Think it had any chance to beating PS4 Pro numbers for this week?
Think it had any chance to beating PS4 Pro numbers for this week?
imagine a mobile dqxiiDragon Quest Rivals tops 7 million downloads... 5 days after release.
https://gematsu.com/2017/11/dragon-quest-rivals-tops-seven-million-downloads
I mean From soft haven't announced anything for anything and were on the list of partners. For all we know they were already on board.not a bad group to have support from, I would hope others like Kadowa with From Soft would turn up too.
Maybe they'll do it at some point. But I'd guess they'd release the 3DS version at premium pricing, just like the other phone DQs right?
I'm still reading a lot of your comments, but the general consensus (with some exceptions) is that this game is not going to sell well..I don't agree at all for some reasons:
-The timing of this game is pretty good, there is no competition at all from PS4 or even the same Switch ecosystem, this could ensure a good momentum for the holiday season.
-Because of the amount of time this kind of game requires, The Nintendo Switch is a perfect system to play it, (and every RPG for that matter), XC2 being the first big RPG release the system gets will be great for it's sales potential.
-As you know, numbered sequels are important for the whole JPN region, so, unlike XCX, this one is considered a whole "numbered sequel" and not a spinoff like XCX
I think this game could be a hit, but I'll wait to share my sales prediction until after the direct
90k-300k,I think the game will receive good receptions and have long legsOk guys, i heard your call, passion, again :p
PREDICTIONS
XENOBLADE 2 SWITCH, FIRST WEEK SALES, 2017 (Nov 27 - Dec 3) AND END OF YEAR, 2017 (Dec 25 - Dec 31)
CaviarMeths: 104.000 - 178.000
Charamiwa: 95.000 - 140.000
DarkDetective: 75.000 - 130.000
Deku: 95.000 - 165.000
Elfteiroh: 118.000 -165.000
Gotdatmoney: 120.000 - ?
Grads: 100.000 - 170.000
Herb Alpert: 135.000 - 245.000
ika: 115.000 - 250.000
ILikeFeet: 75.000 - 120.000
James: 205.000 - 282.000
JamesRainbowBoy: 80.000 - 115.000
Jonno394: 60.000 - 90.000
Kanann: 120.000 - 150.000
Kumikomical: 85.000 - ?
KuwabaraTheMan: 155.000 - 235.000
Lizardus: 92.339 - 152.339
LordKano: 120.000 - 160.000
MANUELF: 110.000 - 160.000
Momo: 97.000 - 211.000
Qubie: 100.000 - 200.000
rzmunch: 140.000 - 200.000
SemRockWel: 75.000 - 120.000
SinCityAssassin: 95.000 - 185.000
sinonobu: 90.000 - 199.000
UmbriaPauly: 132.000 - 210.000
Umibozu: 75.000 - 135.000
Zakeryo: 80.000 - 120.000
Zedark: 110.000 - 165.000
While Nintendo fans don't usually pay that expensive of price, it is normal for RPGs to cost that much, so it may just show how must of the RPG crowd has the Switch.DLC will keep people from reselling if they like the game.
However I caution everyone who revise upwards too much, the steep SKU price (for a console game) works against it in JP.
Even though it is technically cheaper than buy the maximum sized in game currency twice in most Japanese mobage.
While Nintendo fans don't usually pay that expensive of price, it is normal for RPGs to cost that much, so it may just show how must of the RPG crowd has the Switch.
I think I may not have said that clearly. I think it was expensive to make, long complex RPGs tend to get expensive. I am just saying, that since it does cost more than your average game on a Nintendo system, we may be able to start to infer the upper limits of buying habits on the system, and how much of an interest players of long console RPGs have in playing those games on the Switch. I don't mean to claim that this is some sort or ruse by Nintendo.
I think I may not have said that clearly. I think it was expensive to make, long complex RPGs tend to get expensive. I am just saying, that since it does cost more than your average game on a Nintendo system, we may be able to start to infer the upper limits of buying habits on the system, and how much of an interest players of long console RPGs have in playing those games on the Switch. I don't mean to claim that this is some sort or ruse by Nintendo.
I'd like to revise my predictions:Ok guys, i heard your call, passion, again :p
PREDICTIONS
XENOBLADE 2 SWITCH, FIRST WEEK SALES, 2017 (Nov 27 - Dec 3) AND END OF YEAR, 2017 (Dec 25 - Dec 31)
CaviarMeths: 104.000 - 178.000
Charamiwa: 95.000 - 140.000
DarkDetective: 75.000 - 130.000
Deku: 95.000 - 165.000
Elfteiroh: 118.000 -165.000
Gotdatmoney: 120.000 - ?
Grads: 100.000 - 170.000
Herb Alpert: 135.000 - 245.000
ika: 115.000 - 250.000
ILikeFeet: 75.000 - 120.000
James: 205.000 - 282.000
JamesRainbowBoy: 80.000 - 115.000
Jonno394: 60.000 - 90.000
Kanann: 120.000 - 150.000
Kumikomical: 85.000 - ?
KuwabaraTheMan: 155.000 - 235.000
Lizardus: 92.339 - 152.339
LordKano: 120.000 - 160.000
MANUELF: 110.000 - 160.000
Momo: 97.000 - 211.000
Qubie: 100.000 - 200.000
rzmunch: 140.000 - 200.000
SemRockWel: 75.000 - 120.000
SinCityAssassin: 95.000 - 185.000
sinonobu: 90.000 - 199.000
UmbriaPauly: 132.000 - 210.000
Umibozu: 75.000 - 135.000
Zakeryo: 80.000 - 120.000
Zedark: 110.000 - 165.000
Earlier it sounded to me like you were saying that it was a bad idea to have to extra studios, but now i take it that you mean more in general that Polyphony Digital can do things differently in the developement process? If so, thats fair enough. Maybe they could do something to be more efficient than what they are today, thats definitelly not impossible i think.Travelling expenses would happen anyway, but sure. Obviously that would only be a part of the puzzle, just changing how those studios operate wouldn't change much overall. They seriously need to look at the competition (not only MS, but Project Cars and others) and re-think their development times and budget if they want to keep this franchise as important as in the past and not just some cool nostalgia act like other Sony franchises became.
PREDICTIONS
XENOBLADE 2 SWITCH, FIRST WEEK SALES, 2017 (Nov 27 - Dec 3) AND END OF YEAR, 2017 (Dec 25 - Dec 31)
I'm not sure that's actually necessary given I'm pretty certain thread Final Fantasy: Brave Exvius will notably exceed the lifetime revenue (and by far profitability) of Final Fantasy XV.
All recent news considered, it does seem Bamco was more or less on-board but not expecting the speed at which the Switch set its fortunes. There's no way they can already talk about software (some of which seems scheduled for the near future and Zhuge's hint lead to expectation of even more software on the horizon) and resource moving if they hadn't already had pipelines set-up. They now have to reposition some software and we may see further SKUs announced for far-off projects.
That basically means Capcom is the only one who completely misread the market. Their recent report/PR is evidence enough of that, if they had *any* software in the near future they'd have mentioned it like Bamco. So, they basically have zilch.
That basically means Capcom is the only one who completely misread the market. Their recent report/PR is evidence enough of that, if they had *any* software in the near future they'd have mentioned it like Bamco. So, they basically have zilch.
I'm not sure that's actually necessary given I'm pretty certain thread Final Fantasy: Brave Exvius will notably exceed the lifetime revenue (and by far profitability) of Final Fantasy XV.
Dragon Quest of the Stars is probably their entry most along those lines at the moment (in terms of proximity to the traditional game style), though I could imagine something that takes it even further.
I suspect we would be more likely to see mobile games on consoles than console games on mobile, if that makes sense.I figure we'd eventually start to see some degree of convergence on mobile and consoles. We're already seeing Level 5 toying around with the idea, and I can see more of it in time.
But that said, there's definitely a conflict of consumption habits between the two form-factors that may just make this a sort of fool's errand.
I suspect we would be more likely to see mobile games on consoles than console games on mobile, if that makes sense.
Mind, Xenoblade sure is eager to bring as many mobile mechanics to its newest game as possible, but I would still expect other elements to be pulled back notably for a more quickly digestible mobile entry in the series.
It does. In Japan the big gaming audience is on mobile, the audience for dedicated gaming devices primarily focuses on portables. The feasible movement for consumers is going from mobile to consoles, and I expect that to be easier to achieve with a portable instead a home console as target. To be honest I'm surprised we haven't seen any brand combining both yet, have free gacha driven mobile games that allows payers to affect a world playable on a console (think user generated content).I suspect we would be more likely to see mobile games on consoles than console games on mobile, if that makes sense.
The producer of Sengoku Basara implied that there will be a new game in 2018, in Dengeki PlayStation.
Also there was stuff about Compile Heart.
I saw both on Gematsu.
What is this Zhuge Hint you mentioned?All recent news considered, it does seem Bamco was more or less on-board but not expecting the speed at which the Switch set its fortunes. There's no way they can already talk about software (some of which seems scheduled for the near future and Zhuge's hint lead to expectation of even more software on the horizon) and resource moving if they hadn't already had pipelines set-up. They now have to reposition some software and we may see further SKUs announced for far-off projects.
I suspect we would be more likely to see mobile games on consoles than console games on mobile, if that makes sense.
Mind, Xenoblade sure is eager to bring as many mobile mechanics to its newest game as possible, but I would still expect other elements to be pulled back notably for a more quickly digestible mobile entry in the series.
Like with Brave Exvius, most missions are just battles, whereas the explorable areas are optional and infrequent. The towns also let you skip right past them after watching the main cutscenes, and then go back when you have more free time to sit around exploring for 10+ minutes.
Yes, Xeno does have an odd amount of gacha-like additions, hah.
But I understand you, yes. Mobile to console seems like a viable pathway (and in fact we've seen some of it on Switch already with the music games and Implosion).
Ok guys, i heard your call, passion, again :p
PREDICTIONS
XENOBLADE 2 SWITCH, FIRST WEEK SALES, 2017 (Nov 27 - Dec 3) AND END OF YEAR, 2017 (Dec 25 - Dec 31)
Alblowi: 112.000 - 212.000
CaviarMeths: 104.000 - 178.000
CeroMiedo: 90.000 - 300.000
Charamiwa: 95.000 - 140.000
DarkDetective: 75.000 - 130.000
Deku: 95.000 - 165.000
Elfteiroh: 118.000 -165.000
Gotdatmoney: 120.000 - ?
Grads: 100.000 - 170.000
Herb Alpert: 135.000 - 245.000
ika: 115.000 - 250.000
ILikeFeet: 75.000 - 120.000
James: 205.000 - 282.000
JamesRainbowBoy: 80.000 - 115.000
Jonno394: 60.000 - 90.000
Kanann: 120.000 - 150.000
Kumikomical: 85.000 - ?
KuwabaraTheMan: 155.000 - 235.000
Lizardus: 92.339 - 152.339
LordKano: 120.000 - 160.000
MANUELF: 110.000 - 160.000
Momo: 97.000 - 211.000
Nintendojitsu: 135.000 - ?
Qubie: 100.000 - 200.000
rzmunch: 140.000 - 200.000
SemRockWel: 75.000 - 120.000
SinCityAssassin: 95.000 - 185.000
sinonobu: 90.000 - 199.000
UmbriaPauly: 132.000 - 210.000
Umibozu: 75.000 - 135.000
Zakeryo: 80.000 - 120.000
Zedark: 110.000 - 165.000 (rectified: 130.000 - 210.000)