the one upshot of being stuck with neige as your only sniper in the captainless squad dlc is that you'll probably use her enough times to make her a corporal, which means you don't have to use her in the future
I like neige too so I was really hoping her squad story would get rid of that damn stage fright potential....the one upshot of being stuck with neige as your only sniper in the captainless squad dlc is that you'll probably use her enough times to make her a corporal, which means you don't have to use her in the future
shouldn't matter that the unit was a lancer
maybe you had picked up another one as well and didn't realize?
note that there are three ways to make the APC pick up passengersI did. :) Somehow I had picked up a scout without even noticing!
I went back and did this mission a little differently and I think I went too fast -- if you finish in 2 turns, skipping the entire western half of the map, the scripted events in mid-battle neve rhappen!
dear lord i hate that potentialI like neige too so I was really hoping her squad story would get rid of that damn stage fright potential....
3. if a character is sufficiently close to the NPC, you can choose "board" from the character's triangle menu in command mode (the menu that also has "command" for initiating direct command and "evacuate" or "retreat") to make them board without any CP cost
Chapter number? (Just wondering if we're at the same point. I'm 17 hours in and in the middle of Chapter 8.)
The mission where you have to save civilians and then get the Hafen back to safety, with a snow blizzard. There are two mysterious named ennemies also. I think that's chapter 8 yes.
the dlc is decent. nothing special, though i enjoyed it more than i thouhgt i wouldalso, why am i so tempted to buy the beach dlc...i can pay twice that and get the entirety of the first game on the go rather than some fanservice and costumes I'll go "neat" at. augh
yeah it's a shame that so much of the music is recycled. i mean i understand that they wanted to save money and i do think the recycled tracks are good too, it's just that i really like sakimoto and would have liked to see more new work from him in the gameSome more thoughts: is it just me, or is there very little new music in this game? There are new pieces for the book, headquarters, and some cut scenes, but the battles all seem to re-use VC1 music. Not that I dislike VC1's music, but with the battles being the meat of the game you would think they would have gotten Sakimoto to write some more stuff.
the apc makes that mission really easy to beat in one turn. for that reason, it's a popular mission for grinding money/experienceAnd the APC is proving to be the most overpowered thing in this game as of now (Chapter 8). I just finished what was probably supposed to be a complex mission by boarding three soldiers, driving to the opposing camp, rotating the APC to smack a defender out of the camp, then having a soldier climb out of the APC to take the camp and win the mission.
some general advice for that mission: remember to end your tank's turn with the radiator facing a wall. there are a lot of lancers that can fuck you up otherwise. the girls that join the battle can also kill the tank with radiator shots. make sure to have an engineer around to help heal the hafenThe mission where you have to save civilians and then get the Hafen back to safety, with a snow blizzard. There are two mysterious named ennemies also. I think that's chapter 8 yes.
do they destroy your hafen in one turn, even if you protect the radiatior? if not in one turn, that's nothing that can't be fixed with engineersActually that's the distant tanks & mortars that destroy my Hafen.
that sucks :(((((This morning I launched the update of my switch, without checking if I saved on VC4. Two missions to re-do. I think that's it :)
do they destroy your hafen in one turn, even if you protect the radiatior? if not in one turn, that's nothing that can't be fixed with engineers
if in one turn, progress the hafen more slowly. i never had a problem with that specific part of the mission myself, but my hafen was fully upgraded at that time
the only way to get rid of the middle train is to defeat the cars holding weapons, preferably with anti-armor greanadier mortars to hit the weak spots. there is no switch for that trainIf 7-2 is the one with the three trains... is there a way to get rid of the middle train? I couldn't find a switch that would do that for me, though I still cleared the mission (by having a lancer sneal around the final camp, shoot an important tank, then walk into the undefended base under train fire).
it doesn't become a skirmish, but you can replay main missions tooHydrophilic Attack, does 8-1 eventually become a skirmish? As of now I have another very easy Siegval-related skirmish that generates insane experience and can be cleared in one turn thanks to the APC.
it doesn't become a skirmish, but you can replay main missions too
lancers are very underratedYet another thing I hadn't discovered aobut this game!
Here is another one that helped tremendously in the "attack on the camp" mission: lancers can team up with each other and fire multiple shots. They can't do it with other types of soldiers, so somehow I never noticed it before (maybe VC1 didn't have it). I was able to defeat that chapter's mid-battle semi-boss and make the mission much easier because I had three lancers who would all fire together when any of them took a turn.
Some more thoughts: is it just me, or is there very little new music in this game? There are new pieces for the book, headquarters, and some cut scenes, but the battles all seem to re-use VC1 music. Not that I dislike VC1's music, but with the battles being the meat of the game you would think they would have gotten Sakimoto to write some more stuff.
Chapter 17 is SOME BULLSHIT.
Whether you bring the APC or the other tank, there's like a 50% chance it's dead before you even get to move it. Like what even is the point of bringing something in there? If it gets destroyed in the first turn you might as well just start over until you get lucky enough where they don't hit it's radiator. I almost had a strategy to kill Chiara on one attempt. I took the Hafen and a scout to capture the camp in the east. Then I collapsed the arch behind the Hafen, brought the APC down the corridor. Chiara ran to the Hafen but was still in front of it. So then I was able to box her in with the Hafen and APC on opposite sides of her. So I could literally just blow all my CP to keep shooting her in the head with the machine gun, and because it was a Surprise Attack, she couldn't evade it, so I would just keep turning her around. This almost worked, and would have if I discovered it sooner in the turn. She was very close to dead, then the next turn she used the Attack Weak Spot order and destroyed the APC. Some other stuff went wrong in that chapter too, so I ended up starting over and trying again. I've been trying to box her in with the two vehicles again to kill her, as that's definitely an approach to get her out of the way. This is quite the hard chapter though.
she is horrible. i think the reason it triggers so often in these mission is that the chance goes up the more enemy units are nearby, and these missions are pretty damned packed with enemy unitsNeige is worse than she's ever been in the Captainless DLC, holy shit. I can't finish a single AP bar with her.
he's pretty cool!
she was nightmare in that DLC specially for me since she was the only one i could assign as a leader! uh!Neige is worse than she's ever been in the Captainless DLC, holy shit. I can't finish a single AP bar with her.
damn i can imagine that caused some grief in the second missionshe was nightmare in that DLC specially for me since she was the only one i could assign as a leader! uh!
i mean could it have gone any other way?Yo this Jascha, Aoife, Hanna squad story is fucked up...
that poor guy...
yeah it's great
Some help needed with Chapter 11:
So to protect the Centurion, you have to keep it from being bombed from above. I can't seem to clear this mission: I've got my snipers on all three high-up areas and am ahooting down every parachuting thing I see -- both bombs and soldiers. Eventually, around Turn 4, Riley asks us to just hold out a little longer. We finish that turn, go on to Turn 5, there are no airborne units, but the mission ends in failure. I even was able to kill one of the bosses. Do I have to kill both? Nikola is too far from the action to hit. I can't see what I'm doing wrong.
If I remember correctly, every unit has to be defeated (including the bosses) and the bombs have to be destroyed as well for the mission to be considered a clear.
This is one of the missions where it really pays to have studied how evasion and undodgeable attacks work. Sometimes using a unit to deliberately be a distraction so that enemies turn their back to you can have big payoff.
OK; I had only defeated one of the bosses, and her partner revived her on the next turn, so that made it look like I didn't have to defeat them.
Getting her to turn her back was actually the way I accomplished it. She came up to the Hafen (out of nowhere, and... destroyed it in one hit,..) and I sniped her from far away, then had a shocktrooper shoot her from behind.
I breathed a sigh of relief until the next turn, when she was back on the field at full health.
I still hit all the bombs, though I once missed with my shot. Might have to grind to raise my sinpers' level.
Also, I just edited my post, but this is Chapter 10, not 11. I have to protect.the Centurion
you definitely do not have to defeat every enemy. Both bosses maybe because I did that.
I've never actually seen the boss revive the other. I always thought defeating one on that particular mission was a full KO, with the little cutscene as they departed. Maybe it's because I defeated both bosses on the same turn? That sounds really rough.
You have the right idea though. And it sounds like you're leveled up enough if one shocktrooper was good enough to take one boss down while they were distracted.
Can you "collect" the body of the first one you kill to prevent revive? I definitely didn't kill on same turn or a turn apart but I didn't deal with any revive
God FUCK Chapter 17. I have attempted it so many times and so rarely do I end up without my second vehicle destroyed before I can even move anything. What an utter bullshit mission. I'm taking a break from this game, maybe I'll come back to it later, but I was getting pissed at that bullshit. It's worse than the Batomys IMO.
What do you mean? The thing where she comes back every turn anyway?A few things to note that may help you. First is that vehicles aren't really needed on that mission, so it's OK if one or both explode, though if Hafen gets destroyed you may want to prioritize destroying any enemy tanks you can reach before they rain destruction on you. The units to the left should be doing all the heavy lifting and capturing of the two western bases and a Leader Scout should be the one that leads the capture of both eastern bases. If tanks survive then that's just a bonus that makes capturing the southern base easier (and defending the main base after enemy tanks are destroyed) in my opinion. There are a lot of grenadiers raining down anti-AP nades that are hard to reach due to their hidden locations so I find that vehicles tend to be a liability for too long when you're just trying to get things done, unless you're willing to burn CP on the order that prevents AP damage.
tl;dr I S-Ranked that mission while only using the small tank to help capture the south base. Though it did help that I KOed the boss early using the explosion gimmick, and if you don't have that luxury I'm sure this mission is much harder.
i don't think that is supposed to be a thingI wonder if I just missed one of the falling bombs. I have all three ledges covered by my snipers (I noticed too late that you can't seem to shoot the bombs from ground level), and have been takind down whatever drops from the sky, be it soldier or bomb. There have been times where a falling bomb has appeared on the map, but has not been targetable (perhaps because it is still too high up?), but I've been shooting those on the next turn
What do you mean? The thing where she comes back every turn anyway?
God FUCK Chapter 17. I have attempted it so many times and so rarely do I end up without my second vehicle destroyed before I can even move anything. What an utter bullshit mission. I'm taking a break from this game, maybe I'll come back to it later, but I was getting pissed at that bullshit. It's worse than the Batomys IMO.
yea thats basically what I did, it was super efficienti only managed a 4 turn victory. but that was enough for an s rank. and i got the ace too
i took a couple of grenadiers up on the high ground north of the west camp and shot the tank from there and protected them from being seen by the witch with hafen smoke rounds
i feel like my strategy was very inefficient, but i was wary of having any troops close to the east camp as in the attempts where i tried that, they all got killed by the tank. i guess if you really make sure to take the tank out on the same turn as it spawns, which should be doable with lancers firing together, your strategy is much better
sounds like a close to optimal strategyyea thats basically what I did, it was super efficient
Turn 1 I took 1 lancer and rand right and killed the first tank, then took the APC and picked up an engineer and the lancer from the first move. Killed the lancer at the barricade and moved up as far as I could. Ran Kai over and sniped the shock trooper that was with the lancer and drove up further. Go the lancer back out the APC and took out the next tank. Ended turn and went back to the APC and kept moving up, took out the shock trooper near the tank in the corner and ended that turn after driving over the sandbags that the scout was hiding by. Hopped the lancer out and killed that tank, but no AP left to run even the short distance back to the APC. Didnt want to use any of the APCs now limited AP on trying to pick up the lancer, so I just killed the scout and drive towards the camp. Hopped the engineer out, grenaded the guy at the camp, and took it, leaving the engi by the wall. Spent 3 CP calling in lancers and ended turn with 2-3 CP to spare.
Enemy turn the two remaining tanks just fired at the APC, just doing a bit of damage. Regaining control I scout rushed with defense boost Minerva up the left side. 3 total CP to take that camp. 2 move and one order. Enemy tank spawns, Call in demolition boost all, line up my 4 lancers as seen in the screenshot, spend a turn using the engi to refill them (main reason it was an engi in the APC from the start), and finishing off the boss with a few volleys
the first few missions are very slow because of constant tutorial pop-ups. but it gets much better after that. the scale of fights also ramps up much quicker than the first game. chapter 4, which comes pretty soon after the demo, has some really large-scale fights and is where the game really starts to shine.I enjoyed VC1 years back but couldn't get myself through a replay years later due to the slow pacing of the initial missions. I played the demo for VC4 yest and it felt super slow paced as well, due to the numerous cutscenes and gameplay explanations. Does the game speed up in pace after the demo bits?
sounds like a close to optimal strategy
the first few missions are very slow because of constant tutorial pop-ups. but it gets much better after that. the scale of fights also ramps up much quicker than the first game. chapter 4, which comes pretty soon after the demo, has some really large-scale fights and is where the game really starts to shine.
the cut scenes and talky bits in between missions do tend to drag a bit occasionally, but if it starts to bother you, you can skip them
as someone who played the original, i'm liking the gameplay in 4 even more. the larger scale battles really makes things a lot more interesting, once you start seeing verticality and stuff coming into play. and the new gameplay systems help a lot in moving your units around on the now much larger maps