Seems pretty out of touch with their player base.They said even in interviews that the gatcha system is set up so that you will have different blades each playthrough, adding replay value, I don't think the intended for you to grind your way to all of them
This shit absolutely ruined the game for me.
I'd literally rather have paid lootboxes than this in-game currency lootbox shit because I could've just spent $20 instead of 160 hours of my life grinding to no avail.
This shit absolutely ruined the game for me.
I'd literally rather have paid lootboxes than this in-game currency lootbox shit because I could've just spent $20 instead of 160 hours of my life grinding to no avail.
One thing I never was clear on-- does completing Merc Quests unlock the little quest nodes on rare blades or not? I know I sent Zenobia on many merc missions but I still had to complete the little objectives in her growth chart. It seems like sometimes sending rare blades on merc quests unlocked certain nodes but not others.
One thing I never was clear on-- does completing Merc Quests unlock the little quest nodes on rare blades or not? I know I sent Zenobia on many merc missions but I still had to complete the little objectives in her growth chart. It seems like sometimes sending rare blades on merc quests unlocked certain nodes but not others.
That's the worst idea posted in this thread by a longshot
Two missions are guaranteed to unlock a node unless it's a named beast or quest related one.One thing I never was clear on-- does completing Merc Quests unlock the little quest nodes on rare blades or not? I know I sent Zenobia on many merc missions but I still had to complete the little objectives in her growth chart. It seems like sometimes sending rare blades on merc quests unlocked certain nodes but not others.
FWIW, you do get a couple of rare Blades handed to you throughout the story, a couple are tied to exploring the world just a little deeper and there are also a couple in which their Blade quest revolves around getting that Blade on completion. Both of the tank characters really don't need more than what's handed to you for their role to be absolutely great (literally, in the case of Tora, since he gets just three Blades the entire game), and you can put up very solid builds in their respective roles with what they hand you without resorting to RNG. That's not to diminish the other rare Blades at all, especially since all of them can be very, very powerful and surpass some of the ones they give you through normal means (KOS-MOS isn't just for fanservice, let me tell you that much!), but you can have a great time without worrying about what table they put you on when you don't get what you're looking for.I don't have the game yet but I kind of like the sound of this system. I can imagine being proper happy with running around with a super rare blade if I'm lucky enough to get one. We don't have to get everything that's in a game, it's like rare loot in an mmo. Just my thoughts.
Yeah, all of the rare Blades aside from the ones that the story gives you (for obvious reasons) get their own Blade quest. Every rare Blade also has at least one Heart-to-Heart that they're a part of, too.I'm at chapter five and have enough rare blades to fill out the party, and i got the two i really wanted (Finch and Boreas) so i'm set for the rest of the game, i think.
Still, this system suuuuucks. Getting blades on the wrong character is the worst, and there aren't many overdrive protocols either? At this point i only want the blades for their special/field abilities.
Slightly off topic; Do all the rare blades get their own sidequests? I stumbled on Electra's though i have no idea who i'm supposed to talk to, to advance it lol.
Gacha games (both virtual and physical so to speak) are massive in japan, not so much in the west (or at least they didn't use to before overwatch opened the fucking floodgates). The same goes for Korean MMOs' that have massive grinding and pay to win elements.
Korean MMO's are a particularly good example as you can see several failing left and right when brought over to the west as they don't account for westerner's habits. In general we don't see pay to win and massive grind as something positive. Of course this is a generalization and you can still find western users that enjoy mindless grind.
I think in the case of pubg and csgo the vast majority of players play it for the gameplay aspects foremost but I play neither so I can't really comment.
Yeah it's a pretty great system imoI don't have the game yet but I kind of like the sound of this system. I can imagine being proper happy with running around with a super rare blade if I'm lucky enough to get one. We don't have to get everything that's in a game, it's like rare loot in an mmo. Just my thoughts.
Yeah, there's a good reason why the number of light-elements Blades are as low as it is, since all of them are easily in the top five most powerful Blades in the entire game. I've got nothing but jealousy for anyone that got KOS-MOS prior to Mythra, but that probably trivialized most of the game at that point.Considering KOS-MOS can break the difficulty curve rather early on, I can't say I'm surprised. I got her at around 75 hours in on a rare core crystal with Zeke. I had trouble with the final boss without her but when I got her I literally beat it first try lol.
Yeah, all of the rare Blades aside from the ones that the story gives you (for obvious reasons) get their own Blade quest. Every rare Blade also has at least one Heart-to-Heart that they're a part of, too.
What's cool about the Blade quests is that they have a couple scenes in them that are fully voiced, so they're eligible to be seen again in the event viewer. Sadly, the Heart-to-Hearts, which are fully voiced, are one-shots, which is a shame since there are so many hilarious moments in them, along with some cool little backstory bits.Sorry for the late reply, but thanks! That's great. I thought the game would play favourites and only do a few of them.
What's cool about the Blade quests is that they have a couple scenes in them that are fully voiced, so they're eligible to be seen again in the event viewer. Sadly, the Heart-to-Hearts, which are fully voiced, are one-shots, which is a shame since there are so many hilarious moments in them, along with some cool little backstory bits.
Considering KOS-MOS can break the difficulty curve rather early on, I can't say I'm surprised. I got her at around 75 hours in on a rare core crystal with Zeke. I had trouble with the final boss without her but when I got her I literally beat it first try lol.
It's literally all the same thing whether it's called gacha, lootbox, RNG, a loot drop in Diablo, etc. CSGO, Overwatch, and PUBG might be played for the gameplay, but they make shitloads off of lootboxes too.
Except this is fun because it isn't for clothes and no money is involved and Xenoblade is a good game.
Not sure how there can be a western specific view on this particular form of RNG. It has a funny name?
FWIW, you do get a couple of rare Blades handed to you throughout the story, a couple are tied to exploring the world just a little deeper and there are also a couple in which their Blade quest revolves around getting that Blade on completion. Both of the tank characters really don't need more than what's handed to you for their role to be absolutely great (literally, in the case of Tora, since he gets just three Blades the entire game), and you can put up very solid builds in their respective roles with what they hand you without resorting to RNG. That's not to diminish the other rare Blades at all, especially since all of them can be very, very powerful and surpass some of the ones they give you through normal means (KOS-MOS isn't just for fanservice, let me tell you that much!), but you can have a great time without worrying about what table they put you on when you don't get what you're looking for.
If you're already that far into the first game, I think it would be very worthwhile to finish it before heading into 2. It's not required to play before 2 or anything like that, but it's too good a game not to see it through to its very satisfying conclusion.That does sound pretty great. I should have got it at launch but too many games to play. It will have to be my next game after Sea of Thieves! Do I need to finish the first one? I'm pretty far into the 3DS version but stopped when I hit a wall. I should go back and finish it really.
First game is certainly not required, but it is definitely recommended (both for its own merit and for some heavy references in this game), especially if you're close to the end..That does sound pretty great. I should have got it at launch but too many games to play. It will have to be my next game after Sea of Thieves! Do I need to finish the first one? I'm pretty far into the 3DS version but stopped when I hit a wall. I should go back and finish it really.
Edit: Can anyone explain the tables for me? I don't quite get it. Or is it something I don't need to worry about and the game will tell me when I need to?
This shit absolutely ruined the game for me.
I'd literally rather have paid lootboxes than this in-game currency lootbox shit because I could've just spent $20 instead of 160 hours of my life grinding to no avail.
I don't think its "literally" the same thing. I wouldn't say overwatch lootboxes are quite the same as..I dunno, MTG card packs but that's a different discussion for a different topic.
There are idiosyncratic differences on this topic for sure though, you can see those on the changes made in particular to korean MMO's shipping on the west where they cut back on grinding or egregious P2W mechanics as well as the sheer popularity of gacha games in Japan.
Whether XB2's implementation is fun or not is a personal opinion. You can find plenty of users on this same thread that absolutely loath the system. I would also say money IS involved as you paid $60 on a rpg that gated story content behind an RNG algorithm. We're not talking about the probability of an item drop. We're talking about an actual sidequest that you will not be able to access without that specific rare blade.
Fair enough. I guess The difference is so small to me that I don't feel all that concerned. RNG elements are RNG elements to me.
First game is certainly not required, but it is definitely recommended (both for its own merit and for some heavy references in this game), especially if you're close to the end..
Honestly, you don't even need to understand the tables at all to play the game. Nobody knew this at launch, and it didn't really affect anyone's playstyle. But as far as how it works, apparently the game picks one of five options when you start a file. If you got option 1, blades A, B, and C, will be more likely to be pulled in general, but blades D, E, and F will be straight up given to you the longer you go without pulling a rare blade. Whereas option 3 might do the opposite--D, E, and F will be more likely to be pulled on your standard attempts, while A, B, and C will be your pity pulls. That's the gist of it, though with a much larger pool of blades and with more nuanced rates and such.
Game doesn't explain it because it doesn't really need to (although there are certainly things the game should explain that it doesn't, like boosters).
There is an implication here that I'll get them if I play the gacha.
I certainly didn't care after getting enough for my setup. I mean I understand post game rare hunt(I'm doing a bit of this) but I didn't stress over blades and it worked out perfectly fine for meI don't have the game yet but I kind of like the sound of this system. I can imagine being proper happy with running around with a super rare blade if I'm lucky enough to get one. We don't have to get everything that's in a game, it's like rare loot in an mmo. Just my thoughts.