I do not, but that's interesting. I'll try that out.Do you keep all your gear? I run Best in Bags on AskMrRobot, and it usually will still pick the higher level because it can shuffle the rest of my gear around to balance the stats.
I do not, but that's interesting. I'll try that out.Do you keep all your gear? I run Best in Bags on AskMrRobot, and it usually will still pick the higher level because it can shuffle the rest of my gear around to balance the stats.
But they don't matter in a good way. I just run raidbots with either piece and then I pick the better one.
It's not fun.
It's also not fun that haste is universally the best secondary stat on every class/spec I play. Where's the choice? It's just an obligatory "yeah this makes me better" and then you get a piece of gear that's higher ilvl and even IF you get excited 'cause it's new you look at the secondary stats like "oh, nevermind" and nobody else needs it 'cause they don't need those stats either... It's boring.
I mean, I don't blame you for not knowing this, but I've been fairly vocal about my distaste for how the gear works in this game for a long long time. Just going for bigger numbers is boring as fuck. At this point it encourages simming shit, because otherwise you don't know what's best at any given point.Sims only tell ya so much. If I want to go crazy MT spec, then haste is not the stat I need as rogue. It's low end there. If I want to go crazy ST, then haste is the priority. I can go a mix, like I am currently, which is good for M+. This is all influenced by the talents/azerite traits of course, where imo there is choice but of course varies a lot by class.
If you're just gonna do what the sims tell you precisely, then okay there is no choice. I don't think there ever is choice in that situation. Why does ilvl have to be more important than stat mix in that case? You're just gonna use the better simmed item in either case and you don't have choice there either.
You do have some choice in what items you pursue at least.
Could you expound? I've only killed three bosses in heroic. >_>
There are lots of adds up the entire fight so Sub Rogues can get 5+ combo points with one Shuriken Storm. Lets them put out insane DPS.Could you expound? I've only killed three bosses in heroic. >_>
I'm not a rogue, mostly just curious.
People don't faction transfer alliance. And making TO ally free does no good. You have to make it risk free. Becuase if you make it free to go Ally, it doesn't ACTUALLY make it free to go ally and try out with a guild. It still cuts you off from the rest of the game and puts a paywall in your face to get back to the side that everyone plays on.I'm not understanding what you're saying? They don't offer free transfers back for normal faction changing, yet it's popular; people understand the risks and coordinate with friends beforehand.
Offering free one-way transfers (and righting racial balance issues) is the best way to fundamentally solve faction imbalance, just like server merging would have been a better way to solve population deficits than the half-measure of coalescing/sharding, which has deleterious effects on community.
Instead they play seesaw by over-nerfing/over-buffing/introducing racials to profit off people's fickle min/maxing nature. Been this way forever.
Inclined to agree at this point. Just let us Mercenary Mode everything as a toggle. It's always been silly that players with Merc Mode on couldn't purposefully BG queue with opposite faction friends, but could happen to queue into the same BG by luck.
Could you expound? I've only killed three bosses in heroic. >_>
I'm not a rogue, mostly just curious.
oh shit really??
People don't faction transfer alliance. And making TO ally free does no good. You have to make it risk free. Becuase if you make it free to go Ally, it doesn't ACTUALLY make it free to go ally and try out with a guild. It still cuts you off from the rest of the game and puts a paywall in your face to get back to the side that everyone plays on.
If you make it free BOTH ways (or eliminate factions entirely, obviously), then there's nothing wrong with us going Ally and we don't have to convince people to waste money doing it, or give up their friends, or anything else.
Most players still want to play with people. Not sure what your argument here is, there is risk to transferring to alliance, there is none to transferring horde. People that are hyper casual already don't care, they're not the ones that contribute the meaningful faction imbalance.Most players aren't hardcore raiders trying out for guilds, so that's kind of irrelevant. To say that making faction transfers to Alliance free for a period would do "no good" is absurd — of course it would, as such incentives always have. People don't faction transfer to Alliance now because why spend an overpriced $30 to disadvantage yourself when no one else is? Removing the cost piques community interest, grants an opportunity to those whose friends are on Alliance, etc.
I'm ideologically for there being a short grace period for any and every character service in general, but making faction transfers both ways free would be both abusable and detrimental to the goal of equalizing the factions' populations, since people would flock to the more popular one with a perceived advantage.
Regardless, back to the point of the conversation: the increased War Mode bonuses aren't going to do anything whatsoever to incentive Alliance WPvP participation, because (1) the rewards themselves are garbage outside of leveling, (2) they're PvE-oriented rather than PvP-oriented, and (3) they don't address the fundamental issue of LFG sharding making WQs an unpleasant experience as Alliance, because there are Horde groups spawning in at WQs that aren't contested by an influx of Alliance players into the general zone shard.
Most players still want to play with people. Not sure what your argument here is, there is risk to transferring to alliance, there is none to transferring horde. People that are hyper casual already don't care, they're not the ones that contribute the meaningful faction imbalance.
There are lots of adds up the entire fight so Sub Rogues can get 5+ combo points with one Shuriken Storm. Lets them put out insane DPS.
On Mythic Zul, the adds cannot die unless they have a debuff on them that attaches to random adds between the Crusher, Bloodhexer and Crawgs. When they do die, they just respawn in the same spot at full health after a bit. This is pretty hard.
What you do is 3 tank it and just ignore that shit besides the Crusher and you CC the Hexers. The 3rd tank kites around the Crawgs (there are a lot of them) while 4-6 rogues just spam shuriken storm. That's where the shuriken combo effect comes in, where your next Eviscerate does 8% more damage for every extra enemy hit by Shuriken storm up to 5 meaning that they are just doing shuriken storm and then a full powered max combo point Eviscerate over and over and over and over and over again. While DHs and Mages can do equally dumb damage, its about 75% on adds and 25% on the boss. Rogues do 75 to boss and 25 to adds. They just SHIT damage. We're talking a fight that's supposed to be 7 minutes long go down to like 4. We brought in alts and casual players over raiders on Zul because they would be doing more damage then our best players if they weren't rogues.
The 2nd phase is a joke with this strat if you make the push before another set of adds come out.
heres from one of our zul kills. its more like 3 minute 10 second fight now.
just stupid damage being done.
Wowhead said:"In Tides of Vengeance, the chance of earning cosmetic rewards will depend solely on the denizens you encounter on the Island! You will no longer need to kill specific creatures to have a chance of earning cosmetic rewards."
Man, my guild is so toxic lately. It started at the beginning, but we were making enough progression that it was just surface level. Now every time I log on someone has some shit to say. I want to find a new guild, but my asks are so specific that I can't find anything worthwhile. ugh. Sorry just needed to vent!
If you are recruiting horde side on Zul'jin let me know!
Yeah, my GL isn't doing anything to address it. So everything is just festering. I quit on one of my toons and log onto it when I need a break, which is essentially all the time now. lolKinda dealing with the same now as a guild leader. But the toxic people have left and that's been making my BFA experience a bit better!
Yeah, my GL isn't doing anything to address it. So everything is just festering. I quit on one of my toons and log onto it when I need a break, which is essentially all the time now. lol
Oh well!
Ours really boiled down to casual vs hardcore. We're a casual raiding guild. I cannot stress that enough yet it always comes up that someone wants to push more and more and more and ends up mad about it.
Sorry you want to constantly pusha +20's and one shot every raid boss but you need to find a new guild for that and stop taking it out on everyone else.
So, lorewise are we in the fifth war? Legion being the fourth.
Also still waiting for the new patch to resub
I was under the impression that the 3rd War was the events of Reign of Chaos + Frozen Throne, a.k.a. the war against the return of the Burning Legion, the races of Azeroth banding together, the fight against the Lich King, the sacking of Dalaran, the sundering of the Sunwell, etc. Which doesn't really feel like A v H (which I think was the idea behind calling it the 3rd War, could be wrong).I think the sequential wars were more Alliance v Horde, so BFA would really be the Fourth War.
I was under the impression that the 3rd War was the events of Reign of Chaos + Frozen Throne, a.k.a. the war against the return of the Burning Legion, the races of Azeroth banding together, the fight against the Lich King, the sacking of Dalaran, the sundering of the Sunwell, etc. Which doesn't really feel like A v H (which I think was the idea behind calling it the 3rd War, could be wrong).
My interpretation was:
1st War: Orcs invade Azeroth, Stormwind burned (WarCraft 1)
2nd War: Dark Portal re-opens, Outland, high seas, internment camps (WarCraft 2)
3rd War: WarCraft III and expansions
There have been many large scale conflicts since then, all in WoW, but I don't know if any of them have been officially given the designation of the next BIG War (4, 5, 6...) though I wouldn't mind Legion being the 4th and BFA being the 5th on the scale.
wat do u mean i thought Deathwing is considered dead in lore??I dont take in consideration the expansions pre legion because that were small scale wars and barely affected all the world, except maybe Cataclysm but Deathwing returned to his lair afterwards
After the events of Cataclysm questing, prior to any patches, Deathwing retreated to his lair to lick his wounds after Alexstraza smacked him upside the head.wat do u mean i thought Deathwing is considered dead in lore??
wait r u talking about after the Dragon Soul fight? looked like he was dead right from the end of that fightAfter the events of Cataclysm questing, prior to any patches, Deathwing retreated to his lair to lick his wounds after Alexstraza smacked him upside the head.
Deathwing is totally dead now, but he was conspicuously MIA during the actual events of Cataclysm after he broke the world and led the Twilight's Hammer to a stunning defeat.
Dragon Soul was the final raid. After questing in Twilight Highlands, Alexstraza confronts Deathwing and manages to scare him off for a bit. He isn't seen again (in the present, anyway) until Dragon Soul.wait r u talking about after the Dragon Soul fight? looked like he was dead right from the end of that fight
oh lol, I was talking about Dragon Soul from the beginning. okDragon Soul was the final raid. After questing in Twilight Highlands, Alexstraza confronts Deathwing and manages to scare him off for a bit. He isn't seen again (in the present, anyway) until Dragon Soul.
yooooooooooooooo i'd play the fuck out of that thoSo much war the word is starting to mean nothing...
Give me Advance Wars: Warcraft Edition.