Not sure if this was shared or not. I'm mixed on the original title. It sounds more magical, but at the same time it kind of spoils the big reveal.
Not sure if this was shared or not. I'm mixed on the original title. It sounds more magical, but at the same time it kind of spoils the big reveal.
There's so much other interesting stuff in that Zelda spritesheet that noone seems to bother with.
Take this:
Could it be a shell-like throne? I always thought it was strange how weird throwaway the role of Zoras was in LttP compared to the later series. This design makes me wonder if maybe they had planned more for them.
Someone posted this on discord, what I always thought was an early version of lost woods might be hyrule field?
for reference
I'll quote an SNES Mini interview with one of the directors of YI on the subject:Past that there wasn't a ton of stuff so I guess the main EAD group was busy with Super Donkey as the big project at the time?
Given Super Donkey's obvious artistic connections to Yoshi's Island, it seems highly likely to be one of these little conceptual prototypes rather than something that ever went into large scale production.How did you come to make a platform game with Yoshi as the main character?
Hino: After development of Super Mario World ended, I had some downtime, and Miyamoto said, "How long are you going to be doing visuals?"
What did he mean?
Hino: At Nintendo back then, designers would just do visuals for a few years after entering the company. After that, it was generally understood that you would move on to become a director or planner.
So Miyamoto-san was trying to say that you should stop with the art and come up with a project.
Hino: Yeah. So then I entered a period of thinking up all sorts of projects, experimenting with them, and canning them over and over. It got to the point where I thought if the next project fell through, I couldn't stay at the company.
I think the idea back then was that each of the four gates would lead to different areas, so that there wasn't actually a Hyrule Field at all. E.g. Beyond gate 1 would be the Lost Woods, beyond gate 2 Death Mountain etc.
Thanks, thee are amazing. Were those tree carvings in the video in the final game? I don't remember them at all.
Enhancement chips were available very early in (see pilot wings), the larger rom definitely could have done some help, but I don't get the feeling like they were hurting for capabilities and were holding out to make the game more expensive for whatever it would have gained them.If only LTTP had released a couple years later, imagine what they could have done with larger ROM storage and the enhancement chips.
Enhancement chips were available very early in (see pilot wings), the larger rom definitely could have done some help, but I don't get the feeling like they were hurting for capabilities and were holding out to make the game more expensive for whatever it would have gained them.
I get that people's imaginations can run a bit wild, but these comments always confuse me. Like were people honestly expecting a ton more once these things were found?
I guess people don't understand how game development works. People imagined that there was an actual full beta game of OOT that was completely reworked so heavily that many of those areas were removed entirely, when in reality they were just tiny test areas built specifically for the purpose of placing assets in for nice screenshots and videos. I mean it's no wonder that the game took so long to come out despite these screenshots making it look like they had a proper game up and running. They really didn't.
Another example of Nintendo's iterativeness.
In Oracle of Ages, King Zora has a shell throne.
I get that people's imaginations can run a bit wild, but these comments always confuse me. Like were people honestly expecting a ton more once these things were found?
Nintendo doesn't just hand off licenses for people to work on. There is always someone from Nintendo overseeing or in the office who come in. I imagine sharing assets and ideas is part of that job, not just making sure the IP isn't being besmirched in some way.Intruigingly the Oracle games were technically developed by Capcom, wonder if they had access to early assets from Nintendo to work from?
Its design is essentially the same besides the larger sprite and lesser detail
I get that people's imaginations can run a bit wild, but these comments always confuse me. Like were people honestly expecting a ton more once these things were found?
I agree, I'd love to know what some of the developers thoughts were at this stage. I imagine, for example, the poles in the room were there for testing enemy field of view or using environments to aid/hinder combat. It would be interesting to know if they were trying to make a more indepth environmental combat system for example.And for me, it's the opposite. In cases like this, answers to "questions" in this way only produce even more questions. What were they experimenting with in these test environments? Was Z-Targeting even a thing, yet?
This is why I wish Ninty and others would actually make legit post-mortem documentaries and/or books on their games. Even what we're getting now is still only a fraction of the story.
Nintendo doesn't just hand off licenses for people to work on. There is always someone from Nintendo overseeing or in the office who come in. I imagine sharing assets and ideas is part of that job, not just making sure the IP isn't being besmirched in some way.
Agreed. To me, this isn't a case of images "losing their magic" so much as the viewer's expectations being out of whack.I get that people's imaginations can run a bit wild, but these comments always confuse me. Like were people honestly expecting a ton more once these things were found?
I think it's more about looking behind the curtain and seeing it was all just code, polygons and assets instead of some magical revolutionary device (which is what it felt like when the N64 first launched!). I don't agree with the sentiment, but I think that's where it's coming from.I get that people's imaginations can run a bit wild, but these comments always confuse me. Like were people honestly expecting a ton more once these things were found?
I get that people's imaginations can run a bit wild, but these comments always confuse me. Like were people honestly expecting a ton more once these things were found?
I imagine their quoted text applies to the entirety of the dump, not just the single room they posted in that particular tweet (this same person has been posting most of the stuff from OoT and is a long time person in the OoT scene).Well, there is that one tower that seemed fairly complete. I guess some people were expecting more stuff like that rather than it turning out that some screenshots were taken in closed rooms that never really could be part of any finished project.
What if the Moon Pearl sat on the throne, looks kinda like a Clam?
Where did this come from/source? That's awesome, really.I can't stop looking at the Link to the Past overworld made using the Link's Awakening assets. Why did this exist!
Could be a few reasons. Maybe they originally wanted the game to mirror LTTP more closely to hammer in the dream like differences. Or maybe it was simply a young designer practicing working with the map builder.I can't stop looking at the Link to the Past overworld made using the Link's Awakening assets. Why did this exist!
LA started as a GB remake of ALTTPI can't stop looking at the Link to the Past overworld made using the Link's Awakening assets. Why did this exist!
I can't stop looking at the Link to the Past overworld made using the Link's Awakening assets. Why did this exist!
Here we go.
I didn't know that! So interesting.
Some other games actually went this route... Donkey Kong Land 2 was a full-on remake of DKC2 (and the original DKL had a level or two shared with DKC before diverging wildly into a very different game with shared art assets, I believe).Here we go.
Fun that they kept that map around so long.
Wonder how far they got along into programming/implementing the remake idea before scrapping it.
Some other games actually went this route... Donkey Kong Land 2 was a full-on remake of DKC2 (and the original DKL had a level or two shared with DKC before diverging wildly into a very different game with shared art assets, I believe).
I see two tiles on there I don't recognize - the Mario statues and those... owl statues? near where the smithy would be in the normal game. In fact I don't recognize that dungeon at all, any guesses on what it was meant to map to?
I heard that the third game was supposed to be a remake of Zelda 1 at one point.Has anything come out from the canceled Third game from the Zelda Oracle games?
I heard that the third game was supposed to be a remake of Zelda 1 at one point.
I heard that the third game was supposed to be a remake of Zelda 1 at one point.
Ah that actually sounds pretty cool. That would be neat in the GB Zelda style.