Is there a general consensus on the easiest map for Legend Onslaught? I was thinking it'd probably be Midtown but maybe the size of Vostok would make it a bit more manageable?
Is there a general consensus on the easiest map for Legend Onslaught? I was thinking it'd probably be Midtown but maybe the size of Vostok would make it a bit more manageable?
Nah, they're just adding 2 more to the total pool each week for the next 3 weeks. Right now there are 6 weapons in the pool, which will eventually climb to 12.Are they rotating Onslaught weapons every week? If they are, can I still farm this weeks weapons by "focusing" at one of the statues?
Are they rotating Onslaught weapons every week? If they are, can I still farm this weeks weapons by "focusing" at one of the statues?
No, they don't expire. But you do need to finish all of them to get the Superblack shader, and it seems that goes away when TFS releases.
Thank you!No, they don't expire. But you do need to finish all of them to get the Superblack shader, and it seems that goes away when TFS releases.
It's pretty cool getting to playing PVE content on these multiplayers maps as someone who doesn't really like Destiny PVP. I'm surprised it took Bungie so long to try something like this. I know that used maps for some missions in the past but nothing really repeatable. For a game that requires quick turns around new stuff, this seems like a good use of asset reuse. I know a lot of fans hate that word but for me, there are large chunks of the game I rarely see because I don't find a specific side of Destiny very enjoyable so getting to play something I enjoy in these environments is nice.
So, just thinking here...
The new Mountaintop is launching today. It can now get Overflow. This normally would give you +100% magazine when you proc it picking up ammo. When TFS launches, these weapons will be able to have their perks enhanced. Enhanced Overflow gives you +120% magazine, and this always rounds up. That would mean it should always have 3 ammo as long as you are constantly picking up ammo. Pair this with a full buff Recombination in the 4th column, that would give you, effectively, 4 shots worth of damage, without needing to reload. Also, Enhanced Recombination only needs 8 Elemental kills, instead of normal 10, so it's even easier to ramp up.
Seems like a really good burst option for big targets like Champs, or the start of a damage rotation with B&S or whatever. Auto-Loading will still be amazing for just general usage with its constant uptime, but I'm just thinking that Enhanced Overflow might have a play as well. Just something to think about.
Yea, it's an interesting one for sure. I basically only ever use breach GLs for the Blinding utility, not their damage. Mountaintop doesn't even roll with Disorienting, so it's strictly a damage dealer. It can roll with all sorts of various combos for dealing damage, though, so it will be interesting to see how that all pans out, and what people end up liking.God I want one with recombination so bad, legit pocket rockets
Not technically bugged, but the description is wrong. Only HC kills in Raids and Dungeons count, not guardian kills.Is Midnight Ride bugged? I'm at a whopping 0% despite plenty of kills in and out of the Crucible
Not technically bugged, but the description is wrong. Only HC kills in Raids and Dungeons count, not guardian kills.
whats the desired/god roll for midnight coup for pve and pvp rn?
Idk if pvp is where youd want to use it. The stability is poo.whats the desired/god roll for midnight coup for pve and pvp rn?
i see, thanks!PVE: Firefly or Explosive Payload + Frenzy (Same as Fatebringer but you can enhance Midnight Coup's perks so it ends up being better)
PVP: Moving Target + Opening Shot
we do have vastly better options. was mostly curious about it.Idk if pvp is where youd want to use it. The stability is poo.
Oh, did the patch come through with the buffs? Out of the vault it goes.First time i feel dmt is legit crazy on console. Never have i had hip fire accuracy like this.
It does have Zen moment👀i see, thanks!
we do have vastly better options. was mostly curious about it.
I finally went for the craft and did fluted/ric/mt/fitted and its crazy from the hip imo.(crucible)Oh, did the patch come through with the buffs? Out of the vault it goes.
Congrats/I hate you are in order
Congrats/I hate you are in order
Joke
I'm still at the Recluse mission 😭
Not sure if i'm doing something wrong but i've done the brave quests for pulse, scout and hand cannon none of my 'shiny' drops have had double perk columns.
So that's where my luck went 🗿
Thank you for the tips. I didn't realise it could be done in a group, did that, plus the other advice and did it very easily last night. Thank you again.Worth using fireteam finder as the fight becomes is a lot more manageable with 3 guardians
- Unload DPS supers and heavy at the start of the fight (as soon as his health bar appears) - this should instantly chunk down most of the first 3rd of his health bar
- Damage-over-time exotics (le monarque / witherhoard) are great for Calus because you can pop a shot every few seconds while you're dealing with ads to prevent his shield from regenerating
- Disorienting grenade launchers and strand suspend help massively with crowd control on tormentors/gladiators
Not sure if i'm doing something wrong but i've done the brave quests for pulse, scout and hand cannon none of my 'shiny' drops have had double perk columns.
Wow the og roll and the god roll you lucky you.
That's precisely why I'm not chasing MC. This FB I spent hundreds of spoils chasing:
(rip stability mw)
has me pretty chilled out on the kinetic hand cannon front.
Hundreds of spoils and a few weeks chasing that.Wow, hundreds of spoils? I got lucky and got my godroll in a single Templar farm, on the third or fourth clear iirc.
Funnily enough, it's the exact same roll as yours but with a Range MW.
Pretty much yeah.Midnight Coup is good for people who don't raid to get the fatebringer or suffer in comp for Rose, it doesnt really do anything in the sandbox that makes it stand out in PVP or PVE.
What about ep and kt? Isnt it just 3 to trigger?I feel that Firefly/Explosive Payload and Frenzy might be better (Fatebringer roll). Kinetic Tremors needs 6 HC shots to hit for activation (5 with enhanced). This would be good in harder content against Champs and Majors, but Frenzy is just free 15% damage plus 100 Handling and Reload Speed just for being in combat. I'm definitely keeping this roll but still looking for Frenzy in the fourth column.
Nope, still 6. Enhanced KT drops it to 5.
O big sad. Hey maybe they change it🤔.