Is it supposed to replicate the look of an N64 game, or? Looks like shit.
I think it's probably a law of nature that you can't go from a high fidelity product and work it into a low fidelity product. That's not the direction things can move in and still be good. Should have been built from zero, though that was probably never an option in the first place.
It's called low settings. Nice try selling it as something else, though.
How I would fix it
Remove the bloom lighting. Go to some kind of flat per vertex lighting with shadows just being blobs.
Swap out the muddy compressed looking textures for pixelated ones don't just compress them and then call it a day. Have an artist actually go back over the compressed texture and recreate it at a low res while maintaining the detail. Basically it looks like the top right now when we are actually looking for the bottom
Get rid of the grass completely that weird grid pattern looks nothing like it and just clashes with everything.
...Yeeeaaaaahhhh, pretty much. I really don't like it at all.
N64 games rarely had flat shading though, it was usually gouraud shading. Nor did they have pixelated textures, just very blurry low-res ones. But yeah, low-poly models are required here, and the bloom needs to go.
Sure let's go with that I kept trying different combinations of words to figure out the term for the lighting model N64 games usedbut nothing came up that satisfied me glad you got the technical term.
And in what world didn't N64 have pixelated textures? They were low res but they didn't look compressed like that at all some of em were stretched out a bit but that's a markedly different effect than the original screenshot. Detail was low res but didn't exhibit that compressed complete lack of detail ex: The pattern on this tree vs the one in the OP image
When you say "pixelated", I think of PS1-type unfiltered textures, where you can actually see each pixel (well, texel). N64 textures were never like that, as your image shows. They were always filtered, since the N64 had hardware support for that. But they were low-res and blurry.
Alright I understand what you're saying but I think we can both agree what is going on there still looks nothing like textures on the N64.
lmao! Yeah what the hell are they doingSo I don't really get what they are even going for here. First I would much rather the game just look like a high resolution N64 game, so still having blurry textures and low polygon models, but running at a high resolution with AA. I'm fond of the style, not the Vaseline filter N64 had. Also the excessive bloom is extremely odd. Just look at this High Rez Banjo Kazooie shot.
And not only that they literally have a character in their own game that represents the exact style they are going for:
De-master of a game. I don't see how anyone would want this. People usually want nicer graphics, not more blurry graphics and models to look worse. It not like we have nostalgia for a N64 version of this. I like what Microsoft (Rare) did with Banjo Kazooie and making that game look crisper and nicer on Xbox.
There's no reason to adhere to the actual limitations of the N64. Many retro-inspired games don't, and it's not like the audience remembers what the games actually looked like (for example, many people call Cosmic Star Heroine SNES/Genesis-styled when the devs admit it's more akin to Saturn).N64 games rarely had flat shading though, it was usually gouraud shading. Nor did they have pixelated textures, just very blurry low-res ones. But yeah, low-poly models are required here, and the bloom needs to go.
There's no reason to adhere to the actual limitations of the N64. Many retro-inspired games don't, and it's not like the audience remembers what the games actually looked like (for example, many people call Cosmic Star Heroine SNES/Genesis-styled when the devs admit it's more akin to Saturn).
Point is, no point in being accurate when out memories aren't anyway
The power of smooth animationCall me crazy but I still think BK has a nice look to it, especially for its generation.
lmao
out of touch, over-the-hill nonsense. Yup, cuz when I want to play a Rare game, I'm definitely hoping it'll look and sound like games that came out 20 goddamn years ago.
Christ.