I thought it was tonight, no?He already showed us all there is for gameplay. Tomorrow is just the Japanese voice actors Q/A session.
I thought it was tonight, no?He already showed us all there is for gameplay. Tomorrow is just the Japanese voice actors Q/A session.
You know what I mean, lol. It's on Sunday.
To be honest, we haven't seen much of Cliff (Mads) either and he's supposed to be as prominent a character as Sam himself, probably even more prominent than Fragile. With much of the unseen world so far being Hades (WW1,WW2, Vietnam). The way in which both Sam and Cliff have identical abdominal scars makes me think there is plenty of history with these 2 characters.Speaking of Fragile (Lea Seydoux's character), we haven't really seen much of her, as opposed to the other characters. I believe she will play a huge role into the later half of Death Stranding; which is why Kojima isn't showing too much at TGS 2019.
Not sure if it mean anything, but Fragile got the biggest head size in the movie poster, even bigger than Amelie. Really wonder how big her role is.Speaking of Fragile (Lea Seydoux's character), we haven't really seen much of her, as opposed to the other characters. I believe she will play a huge role into the later half of Death Stranding; which is why Kojima isn't showing too much at TGS 2019.
To be honest, we haven't seen much of Cliff (Mads) either and he's supposed to be as prominent a character as Sam himself, probably even more prominent than Fragile. With much of the unseen world so far being Hades (WW1,WW2, Vietnam). The way in which both Sam and Cliff have identical abdominal scars makes me think there is plenty of history with these 2 characters.
How much is 16 km compared with other games? I am playing AC Odyssey and the longest point dot of a mission I remember was like 13 km in the game (and is a huge open world),that metric I imagine is always in a straight line.The most important is km²Only 16 km? That's plain wrong. For example, in the first gameplay footage from TGS Sam needs to do a delivery to the musician that is 3 km away from base camp. So using that as a scale there's no way the whole map is only 16 km.
Only 16 km? That's plain wrong. For example, in the first gameplay footage from TGS Sam needs to do a delivery to the musician that is 3 km away from base camp. So using that as a scale there's no way the whole map is only 16 km.
Well, the main mission in this game is going from the East coast of America to the West so I'm pretty sure the map will be huge hahaha. How this map compares to other games? That's a mistery (for now, I'm pretty sure Kojima will give us an idea soon-ish)How much is 16 km compared with other games? I am playing AC Odyssey and the longest point dot of a mission I remember was like 13 km in the game (and is a huge open world),that metric I imagine is always in a straight line.The most important is km²
PS: I didn't watched the demos,so I don't know if 3 km feels off by the scale of the map.I hope is a huge open world.
Well, the main mission in this game is going from the East coast of America to the West so I'm pretty sure the map will be huge hahaha. How this map compares to other games? That's a mistery (for now, I'm pretty sure Kojima will give us an idea soon-ish)
Does anyone have any pic of what shit they're selling at the Kojipro booth ?
Thanks. I want that BB t-shirt that the boss wore yesterday.
I was really hoping they'd have the jacket also. 😞
Right right. But the UK site is very limited. And i really don't have the money right now to import it from Japan.Keep an eye on the online store, they had new products from time to time. They've got the Bridges cap and heat mugs.
New character teased, dubbed in Japanese by Tomokazu Sugita! Apparently, Kojima is the only one who knows this character... Not even the other voice actors knew of this character!
I'm pretty sure AC Odyssey is 16km x 16km.How much is 16 km compared with other games? I am playing AC Odyssey and the longest point dot of a mission I remember was like 13 km in the game (and is a huge open world),that metric I imagine is always in a straight line.The most important is km²
PS: I didn't watched the demos,so I don't know if 3 km feels off by the scale of the map.I hope is a huge open world.
A fan fan, or "fan" ?Not joking and mark my words. He is a big fan of him and the latter loves Kojima and we saw them with each otehrs many times and he said he would like to work with Kojima. He suits the game very well.
Makes sense why Kojima would put in autosaving every time you have Same restHere OP claims DS map is 2.5 times bigger than Horizon: https://www.reddit.com/r/DeathStranding/comments/d40oet/ds_map_25_times_bigger_than_hzd_map/
while it looks 3.5 times and scale is even wrong. it must be much bigger.
The mountain mission alone takes manyhours to beat.
I could see the map being split in two — Eastern and Western regions.
A fan fan, or "fan" ?
I hate that kind of attitude though. You know the whole is such a such a real fan. It's very gatekeepry.
Buuuuut, saying that, famous people say they're fans of things all the time, but don't really mean it.
Well Kojima kept tweeting about JD Morgan all the time and even included his toy in different tweets. He uses such toys to construct a DS scene. Now he showed himself next to him. When Kojima has fantasised about actors throughout his life, then he starts making you fantasise about them, then expect that they are already in his games and mostly in this game. JD Norman fits DS very well.
Found my post in this tweet:
https://www.reddit.com/r/DeathStranding/comments/9xi8r1/jeffrey_dean_morgan_negan_from_twd_on_death/
There are more tweets with him and Negan and Mads and Norman together also the DS Negan toy scenes.
Ahh. Neato.
Looking at the reddit post, made me come across this greatness.
If really is. Wish it came with the CE, and (or) was a pre-order bonus for people not wanting to get the CE
Jeffrey Dean Morgan final boss
Not joking and mark my words. He is a big fan of him and the latter loves Kojima and we saw them with each otehrs many times and he said he would like to work with Kojima. He suits the game very well.
Very insightful. Couldn't get to watch last night, so thanks for posting this!Detailed summary of the VA cast panel.
A few nods are mentioned to the game's ending so be wary.
Possible armor for Sam Did you guys see this concept art that Kojima posted on his instagram? could possibly be an endgame armor or something it looks really sweet. It really looks like Yoji Shinkawa's take on Norman Reedus. Could also be a high level Demens enemy. The BB pod is red like Higgs. Also big brain time. Anyone else think Mads Mikkelsen is playing two different characters? the wine drinking scientist and the engimatic Soldier seem really different to me. Also Amelie's dialogue from the end of the E3 2018 trailer about Sam not knowing who she is. She's also wearing a different outfit. I think there could be something going on with that.
That armour looks like the armour the safe house hologram wore, that they showed in the first gameplay session.Possible armor for Sam Did you guys see this concept art that Kojima posted on his instagram?
Thats interesting stuff I missed the name of the BB's mother. Maybe not two different characters. I guess I mean more like timeline/ dimension fuckery. Like the whole chiral theme going on. Yeah Hades is definitely being kept under the hood. Id imagine some really crazy shit will go down thereI don't think Mads is playing 2 different characters and we really don't know much about Hades honestly. We do know that B.B mother seems to be named Lisa from the private room demo and I'm wondering if that was Sam's wife since she's pregnant in the photo?
https://en.wikipedia.org/wiki/Vog I'd imagine its this. Its when gasses from an erupting volcano react with oxygen and sunlight. Causes air pollutionQuestion for you guys, what do you think Vog is?
It shows up on the list of signs you can place down as a gas mask character...
https://en.wikipedia.org/wiki/Vog I'd imagine its this. Its when gasses from an erupting volcano react with oxygen and sunlight. Causes air pollution
Yeps.So basically, this game is like BOTW but with MANY social interactions between players?
When he picks up the bike in the mountains there's smoke pouring out of the ground down hill, looks like that could be part of it.Oh cool, that makes sense, guess there might be some volcanic areas in the game somewhere.
Good pull. certainly a possibility.Odrarek is interesting. From the Kafka story?
The story's about a 'family man' who is describing this thing that is like a vaguely humanoid mass of knotted old threads.
Nothing so far but as linked, Kubrick on Twitch did a translation and then someone on reddit broke the info down as bullet points. Worth noting the end of the 50 minute stream has since been edited by Sony to cut the end scene of Sam in the shower.
- When we connect the Chiral Network we are also reconnecting to our "past"; re-integrating our digital history and revealing what happened before/after the Death Stranding event (and unlocking it's mystery).
- Some comms exist, but the Chiral Network will be instant ("zero hour") connection to data
- Sam says the Chiral network can't transmit human souls or emotions; Die-Hardman says this is why they need him to go to each knot in-person
- Once we are connected we can see other structures, ladders, items etc, from other players in the area
- The Mule enemy bandits have a condition referred to as 'Delivery Syndrome'
- Mules will steal items from you and other players nearby, and store them at their camp for you to liberate
- Eggs and Sperm are received from the outside and delivered to cities to maintain diversity (& sustain the populace?)
- Sam leaves a 'cairn stone' when he rests that other players can interact with, as other players rest at the same marker "things will happen"
- The name of the player who has contributed the most upgrade resources will show on a given structure
- We can work together to build/upgrade highways across the continent, but it will take a lot of resources
- Prepper outposts are sidequests (i.e; Ludens Fan, Musician), they're not part of the main story
- If packages receive too much damage, they won't be accepted at the delivery point
- The Musician gives Sam the harmonica for returning a package, he gets more items by improving their bond level
- You get better at the harmonica through practice, Sam will whistle if he doesn't have the harmonica equipped
- If you wear Sam out too much he will fall asleep without you telling him to
- The floating ghost-looking BT's are called 'Gazers', they can't be killed, only immobilized. They will take you to a 'Hunter' if they catch you
- The Hunter in the gameplay (tentacle anus cat) is the "Catcher" and it's the weakest Hunter in the game ("small fry").
- Our sensor works differently against hunters, doesn't blink
- If we die to the Hunter, the void-out will make the whole town location get wiped from the map
- Die Hardman mentions that Mama has completed work on an Anti-BT weapon
- 50 min gameplay ends with Sam being called to meet the president (might be the Bridget scene from release date trailer).
Thank you very much for this, so much I did not get from watching with non existent notions in Japanese :)Nothing so far but as linked, Kubrick on Twitch did a translation and then someone on reddit broke the info down as bullet points. Worth noting the end of the 50 minute stream has since been edited by Sony to cut the end scene of Sam in the shower.
- When we connect the Chiral Network we are also reconnecting to our "past"; re-integrating our digital history and revealing what happened before/after the Death Stranding event (and unlocking it's mystery).
- Some comms exist, but the Chiral Network will be instant ("zero hour") connection to data
- Sam says the Chiral network can't transmit human souls or emotions; Die-Hardman says this is why they need him to go to each knot in-person
- Once we are connected we can see other structures, ladders, items etc, from other players in the area
- The Mule enemy bandits have a condition referred to as 'Delivery Syndrome'
- Mules will steal items from you and other players nearby, and store them at their camp for you to liberate
- Eggs and Sperm are received from the outside and delivered to cities to maintain diversity (& sustain the populace?)
- Sam leaves a 'cairn stone' when he rests that other players can interact with, as other players rest at the same marker "things will happen"
- The name of the player who has contributed the most upgrade resources will show on a given structure
- We can work together to build/upgrade highways across the continent, but it will take a lot of resources
- Prepper outposts are sidequests (i.e; Ludens Fan, Musician), they're not part of the main story
- If packages receive too much damage, they won't be accepted at the delivery point
- The Musician gives Sam the harmonica for returning a package, he gets more items by improving their bond level
- You get better at the harmonica through practice, Sam will whistle if he doesn't have the harmonica equipped
- If you wear Sam out too much he will fall asleep without you telling him to
- The floating ghost-looking BT's are called 'Gazers', they can't be killed, only immobilized. They will take you to a 'Hunter' if they catch you
- The Hunter in the gameplay (tentacle anus cat) is the "Catcher" and it's the weakest Hunter in the game ("small fry").
- Our sensor works differently against hunters, doesn't blink
- If we die to the Hunter, the void-out will make the whole town location get wiped from the map
- Die Hardman mentions that Mama has completed work on an Anti-BT weapon
- 50 min gameplay ends with Sam being called to meet the president (might be the Bridget scene from release date trailer).