So quick Eryth Sea question. I went and got all the landmarks, but it hasn't unlocked the full cleared up map yet. Did DE add an extra landmark or something?
yea
weight lowers your agility stat (1:1).It's been too long since I've played this, so remind me how much does it matter to keep armor weight down?
because no other games have even tried to do anything like this, which is sad.Even though this the third time playing, the scale in this game still astounds me. I jumped off a hovering island into Eryth Sea. I decided to swim to an island I saw in the distance. I thought the mountain on top was smaller so my depth perception assumed the island was much closer. After swimming for several minutes, I finally made it and the mountain I thought was relatively small was towering over me.
Ah ok, that makes more sense. Guess I'll go get all those as well!
In terms of the lowest moments of the game, mine has to be something that actually involves Shulk though surprisingly. Of all the things that irritated the hell out of me in the game in terms of characterisation, I think it's this: the only time he visibly cries is when the party defeats Dickson, which is ridiculous because we're shown nothing throughout the game that would possibly make you believe he cared about him that much or that they had such a deep relationship and Dickson himself is like a caricature of a villain that for some reason the game is really upfront about instead of making his betrayal a genuine surprise? And like, the whole thing is so overdramatic with the cigar falling in slow motion and some of Dickson's lines, like "the student finally surpasses the teacher". Bad bad bad.
Which characters in particular? Because as far as I remember, everyone but Riki had a fairly satisfying arc - and even Riki had a significant degree of depth to his characterisation.Oh really? Maybe the difference is so neglible that I just didn't notice it before but that's good to know and certainly changes some of that complaint for sure, so thanks for pointing it out!
I don't mind the shonen stuff personally. Even though the sequel definitely commits to this a lot more and feels at more place with it with that stuff dialed all the way up, I think the reverse is true of this first game - there's not so much of it that it becomes an issue, I don't think. My problem is that too many of the characters are introduced as flat and one-dimensional and then stay that way for the entire game. Like, it came as no surprise to me that this epilogue they've added focuses exclusively on Shulk and Melia, by far the two best characters, and introduces two all-new ones instead of bothering to bring back anyone else.
In terms of the lowest moments of the game, mine has to be something that actually involves Shulk though surprisingly. Of all the things that irritated the hell out of me in the game in terms of characterisation, I think it's this: the only time he visibly cries is when the party defeats Dickson, which is ridiculous because we're shown nothing throughout the game that would possibly make you believe he cared about him that much or that they had such a deep relationship and Dickson himself is like a caricature of a villain that for some reason the game is really upfront about instead of making his betrayal a genuine surprise? And like, the whole thing is so overdramatic with the cigar falling in slow motion and some of Dickson's lines, like "the student finally surpasses the teacher". Bad bad bad.
Anyway, yeah, I think XC2 will be interesting to return to as well. I never completed Torna so I'm going to start with that and then follow it with the main game at some point!
Unpopular opinion but Satorl Marsh isn't all that impressive even at night, Eryth Sea and Valak Mountain are easily much better
Which characters in particular? Because as far as I remember, everyone but Riki had a fairly satisfying arc - and even Riki had a significant degree of depth to his characterisation.
Doesn't help that Uraya came and totally did the "glowing trees in darkness" aesthetic ten times better lolYeah, honestly I was a bit disappointed when I arrived there this time around. Remembered it to be much cooler looking.
The first time I enter Satorl Marsh ten years ago was at night and I was really impressed. Yesterday I enter DE Satorl Marsh and my reaction was ".....Kingdom of Uraya?". The environment and music is really similar lol.Unpopular opinion but Satorl Marsh isn't all that impressive even at night, Eryth Sea and Valak Mountain are easily much better
Doesn't help that Uraya came and totally did the "glowing trees in darkness" aesthetic ten times better lol
I'm at 50 hours mark and it's not full party yet. But I did all sidequests so the number might be inflated a bit.
It looks like I'll be lucky after all and get my DE today! For those who have the art book, can I check it without spoiling me too much? Otherwise, I can go until around which page? Thanks!
I'm at 50 hours mark and it's not full party yet. But I did all sidequests so the number might be inflated a bit.
Damn I think I'm taking things decently slowly but you people are on another level, it took me about 30/35 hours to get the full partyThere's some pretty major spoilers in there. Idk if it'll be a good idea to look lol.
I forgot my exact play time first time around but I think 40-60 hours in lol
You get most of them around maybe 40% of the way through, though the last character shows up past the halfway mark.
Even the first half? Generally, you got spoilers by the end of the book.There's some pretty major spoilers in there. Idk if it'll be a good idea to look lol.
Unpopular opinion but Satorl Marsh isn't all that impressive even at night, Eryth Sea and Valak Mountain are easily much better
Damn I think I'm taking things decently slowly but you people are on another level, it took me about 30/35 hours to get the full party
Even the first half? Generally, you got spoilers by the end of the book.
Doesn't help that Uraya came and totally did the "glowing trees in darkness" aesthetic ten times better lol
Yeah cause of art of characters and their progression and stuff. Maybe the last few pages since it's storyboard artwork and it looks pretty rough but yeah still kinda spoiler-ish
I'll probably take a look at it again soon
Ok, I'll restrain myself to take a peak. I'll keep it for after the playthrough.
I remember the first time Incoming played I was instantly hooked.So far the intro song is the only one that i like atm.
But i'm planning to purchase the game again, which could change my opinion on this.
But so far xc2 has far better soundtracks atm. I mean it's even insane how many good songs there are in xc2.
I don't really wanna nail one down as better than they other as they are so vastly different and the difference is so crucial. Like you said, the thing that Satorl Marsh does that Uraya doesn't do is that it starts you out in this drab looking swamp. "ugh, what a nasty spot ...so ugly and muddy and grey" And then you hit night time and this music hits and everything starts glowing and it just so completely transforms your perception of the entire area. Uraya is just nice looking Uraya at all times with a clear "let's do this thing everyone liked again but now all the time!" vibe.Satorl does it better imo. You go from dingy swamp to this magnificent awe inspiring landscape in the blink of an eye. It shows how you can transform the total look and feel of an area just by being a bit creative. The new monsters, the music, the visuals.
Satorl is the goat imo.
Okay...what's your source on this? The wiki doesn't say anything about it and I can't find it anywhere.Wait a lot during visions. It gives you time to buff, heal, recharge arts, talent arts... and only change the outcome at the end would be my basic advice.
I think you can also do a party attack to completely cancel a vision. I'm not entirely sure I remember correctly.
Her talent art is not lame, it's not understood.
But it makes sense as the game doesn't outright tell you everything.
While cold the gun healing power increases but when it gets hotter your arts are more powerful while healing proficiency decreases slightly.
So you can raise her output by playing arts in a right "order" and up to a point it maximises heat while not going into overheat if not needed/wanted.
Thanks mate, I'll put it on my desk for later this summer. I have the chance to play through it for a first time so I'll avoid spoilers obviously. Thanks again!Quickly looked through it and the first page I flipped to was a spoiler and it was around 30 pages in lol. Even the story boards have major spoilers so don't even look at that.
Yeah, it'll probably be better to look after you beat it or at least towards the final hours
linked in the threadmarks and op (in another one of Lazy's posts). the source is a JP wiki that nobody bothered to translateOkay...what's your source on this? The wiki doesn't say anything about it and I can't find it anywhere.
Here is how I do it:How unlocking costume cosmetic works? Like do I need to buy all items from shop?
I think this beautiful exploit works because of FC and the way it also saves your settings (volume, subtitles, display etc) across both individual saves. So neat :DHere is how I do it:
You'll get the cosmetic unlocked without spending any money.
- Save
- Buy all weapons and armor from the shop
- Load
ThanksHere is how I do it:
You'll get the cosmetic unlocked without spending any money.
- Save
- Buy all weapons and armor from the shop
- Load
I love using Melia as my lead, and your main priority will be to have other party members who will draw aggro like mad and keep it without dying - Dunban and Riki are really good at this. The key to making Dunban work and work so dang well is to pump his agility, which involves light or no clothing, Agility gems, Arts and Skills that raise Agility, and everything you can. He does a large amount of damage and then will have no problems holding aggro. Riki is also really good cause his Arts dish out tons of damage and thus aggro, and he's go so much HP he can easily take a beating. Riki can solo plenty of bosses, really.I finally got Melia in my party... and I didn't expect that her first reaction to Shulk would have been to slap him, poor Shulk.
Now I tried to use Melia as my party leader, as I did for the other characters (Dunban and Sharla) after they joined my party. Differently from them, however, I found her gameplay quite nice! I think that I will give her a more serious try as my leader than I thought.
I am now reading the trademarks here to get some tips how to use her at best. The main problem will be the main party set up, though. I feel that Shulk is needed. Between Reyn and Dunban, I prefer the former; I use the latter sometimes, when exploring or doing sidequests, but I always prefer Reyn for serious battles. Sharla is essential too, for her healing abilities, but maybe less than Reyn who tanks most of the attacks? It is a pity that Shulk has only a single healing ability, otherwise I would have used as I did for Rex in Xenoblade 2.
Yep it's a great exploit :>I think this beautiful exploit works because of FC and the way it also saves your settings (volume, subtitles, display etc) across both individual saves. So neat :D
You can use noponstones that you get from the challenge to trade for gems.Someone tell me, are the rewards for the time trials actually worth it or are they all just stupid swimsuit costumes?
Longer than 7R.I'll be starting this up after I finish FFVII:R. How long should I expect to strap down for on this one?
You can use noponstones that you get from the challenge to trade for gems.
I love using Melia as my lead, and your main priority will be to have other party members who will draw aggro like mad and keep it without dying - Dunban and Riki are really good at this. The key to making Dunban work and work so dang well is to pump his agility, which involves light or no clothing, Agility gems, Arts and Skills that raise Agility, and everything you can. He does a large amount of damage and then will have no problems holding aggro. Riki is also really good cause his Arts dish out tons of damage and thus aggro, and he's go so much HP he can easily take a beating. Riki can solo plenty of bosses, really.
As far as healing goes, there are so many ways to heal thyself, a dedicated healer like Sharla ends up being a crutch. Besides Shulk's and Riki's Arts, there are Skills (especially Skill Links to other characters), gems, and plenty of ways to pass HP around. Sharla is fine in really tough situations, but most of the time, she's unnecessary and ends up dragging fights out by not having a lot of damage output. Melia herself has healing capabilities with her Arts. Sharla's great, but after getting four characters she rarely makes the team.
I can't remember, how long approx. to go afterI'm ready to wrap this up and move on so I'm playing with casual mode on and focusing on the story, fwiw. Probably not possible to knock it out in a couple of hours?I've beat Egil and Zanza has awakened?
What?
IIRC, Dickson was basically Shulk's surrogate dad. He's the one that found him in the ice cave and pretty much raised and looked after him. He didn't know that Dickson only did this not because he cared for Shulk but because he was caring for Zanza's vessel. The game is over dramatic at times yeah, but I loved Dickson's design he just stands out so much compared to everybody else.
Which characters in particular? Because as far as I remember, everyone but Riki had a fairly satisfying arc - and even Riki had a significant degree of depth to his characterisation.