just got done with red war. gotta say, the story does not do the environment art any justice. a+ art, c- story. on to CoO i go!
lol you're not gonna like CoO. The story is butt
just got done with red war. gotta say, the story does not do the environment art any justice. a+ art, c- story. on to CoO i go!
Wait, really? I played from launch all the way up to Forsaken, but haven't bought it yet, because my old crew quit playing. So I'll never really get to experience it now? Cayde is my favorite NPC. I wanna see this expansion.Their mantra for New Light is "everyone starts at 750 and you don't need to play X hours of content before you can play with your friends in the new content".
They also said in one of their videos that they deliberately want to create a world that "moves forward" with events that "players who join later will have missed so you hear about it from the veterans who were there".
It's basically them trying to create a "living story" where you literally can miss out on things.
I played through Forsaken with my friend who only bought it now and the campaign has been changed. No more adventures for the barons, instead you kill them one by one in story missions you click on on the map and get loaded into. They didn't even change the dialogue from Ghost so you will hear "6 barons dead!" after killing the first baron and so on.
He still loved it, but it was a very different experience compared to what I got.
You get to experience it, just not 100% the same way we did at launch. You don't miss any content though.Wait, really? I played from launch all the way up to Forsaken, but haven't bought it yet, because my old crew quit playing. So I'll never really get to experience it now? Cayde is my favorite NPC. I wanna see this expansion.
Okay, so this is the brand-new player/character experience:
1. You finish the tutorial quest and end up in the tower.
2. As soon as you land in the tower you see this pop-up:
It shows you that the blue marker = the Destiny Icon that will guide you through the New Light quest line and introduce you to the various NPCs you will need to become acquainted with. It TELLS you to visit all the people with this marker.
3. Then you see the icon over Bansee-44
4. Speaking to Banshee-44 and you see this:
5. Next, you will see another primary icon that you have been told to follow, this time it's Zavala.
6. After speaking with him, a few more appear on your map:
At this point the game has literally told you that you will need to speak with all the NPCs with this icon.
And, when you visit Amanda, she literally tells you:
-
So, I do not get how any new players missed this unless they just didn't read the text and follow the on-screen instructions.
While the game 100% needs better onboarding for it's various systems, it literally spells out how to find the campaigns....
Then that's entirely on them tbh. It literally spells out what to do.Have you never played WoW? Very few people read quest text. This is not good enough.
Reading here and Reddit there's a lot of complaints about the new player experience being bad and confusing. Saying 'it's on them" does not fix the problem.Then that's entirely on them tbh. It literally spells out what to do.
People don't read. Every hand must be held. That's how it sadly is.-
So, I do not get how any new players missed this unless they just didn't read the text and follow the on-screen instructions.
While the game 100% needs better onboarding for it's various systems, it literally spells out how to find the campaigns....
Then that's entirely on them tbh. It literally spells out what to do.
People don't read. Every hand must be held. That's how it sadly is.
You can see in this very thread people who uninstalled the game in like an hour because they just couldn't understand for themselves how to engage with the game in any way.
It tells you in the pop up... it shows you a picture of the icon and tells you to vist the icons, lol.Yes i am sure a new player knows exactly what all of those icons really mean in Destiny. after playing for about 10 mins.
Good job.
I get the game being confusing overall, but this part is obvious.People don't read. Every hand must be held. That's how it sadly is.
You can see in this very thread people who uninstalled the game in like an hour because they just couldn't understand for themselves how to engage with the game in any way.
Read my post. It is 100% on them for not reading that obvious and clearly laid out questline to find the campaigns.Reading here and Reddit there's a lot of complaints about the new player experience being bad and confusing. Saying 'it's on them" does not fix the problem.
:C At least I don't miss any content. Still, I'm kind of pissed about that. I didn't even want to sleep on it, but my crew (who I have been playing Destiny with since the launch of Destiny 1) dropping out really took the wind out of my sails. We all even took off work on launch day of D2, we were so into it.You get to experience it, just not 100% the same way we did at launch. You don't miss any content though.
And yet there's endless questions on how to start and play the campaign and posts about having no idea that you needed to talk to Amanda. Clearly it's not working.This has nothing to do with the fact the game should explain its other systems, it absolutely should. But THIS part?
Yes, because players don't read the very clear instructions... which is baffling.And yet there's endless questions on how to start and play the campaign and posts about having no idea that you needed to talk to Amanda. Clearly it's not working.
i just made a post talking about how that's different than what happened for most people over the last few daysOkay, so this is the brand-new player/character experience:
1. You finish the tutorial quest and end up in the tower.
2. As soon as you land in the tower you see this pop-up:
It shows you that the blue marker = the Destiny Icon that will guide you through the New Light quest line and introduce you to the various NPCs you will need to become acquainted with. It TELLS you to visit all the people with this marker.
3. Then you see the icon over Bansee-44
4. Speaking to Banshee-44 and you see this:
5. Next, you will see another primary icon that you have been told to follow, this time it's Zavala.
6. After speaking with him, a few more appear on your map:
At this point the game has literally told you that you will need to speak with all the NPCs with this icon.
And, when you visit Amanda, she literally tells you:
-
So, I do not get how any new players missed this unless they just didn't read the text and follow the on-screen instructions.
While the game 100% needs better onboarding for it's various systems, it literally spells out how to find the campaigns....
When did they change it?i just made a post talking about how that's different than what happened for most people over the last few days
they've changed it
Blaming the players because they are not reading does not fix the problem and leads to nowhere.Yes, because players don't read the very clear instructions... which is baffling.
It's clearly not working, but I truly do not understand it.
They are to blame for this though, if you click through text that literally guides you... you are to blame.Blaming the players because they are not reading does not fix the problem and leads to nowhere.
I am agreeing with you that the way it is done is not enough, precisely because just putting some text there and a small icon is not enough for the general player popYes i am sure a new player knows exactly what all of those icons really mean in Destiny. after playing for about 10 mins.
Good job. Those blue quest icons barely stand out in the sea of Icons in the tower and a new player is not going to think blue = quest.
It literally says the Destiny icon and it gives you an example right in the picture...Yes i am sure a new player knows exactly what all of those icons really mean in Destiny. after playing for about 10 mins.
Good job. Those blue quest icons barely stand out in the sea of Icons in the tower and a new player is not going to think blue = quest.
I will never understand this... but you're right. People do no read instructions and this is true in all areas of life.I am agreeing with you that the way it is done is not enough, precisely because just putting some text there and a small icon is not enough for the general player pop
It literally says the Destiny icon and it gives you an example right in the picture...
It's not important who's fault it is, what's important is to recognize there is currently a new player experience problem and to find a better way to provide guidance. I don't know if this is the English term but in french that would be being in "solution-mode" instead of "blame-mode"They are to blame for this though, if you click through text that literally guides you... you are to blame.
However, because people keep doing this they clearly need to make it so people cannot just click through.
i don't know but that's not what happened to meWhen did they change it?
I'm pretty sure I saw this when I created my new character day one on the new expac...
i just made a post talking about how that's different than what happened for most people over the last few days
they've changed it
It is important, because it's part of the process of understanding so many people cannot follow very simple instruction and need more hand holding.It's not important who's fault it is, what's important is to recognize there is currently a new player experience problem and to find a better way to provide guidance. I don't know if this is the English term but in french that would be being in "solution-mode" instead of "blame-mode"
Okay, so this is the brand-new player/character experience:
1. You finish the tutorial quest and end up in the tower.
2. As soon as you land in the tower you see this pop-up:
It shows you that the blue marker = the Destiny Icon that will guide you through the New Light quest line and introduce you to the various NPCs you will need to become acquainted with. It TELLS you to visit all the people with this marker.
3. Then you see the icon over Bansee-44
4. Speaking to Banshee-44 and you see this:
5. Next, you will see another primary icon that you have been told to follow, this time it's Zavala.
6. After speaking with him, a few more appear on your map:
At this point the game has literally told you that you will need to speak with all the NPCs with this icon.
And, when you visit Amanda, she literally tells you:
-
So, I do not get how any new players missed this unless they just didn't read the text and follow the on-screen instructions.
While the game 100% needs better onboarding for it's various systems, it literally spells out how to find the campaigns....
i don't know but that's not what happened to me
I just got the blue quest 10 mins ago after I booted it up today
so either it happens 13 hours in when you're doing the forge quests or it's new
i know it didnt have the blue before because I remember seeing the ship icon and going there myself because I wanted a new ship
also im still of the opinion that that's not good enough
I got that first pop-up last night, but had little clue what it meant. It starts out by talking about vendors and gear and following icons. I had no interest in checking out vendors and wanted to play the next step in the story (which no longer existed in the game).
They probably could fix all this by having you pop out in front of Amanda and having her explain the situation of the world to you via a short cutscene. At least set the goddamn scene. I shouldn't have to come to a forum to realize that the world state is so different now and playing story missions for any content before this update is now relegated to a "replay" feature.
I don't know what to say.. if you read that text it's really clear:I got that first pop-up last night, but had little clue what it meant. It starts out by talking about vendors and gear and following icons. I had no interest in checking out vendors and wanted to play the next step in the story (which no longer existed in the game).
They probably could fix all this by having you pop out in front of Amanda and having her explain the situation of the world to you via a short cutscene. At least set the goddamn scene. I shouldn't have to come to a forum to realize that the world state is so different now and playing story missions for any content before this update is now relegated to a "replay" feature.
What I meant is that saying "we've put text boxes but the players are lazy and don't want to read, this is their fault thus their responsibility to fix that" is not helpful, it's being in "blame-mode" and not actually fixing anything. Being in solution mode is recognizing that your current solution has issues with how players interact and instead of just blaming the players, you design a solution around that.It is important, because it's part of the process of understanding so many people cannot follow very simple instruction and need more hand holding.
They are to blame though, it is probably laziness or impatience causing them to skip it. If you actually read the pop up, you cannot miss the directions.
They need to design it better yes...What I meant is that saying "we've put text boxes but the players are lazy and don't want to read, this is their fault thus their responsibility to fix that" is not helpful, it's being in "blame-mode" and not actually fixing anything. Being in solution mode is recognizing that your current solution has issues with how players interact and instead of just blaming the players, you design a solution around that.
I don't know what to say.. if you read that text it's really clear:
We recommend you follow this quest. Visit these icons....
When I talked to this guy, I got an "Introduction: Strikes" quest telling me how to do a strike. Many players are going to be doing a strike at that point because they are given quest markers for it. I know I did!5. Next, you will see another primary icon that you have been told to follow, this time it's Zavala.
completely newIt was with a new character or a returning one? My character completed vanilla campaign and definitely didn't marked Amanda.
Why would a pop up during the tutorial for the game be meaningless?I think it's because it started out talking about vendors (describing the town) that I dismissed it as just a meaningless pop-up.
Well, you shouldn't have done that lol. If you ead it now surely you can see how it tells you to follow the quest, and that those are the icons you need to follow?I think it's because it started out talking about vendors (describing the town) that I dismissed it as just a meaningless pop-up.
Before you spoke to him the game told you to check all NPCs with that icon.When I talked to this guy, I got an "Introduction: Strikes" quest telling me how to do a strike. Many players are going to be doing a strike at that point because they are given quest markers for it. I know I did!
Basic reading is clearly difficult for the majority of the new players.
Why would a pop up during the tutorial for the game be meaningless?
I think it is very fair to say anyone who didn't read that pop up properly is to blame for not being able to find the campaigns.I feel like this isn't fair. Maybe if this were the first Destiny release in the franchise history, but a lot of people played the original game and even some of Destiny 2 before coming back with this release. We all came in with certain expectations of how the game might flow with a structured narrative and guided progression, but it's not made clear that those no longer apply at all.
The "guidance" is there, for sure, but non of it feels logical and cohesive. This is a pretty big design fail.Okay, so this is the brand-new player/character experience:
1. You finish the tutorial quest and end up in the tower.
2. As soon as you land in the tower you see this pop-up:
It shows you that the blue marker = the Destiny Icon that will guide you through the New Light quest line and introduce you to the various NPCs you will need to become acquainted with. It TELLS you to visit all the people with this marker.
3. Then you see the icon over Bansee-44
4. Speaking to Banshee-44 and you see this:
5. Next, you will see another primary icon that you have been told to follow, this time it's Zavala.
6. After speaking with him, a few more appear on your map:
At this point the game has literally told you that you will need to speak with all the NPCs with this icon.
And, when you visit Amanda, she literally tells you:
-
So, I do not get how any new players missed this unless they just didn't read the text and follow the on-screen instructions.
While the game 100% needs better onboarding for it's various systems, it literally spells out how to find the campaigns....
I mean, it obviously needs to be clearer due to the high amount of people failing to understand.The "guidance" is there, for sure, but non of it feels logical and cohesive. This is a pretty big design fail.
Lol....What a terrible experience. Literally like using a geocities site 20 years ago.
I think it is very fair to say anyone who didn't read that pop up properly is to blame for not being able to find the campaigns.
However, there are many other ways the game doesn't explain itself and needs to.