Will add the video to the OP and post a new Threadmark with the rundown. Give me a few minutes and thanks for letting us now đź‘ŤThe DF pc video is up and that shows how bad the game is even on high end hardware.
Will add the video to the OP and post a new Threadmark with the rundown. Give me a few minutes and thanks for letting us now đź‘ŤThe DF pc video is up and that shows how bad the game is even on high end hardware.
The "45fps" crowd can have a toggle. They're objectively wrong, but whatever, let them be wrong with their own purchase.a few weeks ago we had people here celebrating 45 fps in games as if it was something to get excited about...so it seems to work slowly and there is in fact a "why 30fps when i can get 45?" crowd
i need locked framerates, be it 30 or 60 but this fluctuating nonsense is only good for getting a headache and nothing else
I honestly feel sometimes devs just unlock the framerate in the vague hope that its 'good enough'.Do the devs who work on it not understand how fixed rate displays work? I just don't understand.
lolYeah I just noticed this too. I wonder what are DF's thoughts on this. This can't be a coincidence that so many big titles caught up to and even surpassed XBX in performance in 2019. Did Sony unlock additional performance to developers?
Yep I said that as well. But some people here said things that made me feel I was seeing things. Like those guys who said they can hit 4K/60/ultra with a 2080Ti with no dips...obviously bullshit. I can't hit 1080/60/high on Gtx1080, that's a big nope for me.The DF pc video is up and that shows how bad the game is even on high end hardware.
I guess what I'm saying is I don't understand how devs like that continue to be employed.I honestly feel sometimes devs just unlock the framerate in the vague hope that its 'good enough'.
Optimise your games people! Stop chasing stupidly high resolutions and work on the framerate!
I really really dislike the look of frostbite games. They all end up looking the same in many ways. Environments especially.
AMD 2700x @ 4,3GHz, GTX 1080, 16GB 3200MHz DDR4, SSD here.
yea but the lopsided nature of the install base you'd focus on getting the PS4 the best possible then getting around to the Xbone versionDon't they have some Xbox marketing deal in place? One would hope that would be an incentive.
Why the fuck do devs continue to ship games with unlocked frame rates?
Stop doing that.
Both of those are bad choices. On a 60hz display, the 40-60 needs to be capped at 30 to provide perfectly even, predictably responsive gameplay.
I've threadmarked this because it's incredibly valuable information, and should put to rest the fears that the Pro is running better than X at the same settings.Video and article updated....game runs at native 4K on Xbox One X.
https://www.eurogamer.net/articles/digitalfoundry-2019-anthem-demo-performance-analysis
Both of those are bad choices. On a 60hz display, the 40-60 needs to be capped at 30 to provide perfectly even, predictably responsive gameplay.
Anthem's drops to 22fps are unforgivable, but if they improve the performance (say, through optimizations that are already in the launch build) we'll then be looking at a variable situation like you suggested. That's terrible. Juddery gameplay can be an option for people that don't care about how a game feels, but a 30fps cap needs to be there for those that do.
Video and article updated....game runs at native 4K on Xbox One X.
https://www.eurogamer.net/articles/digitalfoundry-2019-anthem-demo-performance-analysis
I'm surprised that they put in post-processing effects that mimics checkerboard artefacts but it does make more sense at least in regards to performance.
If they improve performance the unlocked mode will improve too.
This is believable for me just because I've seen that stippling on things like the PC version of BFV in scenarios where I wouldn't believe there was any reconstruction actually going on for base geometry.
God damn. Well there it is.Video and article updated....game runs at native 4K on Xbox One X.
https://www.eurogamer.net/articles/digitalfoundry-2019-anthem-demo-performance-analysis
er...wat?Unless he's seeing something DF a professional outlet with plenty of people aren't seeing
I love DF but just didn't think they'd quite called this one right initially as comparisons I'd seen on YT between the two versions looked sharper on X and that is with YouTube compression.
your absolutely spot on! too bad the few care of that :(Good lawd devs needs to stop forcing their garbage-ass pseudo-4K resolutions on us at the expense of framerate.
Video and article updated....game runs at native 4K on Xbox One X.
https://www.eurogamer.net/articles/digitalfoundry-2019-anthem-demo-performance-analysis
Maybe I'm misunderstanding, but since DF always recognized a resolution advantage at default settings in the 1X' favor, and they've now determined that the 1X seems to be at an actual 4K, and you thought the 1X version looked sharper, doesn't that mean you agree with them?
This is why I prefer looking at multiple analysis from different parties. Df have made mistakes in the past.I mean initially when they said both were 1800p it just didn't seem quite right to me.
The loading screens within missions in the open world is really jarring and unfortunate if they're gonna be in the final product
Video and article updated....game runs at native 4K on Xbox One X.
https://www.eurogamer.net/articles/digitalfoundry-2019-anthem-demo-performance-analysis
Both of those are bad choices. On a 60hz display, the 40-60 needs to be capped at 30 to provide perfectly even, predictably responsive gameplay.
Anthem's drops to 22fps are unforgivable, but if they improve the performance (say, through optimizations that are already in the launch build) we'll then be looking at a variable situation like you suggested. That's terrible. Juddery gameplay can be an option for people that don't care about how a game feels, but a 30fps cap needs to be there for those that do.
Video and article updated....game runs at native 4K on Xbox One X.
https://www.eurogamer.net/articles/digitalfoundry-2019-anthem-demo-performance-analysis