No developer deserves a blank check especially Kojima. He needs to learn how to manage his game production better. He is not good at it which is why Konami and Sony (for now) parted ways.
We can all go back and forth about what we think about Death Stranding as a video game experience, but I think it's pretty uncontroversial to point out what an incredible achievement the game was in terms of its production and project management. In the span of releasing MGSV and getting fired from Konami in 2015 to releasing Death Stranding in 2019, all the people behind the game managed;
Compare this with how much money and time have been spent on establishing new studios and getting high quality games out the door by the likes of Bioware Montreal, EA Motive, WB Montreal, Amazon's Lumberyard game studios, Google's Stadia efforts, 343 Industries' continuing struggles, and so on. With AAA games taking up almost 5-6 years by *already* established studios, I don't know what type of magic (or labor?) all the talented people at Kojima Productions put into developing Death Stranding.
- Breaking away from Konami and establishing a new studio from scratch
- Getting new offices, setting up everything as a company in terms of legal work, insurance, healthcare, etc.
- Finding a publisher willing to fund a AAA game in the age of volatility for third-party studios without any publisher backing them
- Getting some of the old talent from Konami and hiring new talent as well
- Investing in new computers and software, establishing pipelines, project management, etc.
- Familiarizing themselves with a new engine and toolsets via the Decima Engine thanks to Guerilla Games & Sony (not even sure how Japanese support is with that?)
- Getting famous actors on board and do face-scan, voice-acting, mo-cap work, recreate assets from scratch
- Be able to make a completely new game with entirely new mechanics and new assets in AAA quality (obviously with support by Guerilla Games and others)
- Do all the above in the span of ~48 months
When you consider how many struggles and difficulty you see so many publishers are having with establishing new AAA studios and getting out games, it's astonishing what Kojima & Co. achieved, imo, in the span of under 4 years. The project management appeared to be crazy effective.
Who?
Mark Cerny and the playstation team was assisting Kojima and his company with making milestones in development. In other words, he has to be somewhat babied through the game development.
Mark Cerny and the playstation team was assisting Kojima and his company with making milestones in development. In other words, he has to be somewhat babied through the game development.
No developer deserves a blank check especially Kojima. He needs to learn how to manage his game production better. He is not good at it which is why Konami and Sony (for now) parted ways.
It's rather a weird description, sure that's how it goes but it's just weird reporting, deal or not. Can't we just get the game announcement instead when that comes.
Mark Cerny and the playstation team was assisting Kojima and his company with making milestones in development. In other words, he has to be somewhat babied through the game development.
why would you be more excited about this project in the first place when you have no idea what it is about? lolatm I am more excited about the death stranding directors cut.
there is no hardline definition for what "cloud-based" means in this context, especially for a game that basically doesn't exist yet.
Nobody knows what this is exactly yet outside of maybe a few people.
:D
It was posted in the Xbox OT. hilarious 😂😂
Why do people think that an experimental cloud project is the only thing that Kojima Productions has in the pipeline to support its business?Don't you think after DS they would have tried to go with sony for their new game? Seems likely to me, so if their visions didn't fit anymore at that point he went with others like stadia and then MS. I don't really view that as losing Kojima if Sony themselves said no to his new project.
Would likely depend on the contract, Koji-Pro absolutely took an active role with the engines development, so it's possible, but I'd expect Unreal 4 or 5 more.I wonder if sony would let kojima use the Decima engine on xbox?
Please no more Death stranding nonesense Kojima. Otherwise, can't wait.
Guardians of the Galaxy
Didn't really want to sleep tonight anyway
Mhmmmmmm, I hope it's a military/covert operations type of game. I wonder if Kojima will be curious to use one of the game engines that now belong to Xbox Game Studios, or keep using the Horizon engine.This is exciting. Microsoft has a lot of money and Kojima loves spending money to fulfill his vision.
Kojima narratives but with Thomas the Train? is mankind even ready to wield such a power?
If they design it as a game that will be only possible thanks to the cloud, it could be pretty impressive.
Hope it turns out better than the trash that was death stranding
This is how I feel. I enjoyed parts of Death Stranding quite a bit.
But overall it was bad. And it really impacted any interest I have in future Kojima projects.
I have zero interest in actually playing anything he makes.
But no interest in his projects? It is almost a guaranteed clusterfuck that will stretch across years to massive fanfare. If that isn't interesting in the game industry then what is?
These things happen all the time with less interesting people.This is such a weird "article". The deal reached a milestone? But then there is no deal, just a letter of intent? So there is nothing? What are you even reporting on? I can't remember anything like this ever being reported on as "news."
Maybe because Xbox getting an exclusive japanese game, let alone an exclusive *Kojima* game, is a pretty big deal?This is such a weird "article". The deal reached a milestone? But then there is no deal, just a letter of intent? So there is nothing? What are you even reporting on? I can't remember anything like this ever being reported on as "news."