People have a tendency to default to the most efficient option, so imagine most will shift to the more developed routesYeah, it sounds intriguing, but that does lead to another question: will people actually follow these 'safe routes', or will they still go out of their way to overcome these dangers and find their own path. After all, the dangerous parts on your travels are probably what makes the game exciting. I personally wouldn't be very interested in simply walking a perfectly safe and mapped out route, where's the fun in that? Heh... interesting to think about.
God of War preview event was almost one month before release, so still possible.Doesn't seem like we're getting previews unless they do it really close to launch.
Mark my words. It'll be playable on the show floor of EGX next month.Doesn't seem like we're getting previews unless they do it really close to launch.
haha I doubt itMark my words. It'll be playable on the show floor of EGX next month.
The combat/movement abilities of the speed skeleton has me excited to gear up with an all-out assault loadout. Also makes me curious if the ladder has offensive options too
I think my disappointment with that BT encounter was that I hoping that either you'd have to sneak past or rely on health-sacrificing ammo to do some kind of damage. Like these overwhelming enemies too powerful and deadly for any kind of direct combat. So being able to stun them with the bola and engage in a (visually-thrilling) boss fight makes them seem less threatening
That's the most interesting part of the game. Day 1 for me as I want to be a Sam Columbus.It's interesting with how he talks about players following familiar paths which turn into trails and creating highways later on, the game for people who buy it on day one seems like it will be very different compared to how it will be weeks or even months down the line after people discover the quickest routes or safest pathways around dangers.
It's interesting with how he talks about players following familiar paths which turn into trails and creating highways later on, the game for people who buy it on day one seems like it will be very different compared to how it will be weeks or even months down the line after people discover the quickest routes or safest pathways around dangers.
I think this will be different, Kojima seems to want people to watch as little of the game as they can before playing (he said the reason for the TGS gameplay is because there were still people confused about what the game is, and he even encouraged people to not watch it).God of War preview event was almost one month before release, so still possible.
What's EGX? Also really doubt it, see above.Mark my words. It'll be playable on the show floor of EGX next month.
I think this will be different, Kojima seems to want people to watch as little of the game as they can before playing (he said the reason for the TGS gameplay is because there were still people confused about what the game is, and he even encouraged people to not watch it).
Also with TLoU II getting previews this month I'm not sure if Sony will have another one next month, we'll see though.
What's EGX? Also really doubt it, see above.
Now that you guys are mentioning it, I'd imagine the TGA 2017 trailer is how the game starts.
I hope IGN translates the other 2 presentations, especially the private room one
I'm pretty sure the horror aqpect of the game will be quite developped and in unexpected places, if the private room demo is anything to go by :)
Mark my words. It'll be playable on the show floor of EGX next month.
Some people say it's almost like the movie Alien, where you are gradually finding out what the whole world is about, what you can do and not do. Maybe it gets really fun when you have completed 50 percent of the game. The player, like in shooters and other genres, go into the game with a known rule and you think you know what a game is about. I didn't want to have that feeling. Everyone should start from ground zero. Not knowing how to pick up and play the game. What I have shown makes you puzzled, but it all really makes sense when you play the game
This is the quote btw.
That seems a far cry from what they are suggesting to me.
Haha oh shit it's happening ^^
Everyone make your wildest twist theories lol
Could be. We see what looks like the crater from the trailer about South East from Capital Knot in the TGS demo. Also the contact at Port Knot looks A lot like the guy who tries to knife himself to avoid a void out and could be his brother he's asking about.
Why do you people keep making new threads about every single scrap of a tweet? It's like you're trying to sabotage the game. Not just because the last thread is falsely negative, but because the forum at large interprets it as Kojima himself refusing to shut up.
IGN now also has the 50 minute footage with English subs.
LOL.
A very large trade show that's open to the public. Like PAX.
At EGX ?I believe they announced yesterday it wasn't playable but would have an exclusive theater along with TLOU2.
LOL.
A very large trade show that's open to the public. Like PAX.
At EGX ?
Huh. I did not know that.
Ahh.Madrid Games week is getting a theatre demo http://www.pushsquare.com/news/2019..._make_an_appearance_at_madrid_games_week_2019
I'm mostly joking because I can't shake the idea of a bait and switch in this game, but here he specifically uses the word fun so I figure it's adressing the complaints of empty world/gameplay, and it means that you need to advance in the game to have more options, tools etc to make more gameplay options for traversal, stealth and combat. I figure he's implying that after some point in the game you'll be able to invade mule camps guns blazing with vehicules and lots of gagdets/stuff, and you'll have much more options than in the demo which is 1/3 ibto the game.I don't think this is necessarily hinting at a big "twist" when he's being saying something like this in most of the interviews (i.e. people might not like/understand the game until they play it.)
wild theory.Haha oh shit it's happening ^^
Everyone make your wildest twist theories lol
I developped my opinion a bit after, it's not that the first half will be boring, look at it like most first part/half of games where you have to advance and lvl up to gain new stuff and abilities, kinda like in MGSV where you end up with much more options than when you startwild theory.
They game isn't good but a fervent fan base rail roads anyone who says it isnt good.
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imho, if someone has to sink 20+ hours into a game until it gets good.... Well thats just a reflection of the maker.
One thing that I love, but a lot of open world games either don't do or don't do well, is giving the character a home base that they can return to and unwind. RDR2 does it beautifully, VtM also does it well, among others. So all those little interactions and details are just awesome to see; returning or resting at a base will be very satisfying
wild theory.
They game isn't good but a fervent fan base rail roads anyone who says it isnt good.
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imho, if someone has to sink 20+ hours into a game until it gets good.... Well thats just a reflection of the maker.
One thing that I love, but a lot of open world games either don't do or don't do well, is giving the character a home base that they can return to and unwind. RDR2 does it beautifully, VtM also does it well, among others. So all those little interactions and details are just awesome to see; returning or resting at a base will be very satisfying
So it's neither KJP youtube channel that released this nor even PlayStation but IGN? Weird.
You see that cliff over there ? You can piss off it. 🤣