This x1000!I'd buy 5 copies. Also re-release SF3 trilogy while you're at it!
It doesn't look too expensive to get copies of Scenario 2 and 3, is there an emulator that can play through the trilogy without issues, or would I have to make another go at getting a working Saturn?
Because their recent games use Nintendo ip, not that hard to understand why.Whats the deal with Camelot any way? They third party? Seems like everything they make is for Nintendo for some reason.
More like Nintendo is the only one giving them work for the last 2 decades.Because their recent games use Nintendo ip, not that hard to understand why.
at that point, there's no reason to revive it. the branding isnt want it once was, so nostalgia wont get you far. and just making "a good game" that people will buy is a lot harder than it sounds. at least waifu bait means you can charge exorbitant prices because you know some otakus will eat it upYes, rescue the shining series from the waifu bait it has become
I think they just made another Hot Shots Golf for Sony. Though I may be wrong.Whats the deal with Camelot any way? They third party? Seems like everything they make is for Nintendo for some reason.
Clap Hanz makes Hot Shots (Everybody's) Golf, they're Sony second party.I think they just made another Hot Shots Golf for Sony. Though I may be wrong.
They most recently did Mario Sports Superstars (with Bandai Namco). At that rate they sure will. Just hope whoever at Nintendo keeps giving Camelot those contracts is also aware of the relative success Golf Story is enjoying.
That game also sold fucking horribly, didn't it? Not to mention its overly talky narrative didn't inspire a lot of people to finish it.I'd love for Camelot to finish Golden Sun. Leaving their last game on a cliffhanger is worse than when the series was first dormant.
Camelot should go and find out where Phil Spencer keeps magically disappearing to when he's bullshitting us all about his productive trips to Japan. Xbox could easily money-hat Sega for an exclusive Shining Force 3 Remaster, or get Camelot working on a new IP altogether.
It would probably be cheap for Redmond, and earn goodwill for anime fans and consumers on Xbox who want traditional games and more variety, in the wake of their cancelled stuff.
Most of Compile's old arcade shooter developers left around 1993 to form Raizing. After that, Compile really went hard in on late PC-98 and Windows games, ranging from ARPGs to Disc Station releases (which had lots of mini-games and utilities/accessories), while using Puyo Puyo as a reliable cash-cow. The main reason they died was massive, poorly-timed expansion into a snazzy office in Fukuoka around the turn of the millennium.For those who don't know, Compile is not only the studio behind the Puyo Puyo franchise(first brought to the west as Dr. Robotnik's Mean Bean Machine & Kirby's Avalanche), but they're one of the most accomplished developers of shmup in the 8- and 16-bit era.
Guardian Legend, Blazing Lazers, and Space Megaforce are peerless.
Whats the deal with Camelot any way? They third party? Seems like everything they make is for Nintendo for some reason.
Strangely enough, they made games directly for Sega, Sony and Nintendo during the 90's. They were like how Platinum is today.
Yes, rescue the shining series from the waifu bait it has become
Ahhh. I wish Nintendo and Sega collabed and let Camelot make a Shining Force 4 ala Fire Emblem.
Man, I love Shining Force 2. Like, top 5 games ever. Honestly, I'd take a remaster of Shining Force 3 at this point.
? Don't think it has anything to do with Nintendo and I believe they are working on fire emblem switch themselves.
Don't mean it does. Just saying Nintendo would probably be the only ones to make a deal to get Shining Force made. Camelot and Nintendo seem close, and Sega obviously owns Shining Force. Sega making Shing Force on their own seems unlikely. They'd probably need some incentive from the big 3. But like you said, Nintendo already has FE, so maybe they'd think SF would be redundant? Dunno.
Most of Compile's old arcade shooter developers left around 1993 to form Raizing. After that, Compile really went hard in on late PC-98 and Windows games, ranging from ARPGs to Disc Station releases (which had lots of mini-games and utilities/accessories), while using Puyo Puyo as a reliable cash-cow. The main reason they died was massive, poorly-timed expansion into a snazzy office in Fukuoka around the turn of the millennium.