My main worry is Infinite multiplayer is going to go further from core Halo because 343 can always point to MCC and say "go play that" now.
The good news is that MCC is great.
never trust 343i or Lothars for that matterWe have seen two trailer of Infinite, and every trailer heavily evokes Halo 1-3. The first trailer heavily evokes Combat Evolved, and there's been multiple Halo 3 music pieces used. They have also said that Halo Infinite will be a spiritual reboot of the series. Everything is pointing to a return to form. If they market the game like that and then turn around and pull some Halo 5 esque marketing ploy than the fan base will probably be upset.
lol because none of those are accurate? let alone tell the whole story. Halo 5 is easily the worst playing halo game ever with bad shooting, unfun movement and just a bad game in general. Reach's shooting is some of the best of the whole series.I don't understand how you can sit there and call 4 and 5 bad, but not Reach when:
- Reach had the worst base launch maps that was held up by a bunch of grey forge maps.
- Gunplay is the series worst with bloom causing random victory to spammers over anyone pacing their shots.
- Armor abilities like armor lock, camo and jet packs had far worse impacts on map design and the sandbox than any spartan ability in 5.
It's hard to believe anything 343 does until it's out because of how the last two games they made turned out.We have seen two trailer of Infinite, and every trailer heavily evokes Halo 1-3. The first trailer heavily evokes Combat Evolved, and there's been multiple Halo 3 music pieces used. They have also said that Halo Infinite will be a spiritual reboot of the series. Everything is pointing to a return to form. If they market the game like that and then turn around and go the complete opposite of what they've been saying and showing then idk how the fan base will react.
I really don't think this will be the case given what Stinkles said:My main worry is Infinite multiplayer is going to go further from core Halo because 343 can always point to MCC and say "go play that" now.
The good news is that MCC is great.
Halo Infinite isn't a literal reboot it's a "spiritual" reboot concerning basic legacy principles but the Canon is in linear continuity. Like CE despite arriving in the middle of a plainly broader conflict you'll get the context through narrative even if it's your first halo game - another aspect of the "spiritual" reboot where we want to recapture and lean into elements folks think of as classic.
lol because none of those are accurate? let alone tell the whole story. Halo 5 is easily the worst playing halo game ever with bad shooting, unfun movement and just a bad game in general. Reach's shooting is some of the best of the whole series.
The armor abilities changed the game in reach but they weren't bad, they were easy to deal with.
It's hard to believe anything 343 does until it's out because of how the last two games they made turned out.
Reach >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 4 and 5
is the correct order
I would have put more > but I don't have all day
This is quite the way to be reminded that this thread is still active. Clearly you don't want the series to change, but I'm sorry, it's not as timeless as it seems. As for your examples, Pokémon should change, Animal Crossing has and is, Mario Kart is a party game, and games like counterstrike and team fortress 2 don't have the mainstream appeal of recent shooters. They're big sellers, but that's because they've been out for so long. Halo needs to do what Breath of the Wild did, which is take a look at what makes the series itself, keep that, and jettison everything else in order to build the best thing the possibly can out of that core. The problem with Halo 4 & 5 is not that they tried to change, but that they didn't have a full grasp on what the core of the games were and tried to hold on to some unnecessary things while changing others, and they ended up caught in the middle. Halo, at least gameplay wise, is outdated. There are plenty of ways to evolve it that don't just involve taking modern features and slapping it on there. However, if Halo: Infinite was just a return to Halo 3 or 2 style gameplay, visuals, and story, and basically nothing else, it may make initial waves among the fan base, but no one new will try it, no one will be impressed, and it won't lead the charge for first-person shooters as it used to. It will be a step into the past, nothing more. Halo used to be the innovator. It used to be what people looked at and said "this is where the industry should be headed." However, because it's caught in the middle, it is no longer that way. Halo games have, from the beginning, been about challenging conventions and redefining what's possible. That passion, commitment, and deep understanding of the core of the experience is what made it special. If it stays the same, that all will be lost forever.
5 > Reach >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 4
is the correct order
I would have put more > but I don't have all day
Make no mistake, the decline of the franchise began with Reach. Halo 4 simply exacerbated the problem by doubling down on armor abilities and adding loadouts.
You might wanna check on that.
Even with its flaws, Reach had close to 1 mill unique players one year after release. Which makes it second to H3. Where as H4 had 20k or so. You do the math.
Reach was garbage for MP. Reach MP was worse than Halo 4 and Halo 5. Reach did well cause of Halo 3. Reach killed the franchise. Similar parallels exist with Last Jedi and how Solo bombed.
Solo's lack of success was because of TLJ's reception it received. TLJ would've always done well regardless of how good/bad the movie was. This is similar to Reach. Reach was always gonna do well cause of Halo 3. You see the results after that which was Halo 4. Halo 4 was awful too which didn't help but even if Halo 4 was amazing and the greatest Halo ever we would have seen a regression in sales.I would not make that comparison as Solo's lack of success had nothing to do with TLJ other than it was released to close to it. The Halo franchise was never killed aswell because both Halo 4 and 5 sold as well as the other mainline series titles.
Solo's lack of success was because of TLJ's reception it received. TLJ would've always done well regardless of how good/bad the movie was. This is similar to Reach. Reach was always gonna do well cause of Halo 3. You see the results after that which was Halo 4. Halo 4 was awful too which didn't help but even if Halo 4 was amazing and the greatest Halo ever we would have seen a regression in sales.
lol because none of those are accurate? let alone tell the whole story. Halo 5 is easily the worst playing halo game ever with bad shooting, unfun movement and just a bad game in general. Reach's shooting is some of the best of the whole series.
The armor abilities changed the game in reach but they weren't bad, they were easy to deal with.
It's hard to believe anything 343 does until it's out because of how the last two games they made turned out.
The infamous Halo 4 population chart only counted players that were in a War Games match. Campaign, custom games, forge, theater, Spartan Ops, and anyone in the menu not actively playing were not counted. 343 never had a 24H unique users counter like Bungie did.You might wanna check on that.
Even with its flaws, Reach had close to 1 mill unique players one year after release. Which makes it second to H3. Where as H4 had 20k or so. You do the math.
Reach and 4 are equally terrible.Reach is fantastic, It's dissapointing to see what halo has become.
Legendary slayer (equal starts) for Halo 4 is good. Especially with some of the DLC maps.I'm probably a little biased because of how much hype I had for Halo 4, but I don't remember much fondness towards Halo 4.
Halo 4 started off strong, but within a few months plunged to lower than Reach had been prior to Halo 4's launch. I do agree that Halo 4's sales would have been higher if Reach had been even more popular, but the game pretty clearly lost people's attention on its own merits:Solo's lack of success was because of TLJ's reception it received. TLJ would've always done well regardless of how good/bad the movie was. This is similar to Reach. Reach was always gonna do well cause of Halo 3. You see the results after that which was Halo 4. Halo 4 was awful too which didn't help but even if Halo 4 was amazing and the greatest Halo ever we would have seen a regression in sales.
Both got a little better a year after launch but were still awful. Only zbns Reach was playable.Halo Reach multiplayer at launch was bad but at least the TU to 85%? bloom and ZBNS made the game a good online halo experience. Halo 4 never got much better.
And the firefight was at least decent and the campaign was great. The forge world was also awesome.
Halo 4s only saving grace is it's campaign which was good but had very little replayabilty.
I'm probably a little biased because of how much hype I had for Halo 4, but I don't remember much fondness towards Halo 4.
why cant you all be the fanboy i am and love *all halos for what they offer
*halo 4 had a lot of bullshit
why cant you all be the fanboy i am and love *all halos for what they offer
*halo 4 had a lot of bullshit
I beat Halo 4 on legendary solo, I kind of dig it's campaign but you are absolutely right it had some BS.
Sometimes player models also give audio clues when receiving damage.
They were supposed to follow up with decent map packs. Instead we got a bunch of Forged shit. But the game itself was great.It puts a smile on my face that the one thing Halo fans seem to agree on is how garbage Reach's base map selection. Halo 4 MP had a ton of problems, but its vanilla map offerings were eons ahead of Reach, even its worst maps.
As I've said previously, that's why I'm glad we're getting the dlc maps at launch, since it (hopefully) means less Forged stuff (and hopefully no The Cage, even if there's no other Lockout-style map in Reach like Haven in Halo 4).the people who hate Reach all seem to complain about the same things. How the armor abilities changes the meta for Multiplayer games. That's it. It's like they didn't notice the amazing campaign, and get stuck on the new things they tried to do in Reach.
I'm pretty sure Halo 4 sucked from top to bottom, with a shitty campaign and a just servicable MP.
They were supposed to follow up with decent map packs. Instead we got a bunch of Forged shit. But the game itself was great.
Which seems to be very commonplace in the Halo community. I stand by the subjective opinion that every single Halo game has been pretty different from each other with different Metas and how it feels to move, shoot and even the impact of each gun of the same type from different games. This is why you get hardcore only Halo 1 is good, only Halo 2 is, etc. Like even COD IMO is more consistent in how the gunplay feels between games even if they include some different mechanics in each game.
I mean i would agree and disagree with this. I would argue there is definitely a certain "feel" to the game-play that Halo 1,2, and 3 share, but not the others. Sure the guns, movement, meta etc always changed between each game but Reach on-wards i felt like Bungee (and later 343) started venturing too far with changes/experimentation to the point that it almost didn't feel like Halo anymore. I know at least this was the reason my friends and i dropped Halo after Reach.
What makes something "good for it's time?"
Is Super Mario Bros "good for it's time?" Is Street Fighter II "good for it's time?" Is Counter-Strike "good for it's time?"
I'll be honest I'm not sure what purists want anymore out of an "evolved" Halo. Halo 5 felt like a logical progression of the gameplay, after the fumblings of Reach and 4. Spartans being spartans.
I'll be even more honest and say it kinda surprises me that so many people even want to go back to Halo 3-style gameplay. Every time I play 3 nowadays, much as I still love the game, I feel so dang slow. It's like molasses. Damn, can I get a sprint button please?
I wish Halo MCC had not had all the issues at launch because it would have shown how much of an audience the classic games would have had. I really like how H2A feels in its MP for example but I have no idea what the general audience thinks.