They need to either give competitive players real defensive options (throw breaks!)
Uh? Don't you just punish the slower characters more with that. Even if its not a counter I would prefer my 41236T with Tina not to be breakable
They need to either give competitive players real defensive options (throw breaks!)
Because the damage is shitty. It's like hitting a ppp string worth of damage. If you do a normal combo you're looking at 2-4 times the damage you would do during the fatal rush.Okay, stupid question here... Fatal rush seems like a powerful string of attacks and can only be blocked by a break hold, so... What's to stop one from just mashing the fatal rush button all the time ? It feels (and looks) like an unlimited super attack.
Because the damage is shitty. It's like hitting a ppp string worth of damage. If you do a normal combo you're looking at 2-4 times the damage you would do during the fatal rush.
Fatal rush also always starts off of a slow ish high attack, you can nail somone with a low if they get spicy and abuse it.
Yes. The string also tracks people sidestepping so you can use it to punish.Thank you. So I guess basically the point of this string is just to be hard to block once you get it going, but not to do high damage.
I always do but it didn't help me lolWhen you queue up for ranked matches, you set your desired connection quality and whether or not you want it to include your last opponent in a new search. Just turn that option off.
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As long as a character has at least one option to hit a sidestepping opponent, it's fine. Some characters like Ayane who have more built in tracking in their moveset simply have that advantage and require matchup specific tactics.
I'm not a fan of balance patches.
Okay, stupid question here... Fatal rush seems like a powerful string of attacks and can only be blocked by a break hold, so... What's to stop one from just mashing the fatal rush button all the time ? It feels (and looks) like an unlimited super attack.
Uh? Don't you just punish the slower characters more with that. Even if its not a counter I would prefer my 41236T with Tina not to be breakable
I only ever rented DOA 1, but DOA2 had barely any until it had been released like 4 times, and DOA3 had ALMOST none without that booster pack (or the eu/jp versions). So I think we agree, basically the notion that this stuff would've been on disc before DLC is wrong. It wouldn't. AT BEST it would've been an extra version they release a year from now that you'd have to re-buy ALA doa2Nah, DoA has always had tons of characters. DoA1 had something like 14 for all of the women, fewer for the men. However, DoA is also a game that released multiple iterations and added costumes each time. There were 5 or 6 different versions of DoA2. 3 or 4 different versions of DoA3. DoA4 didn't get any updates, IIRC, and people absolutely wanted DLC at the time because of it.
DoA has always been known for having tons of outfits, but you've almost always had to pay to get more. I think the only exception is DoA3 had an update in an xbox magazine disc that added a few outfits.
Edit: https://www.ign.com/articles/2002/04/22/doa-3-booster-disc-bonanza
So, yeah, I don't understand why people complain about needing to pay for cosmetic DLC. I think you could complain about the number of outfits the men get in this series, absolutely. But complaining about its existence is weird, since it's always been this way. And it's especially strange to me considering how much support the last game got because of the success of its DLC. Just wait for DoA6: Hardcore, and you'll get a version with more shit available from the start. Except, you know, there will still be DLC to come after that.
Yeah the only games with more shit then this are rereleases like 5R or DOA2 HC. DOA4 costume selection looks pathetic if you go back to it.I only ever rented DOA 1, but DOA2 had barely any until it had been released like 4 times, and DOA3 had ALMOST none without that booster pack (or the eu/jp versions). So I think we agree, basically the notion that this stuff would've been on disc before DLC is wrong. It wouldn't. AT BEST it would've been an extra version they release a year from now that you'd have to re-buy ALA doa2
Yeah the only games with more shit then this are rereleases like 5R or DOA2 HC. DOA4 costume selection looks pathetic if you go back to it.
Yeah, all the skeevy shit aside, I think it's the best looking, and most importantly, the best PLAYING 3D fighter on the market.Just popping in here to say that I unironically enjoy the gameplay of the franchise.
So it's fine that Nico has 5 safe, mid, tracking attacks (20 in total, with 9 being safe), and a character like Mila only has one mid tracking attack... which is unsafe... and only available from a stance... that can only be used after two attacks make contact with the opponent?
Oh by the way, Nico also has the fastest jab and fastest mid in the game... while Mila has neither. How is that balanced exactly?
You ever have an opponent that just baffles you more than anything?
That could certainly be the case, I suppose, but he beat me the previous match. And he spammed Taunt a lot in that match, too.I'll have matches with lag spikes that give me like a full 1/2 second of input lag, and I'll just give up. My opponent keeps fighting like everything is normal, so I assume it's not happening to them. I typically just walk toward my opponent, though.
They might have been mashing punch to see how long it took stuff to come out.
You ever have an opponent that just baffles you more than anything?
I like how the Saikyou Package is nothing but a big white box.
Anyway, just had an online match where my opponent was away the entire match, but the moment the match ended I got a notice saying the rematch was declined before I even had an opportunity to turn the option down myself. Weird.
I had a Bass match that was like that the other day, too, but with his basic kick combo. It was definitely some good timing practice.The other day I fought a guy who used Bass and did nothing but his basic punch combo. I ended up just using the match to practice my timing for holds. It was... Interesting.
It is really inexcusable that you can't see the entire story grid on one screen. At least one entire row on on one screen. Who designed that UI. The story was fun for me I played 1 row at a time horizontally (it felt best to me) and when certain blocks unlocked I went back and played those before moving forward. UI is horrible though. Why do you have to scroll for seconds to get to story blocks...
The other day I fought a guy who used Bass and did nothing but his basic punch combo. I ended up just using the match to practice my timing for holds. It was... Interesting.
You ever have an opponent that just baffles you more than anything?
You guys have any suggestions for Fight Sticks for DOA6? I was looking at the Hori RAP 4.
It was the same guy I bet. In theory it would be the easiest way to farm if they didn't actually didn't want to play the game. I bet it's paying off now for them.Me too. On pc.
Probably some bot trying to farm costume points.
Oh my god. This is some hilarious insight to wake up to!The second I saw the footage of that Jan Lee I knew exactly who it was. He's a wi-fi-warrior that lags like CRAAAAAAZY no matter how many bars he has.
He actually has the honor of being the scrub who I was able to body faster than anyone else- coming in at under 12 seconds. Beat the previous record holder by an entire three seconds with his "Try holds against Bayman" tech.
https://gfycat.com/unrulyunselfishjanenschia
My guess is at first he was taunting you because he thought he had that match on pretty much guaranteed with you, and then when you pulled off that runback he just kept taunting as a way to play it off as if he wasn't really trying.
Thanks! I think this is what I'm going to buy!I don't use it for DOA but I have the HRAP4 Hayabusa and it's a very nice stick. Been using it years on SF5 and works great.
Okay, how do I deal with Honoka's stupid floor roundhouse kick? An online player shut me down spamming it nonstop. Feels like not even my Break Hold can deal with that shit.
....and it barely unlocked anything. So that was pretty much pointless, lol. I might just wait until the patch to keep trying this in the game. I just want the costumes for a handful of characters anyway.
The museum stage can be a bit frustrating with the amount of stage hazards looping into combo extensions. I wouldn't be surprised if close to infinites were possible.
It's a matter of perspective. I understand the reasoning behind wanting a balanced fighting game that is fair and the benefits of that. I don't personally find that appealing in a fighting game, I'd prefer it to just stay as it is and let players adapt and allow the game to have time (ideally forever) to be what it is. Imposing a kind of set of restrictions on what a character can or can't do in the interest of fairness isn't necessarily a good thing. In DOA's case, it's not even clear that the FGC would accept it any more than they do now. TN is trying, I know that. There will certainly be balance patches.
My perspective is that modern fighting games, the bigger ones that have an esports presence, are not as exciting or interesting as pre-patch era fighting games. I've been a SF fan for decades and I don't ever feel like playing SFV. It seems like every other fighting game I buy is balanced pretty well, or if it isn't it gets balanced pretty fast. Developers not only have to make a fun, appealing game- that's not enough- they also have to make it fair enough so the esports scene will support it. It makes sense for them to chase that, it's a big opportunity to be in the mix with that. But for the first few decades of fighting games, nobody thought about that stuff. We didn't stop playing certain games or avoided them because there were too many perceived 7-3 or 8-2 matchups. Those games weren't balanced or fair, and they were so popular that it led to where we are today. There are always characters in a game that are bullshit, or should be, anyway. That's part of the game's identity and part of the fun.
The line for me might be something on the level of ST Akuma. The character should be ban worthy to warrant a nerf. I don't think any character should be buffed for any reason.
just lost my 11 win streak cuz I was like "Eh its wifi but its full bar"
get the fuck off wifi people...cant believe how much wifi im running into even on PC
This is definitely a lie. DoA is also excluded at Defend The North- and while I was pretty eager to register for it- it's not at that tournament and a bunch of other regionals for the same reason- it doesn't bring in enough entrants that are exclusively there because that game is in.
UNIST is pretty obscure- but there is a large amount of talent that just won't go unless there's UNIST. Anyone who plays DoA is generally always involved in some other competitive community.
Hard to identify what specific move you are referencing. Most of her lows are actually - on hit so its your turn after.
Definitely worth heading to the lab and turning on frame data. A ton of people online rely on pressure that's totally not real.
A game can be balanced and also be fun. Those are not mutually exclusive ideas. DOA6 is not balanced around the sidestep, and to a lesser degree, I do not feel it's balanced at all.
A mid-hitting sidestep attack is incredibly important at high levels of play. Not having it creates a big hole in your offensive and defensive options (and defense is already very limited in DOA). In my example, Nico has a ton of mid tracking attacks, many of them safe. Meanwhile, Mila has only one, and it's basically useless for stopping step. Ignoring all the other advantages Nico has, all characters need basic tools and that's not the case here. It's like playing Soul Calibur with a character that doesn't have horizontal attacks.
This is actually a much larger issue in that the devs added an evasive sidestep, but did not go through every character's move list to determine how the new sidestep, something that has never been in the series before now, would impact their play style and abilities. It cripples some characters (Rig), and makes others much stronger (Ayane). None of that was intentional.