I think it's a great game. I'm hoping whatever they do bring to the game makes players come back, but as long as I can still find matches I'm happy. Just hoping for Titanfall 3 eventually.
having new guns is really important to keep the game fresh, more than new maps.it had three new maps and a Titan. And, to be honest, there were plenty of weapons - few viable ones, but all of them really fun.
The game is so awesome, and I love playing it, but they haven't given me a single reason to spend any money on it. I feel kind of bad because I've gotten a ton of enjoyment out of it, but still haven't spent a dime. Maybe I should just buy the battle pass anyway as kind of a "technically I'm just paying for the game" sort of thing.
Oh then it's okay.We ran a cost analyst and found we could save .5% by cutting water fountains
This is as wrong as can be. Infinity Ward pioneered and popularized the use of progression systems in AAA multiplayer.I play the game basically every day because it's incredibly well designed and very fun.
The "problem", from a mass market/profitability perspective, with Respawn's games is that they value and focus on making good mechanical games first rather than psychological/sociological mechanisms that 'encourage' user engagement. They've been leaning more into the second focus with each successive game, but have still been prioritizing the game/mechanical play first and foremost. Apex is definitely the game they've leaned into the hardest in regards to designing psychological/social systems, but it's still very much a mechanics-first experience.
I respect them so much for this, but the average consumer doesn't value excellent game design and production values in multiplayer games as much as they do strong psychological/sociological systems that keep them coming back and thinking about the product IMO.
No longer can multiplayer games just be fun at a pure, mechanical gameplay level and succeed. The original Titanfall is the textbook example.
Titanfall was great but there was literally 3 months before the first update. Why would I stick around when I'm doing the same thing over and over again. No new maps or guns for 3 whole months. Respawn seemingly hasn't learned after 3 games how to kee the community engaged even with good gameplay.I play the game basically every day because it's incredibly well designed and very fun.
The "problem", from a mass market/profitability perspective, with Respawn's games is that they value and focus on making good mechanical games first rather than psychological/sociological mechanisms that 'encourage' user engagement. They've been leaning more into the second focus with each successive game, but have still been prioritizing the game/mechanical play first and foremost. Apex is definitely the game they've leaned into the hardest in regards to designing psychological/social systems, but it's still very much a mechanics-first experience.
I respect them so much for this, but the average consumer doesn't value excellent game design and production values in multiplayer games as much as they do strong psychological/sociological systems that keep them coming back and thinking about the product IMO.
No longer can multiplayer games just be fun at a pure, mechanical gameplay level and succeed. The original Titanfall is the textbook example.
They should maybe look into not making every single thing in the store cost eighteen dollars.
The battlepass came out 2 months ago and we won't here anything else about the season 2 until e3 in a few weeks. Not having any events, characters etc for 3 months at a time isn't the way to goLol I can't get behind you guys. No new character for like a month and respawns been somehow not updating enough or the game is toast.
Everything is so dramatic around here. It comes out, fortnite is 'dead' revenue drops, apex is 'dead'.
Gonna take a sec for the next update, they already said new characters, maps and weapons are in development. It'll be fine. Especially if they didn't blow their team up in numbers due to the initial success to pump out crap.
I (and a million other people, probably) bought the battle pass.
The battle pass was $10 is three months long, and sadly, really not worth the purchase price.
Loot ticks are a $1, and give you a tiny chance of opening something that you'll want.
Every other legendary item on the store is $18
If this was an experiment to find out how much people would be willing to pay for skins I think Respawn has its answer.
3. Release three months later and get a head start on the next seasons content.
Some players had gotten to play the like 8 months before it was announced and they were playtesting Octane (a character that only come out 6 weeks in), so it's not like they weren't developing post launch content. Just get a head start on it so you don't tank your game with long, brutal droughts.
This also goes for something like Sea of Thieves. Great game that took a year to get proper content.
There hasn't been a single thing in their skin shop that has interested me and I have not played with anyone that told me they bought a skin. In fornite I've spent more than I would like to admit.
This is as wrong as can be. Infinity Ward pioneered and popularized the use of progression systems in AAA multiplayer.
Hell, Modern Warfare 2 has more "psychological/sociological" systems than Apex Legends, so it certainly isn't their lack of experience or a directional choice to exclude them. Titanfall 2 had a very modern suite of systems and still failed to retain players, so this certainly speaks to the fact that their retention issues are stemming from gameplay and not their systems design.
Titanfall was great but there was literally 3 months before the first update. Why would I stick around when I'm doing the same thing over and over again. No new maps or guns for 3 whole months. Respawn seemingly hasn't learned after 3 games how to kee the community engaged even with good gameplay.
There's a medium between crunching your employees to death and providing satisfying post launch content. Plenty of other multiplayer games have fine content drops and we don't hear about crazy crunching. Division 2, halo 5, gears 4 etc
Since when? New maps have been the lifeblood of an FPS since there have been multiplayer FPSs.having new guns is really important to keep the game fresh, more than new maps.
I don't see how people wouldn't complain about the same thing 3 weeks after postponing the launch.
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They haven't even released additional modes yet, there's a middle ground between your two scenarios, seems more like they had no real post release plan, outside of a couple things, like the new weapon, new character and Battlepass and have been caught of guard by the insane instant success (not too surprising given just how insane it was and them working on a AAA Star Wars game). They don't have to match EPIC's pace for updates to keep people happy, sure some would complain that they aren't, but the current pace just leaves the game lacking and stale.I don't see how people wouldn't complain about the same thing 3 weeks after postponing the launch.
Respawn was getting complaints about updates within like 3 weeks of the game being out. People expect Fortnite levels of content updates but they're simply not sustainable.
Not that the game is immune from criticism, like the game pass itself being too grindy even after you pay and the quality of the skins themselves (they're just kinda ugly tbh). But in terms of complaining about content trickle, nah, this is fine. I'd rather have this than work their devs to death.