut said, "There's no such thing as an anti-war movie." What he meant is that a war movie can narratively be anti-war, but if it depicts violence and conflict in exciting ways the audience is going to be enamored with that violence. That's the same trap TLOU2 falls into. It can tell a story about how violence consumes these characters and ruins their lives, but the player is having a blast beating dogs to death and setting elaborate pipe bomb traps that kill enemy characters with names.
How can a work of art criticize violence while making it so fun?
Okay I get it. My bad for misinterpreting. I thought Cannata was comparing two movies in the way they formally approach violence, not the themes theirselves they deal with. Yet his reply is pretty lame in my opinion.we aren't talking about the game here, we're talking about some hack's embarrassing tweet thread
Only because those films have their legacies established over time. It wouldn't be disingenuous to call The Godfather "the new crime movie" or "new gangster movie" when it came outSchreier flippantly dismissing TLOU II as "the new zombie videogame" was frankly rude and disrespectful, particularly from someone that's so knowledgeable and tied into the industry, someone who fully understands the sacrifices and blood and sweat that it takes to make a game like this.
It's like calling The Shawshank Redemption "the new prison escape movie" or The Godfather "the new shooting movie" or 2001: A Space Odyssey "the new sci-fi adventure movie". It's disingenuous and he knows it.
Including a gay relationship in their game (something ND already showed with Ellie like 7 years ago) is not the same as that inclusion being used positively. It's not to say it's not a good thing but... what is Rob expected to say? "Ellie is gay. And that is still nice." The bar for major media products like this cannot be that low. They've discussed a lot of games that feature queer-identities (not nearly enough, but still), that alone does not warrant a parade just because Last of Us is a big game.I just wish Vice were more consistent in their critique. No mention of the great accessibility features, mostly female lead characters and a LBQT relationship in their review. These are things they have brought up so many times on their podcast, but all of a sudden when a "prestige" game is involved they don't even mention it in their review. It could be those aspects are wholy insuficcent, but at least bring them up and comment on them.
I think we're saying mostly the same, so I don't know what's the point of discussion here. Yes, many apocalyptic stories use that context as a backdrop for social commentary. If you've had the chance to read previous pages in this thread, you'll see people saying exactly the opposite, or simplifying its intentions as another "zombie game" (in fact, Schreier did pretty much that, though we cannot discuss about this, so let's move on). That's why I've written that sentence, not to reaffirm any "special" status about The Last of Us (though I believe its execution is certainly better than most) but to remind them that there's barely such thing as a story focused on zombies, to begin with.Most zombie media isn't about the actual zombies lol it's the entire point of the genre... Doesn't make comparing it to a movie about the Holocaust less dumb. Or calling other games "john wick".
It's a dumb tweet all around.
Very true. Most games obviously want you to identify with the protagonist. And some games go a step further and may call out the player for their actions in games but the idea of putting the player and the player-character in constant conflict is... well, I can't pretend it doesn't seem extremely interesting but also unbelievably difficult to pull off effectively.
Also same to you! I love discussing game themes and especially how mechanics can help build those themes. I really hope there's a lot to talk about in the post-release thread. Even if not everything lands.
He purposefully contextualized it that way vs Schindler's List to make a point though. He purposefully tried to diminish the potential impact of the game by describing it that way. It was rude.Only because those films have their legacies established over time. It wouldn't be disingenuous to call The Godfather "the new crime movie" or "new gangster movie" when it came out
This is a review but he has several moments of pure gameplay that are spoiler free. It's also a pretty good review.
It would be bananas if this game has racks of perfect scores but the core gameplay mechanic isn't fun.Have u played it? A lot of reviewers have openly said its not fun killing enemies, a lot of it is designed to be off putting and uncomfortable, I'm kinda confused by your claim here.
I think we're saying mostly the same, so I don't know what's the point of discussion here. Yes, many apocalyptic stories use that context as a backdrop for social commentary. If you've had the chance to read previous pages in this thread, you'll see people saying exactly the opposite, or simplifying its intentions as another "zombie game" (in fact, Schreier did pretty much that, though we cannot discuss about this, so let's move on). That's why I've written that sentence, not to reaffirm any "special" status about The Last of Us (though I believe its execution is certainly better than most) but to remind them that there's barely such thing as a story focused on zombies, to begin with.
The tweets cannot be discussed anymore. I'll only say that anybody can have its own opinion about it.
This is a review but he has several moments of pure gameplay that are spoiler free. It's also a pretty good review.