Anyway, started on legendary, beat the first boss, gimmie some feedback. I want to be jumping around, but I just get torn to shreds, so i found basically staying inbetween these covers to avoid the fire from the trash mobs work best. Am I missing something here? Feels like i'm missing a crucial air dash to close the gap or something, and er whats the point in throwing people xD
My first playthrough is on the difficulty just below Legendary, but at the very start of the game your Agent will be pretty weak. You won't be able to just jump around and rain punishment from heavens, you'll have to play it more tactically, but you should be able to level up your Agent and become a more formidable force pretty quickly. The game feels off until you do, but that's how it's always been in Crackdown (and it's not much different in Sunset Overdrive either). You unlock the dash and more traversal abilities by leveling up your Agility skill (collect Agility and Hidden orbs, and do Rooftop races challenges).
You can throw objects, including dead people, at enemies to damage them. It's only really effective at higher Strength levels.
Well, that's a step up from the 8 month rush job that hampered the second game.
How bad could that original version have been that Microsoft had to throw it away and double down on basically remaking the first game in a new city
I think the issue was they were trying to make good on the promises they made about the cloud so they tried to build a game around that and it turned out that a) the technology just wasn't their to deliver what they were doing to mass market at a reasonable cost and b) what they were building with the cloud destruction really wasn't enough to build an entire 60$ game around.
That's not entirely correct. While the PvP multiplayer has gone through many changes since the early days (a combination of tech and game design challenges, Epic buying the company who provided the basis of the cloud compute tech, and seemingly a change of the PvP mode developers from ReAgent Games to Ruffian - now known as Elbow Rocket - although some other studios have also contributed), the single player campaign has always been handled by Sumo Digital, and it's been basically done for a good while. As far as we know, the single player campaign has not been rebooted or added at a later date.
There's a misinterpreted piece of information making rounds, saying that the game was initially announced as a multiplayer-only title, with the single player mode cobbled together later, when Microsoft realized that they couldn't base the game on the PvP mode alone. That's wrong,
the very first announcement talked about the traditional Crackdown campaign, in addition to the new cloud-powered multiplayer. Instead, Crackdown 3 was initially
pitched to Microsoft as a multiplayer-only title, but it was decided that the game would also have a traditional single player mode before it was even announced. The single player campaign that we're playing today has been in development all along, and it was
basically finished (EDIT: well, I don't know about finished, but it had its current form) in 2017, perhaps earlier. Its first public showing was in
the E3 2017 trailer, and a month later
the first gameplay footage appeared, featuring the game as we know it now, only lacking some later added refinement, visual and otherwise.
I like Borderlands 2 too. Played it non-stop when it came out and hit 60+ hours. I just think that Odyssey's design is some of the best you can get in its respective genre while CD3 is pretty good but could be a lot better, particularly when designing its checklist quests and car physics, but it has other issues too. I really enjoy the game too and I think that reviewers were too harsh as well. I can see where they were coming from, but it seems extra harsh - like they're making an example out of this one for no real reason.
Honestly, it's probably just getting flak for not following current AAA trends in terms of narrative and animations. I expect CD3 will end up on a lot of "Hidden Gems" lists for this gen in 10 years or so.
I agree. Even as a fan of the first two games - or perhaps precisely because of that - I can think of many areas in which the game could be better. However, where my opinion differs from that of most reviewers is I don't think that there are many areas in which the game
should be better. Crackdown 3 knows what it wants to be, it knows what its fans want (and also fans of arcadey action games in general - I can see Crackdown 3 going down really well with, for instance, the Earth Defense Force audience), and it delivers. In other words, it's already perfectly fine for the most part, but there's also plenty of room for further improvemet and growth. That's why I hope that the franchise won't be abandoned.