It's almost time...
I also got her secondary outfit. I'm dying here!
It's almost time...
Since a lot of people seem to be playing Y'shtola, here are my impressions from all of her HP attacks:
- Holy - AoE damage, stops opponents after hit. I feel that it's the best, can spam, which is sometimes useful when there's a fight happening really close to you. The most I got was a triple hit, which felt really good. Great in combination with her movement impairing debuffs.
- Vivifying Lance - recover 33% of all party members' HP, mid range. In theory it's amazing, but I've yet to get a good grasp of it. The range feels too short, and it's a very narrow beam, so no chance of hitting someone else by accident. The wind up time is also quite long. To put it simply, my accuracy with this attack is terrible, unless the enemy is trapped.
- Holy Snare - HP trap, slow on hit. While I enjoy baiting and trapping enemies as Y'shtola, I don't like the idea of having your HP attack be dependent of the enemies not noticing it. If the enemy party has a few Marksman characters, it's even less useful.
- Quadruple (?) trap appears around the enemy and explodes after a few seconds. Supposedly drags enemies in. I don't think I got a kill with it. Same problem as with the above skill. It's probably just my playstyle, but so far I'm not a fan.
In the end, even after trying out all the other skills, I'm still a Holy user.
Holy is fantastic if the enemy is attacking a summon crystal. They're all in one spot and you can unleash hell quickly.
Since a lot of people seem to be playing Y'shtola, here are my impressions from all of her HP attacks:
- Holy - AoE damage, stops opponents after hit. I feel that it's the best, can spam, which is sometimes useful when there's a fight happening really close to you. The most I got was a triple hit, which felt really good. Great in combination with her movement impairing debuffs.
- Vivifying Lance - recover 33% of all party members' HP, mid range. In theory it's amazing, but I've yet to get a good grasp of it. The range feels too short, and it's a very narrow beam, so no chance of hitting someone else by accident. The wind up time is also quite long. To put it simply, my accuracy with this attack is terrible, unless the enemy is trapped.
- Holy Snare - HP trap, slow on hit. While I enjoy baiting and trapping enemies as Y'shtola, I don't like the idea of having your HP attack be dependent of the enemies not noticing it. If the enemy party has a few Marksman characters, it's even less useful.
- Quadruple (?) trap appears around the enemy and explodes after a few seconds. Supposedly drags enemies in. I don't think I got a kill with it. Same problem as with the above skill. It's probably just my playstyle, but so far I'm not a fan.
In the end, even after trying out all the other skills, I'm still a Holy user.
Man, I jsut can't get over how much I like Ramza's design in this game. Never really cared for FFT myself, so isn't even some bias here.
a) His sword has just the right proportions to have this fine, agile feel to it. It looks awesome in all dynamic poses he takes, and he always angles it in the most "accidentally" stylish way
b) The cape and general oufit. Those Thigh High boots are great.
c) His animations are very satisfying. Even his unbuffed forward bravery feels satisfying to use, and his buffed moves are pure bliss. The way he stabs the projectile in his backward bravery on the ground... heck, even throwing a rock is kinda kewl, in a scrappy underdog sort of way
d) Ponytails <3
e) Girly bois are best bois.
Absolutely. It is so perfect. Do any other characters have attacks like this as well?Yeah, I feel there's really no contest here. Holy is by far her most easily used yet most versatile HP attack as a crowd control move. All her other moves require a bit of patience and set-up to pull off effectively. See someone rushing you? Holy. See a group over there? Holy. Core crystal appeared? Go there and start spamming holy.
Played around with Squall, game is fun enough to buy, but maybe later down the line.
I have a question though, I am pretty sure you could get new HP/Brave attacks in PSP version. Can you get new Brave attacks (dont see option on Equip screen...) and can you get more than one HP attack in full game? (You know for Up/Down+Square).
Man, that kinda really sucks.No, brave attacks are completely set. you only get to unlock different HP attacks, and even then it's probably just cuz they allow you only use 1 (except for Vaan)
Probably for balancing reasons. You have to be able to know what moves your opponents can do and there's 3 of them.Man, that kinda really sucks.
Why would they do that?
Still it feels and plays like Dissidia, I will wait for price drop.
Aka. Holy shitSince a lot of people seem to be playing Y'shtola, here are my impressions from all of her HP attacks:
- Holy - AoE damage, stops opponents after hit. I feel that it's the best, can spam, which is sometimes useful when there's a fight happening really close to you. The most I got was a triple hit, which felt really good. Great in combination with her movement impairing debuffs.
- Vivifying Lance - recover 33% of all party members' HP, mid range. In theory it's amazing, but I've yet to get a good grasp of it. The range feels too short, and it's a very narrow beam, so no chance of hitting someone else by accident. The wind up time is also quite long. To put it simply, my accuracy with this attack is terrible, unless the enemy is trapped.
- Holy Snare - HP trap, slow on hit. While I enjoy baiting and trapping enemies as Y'shtola, I don't like the idea of having your HP attack be dependent of the enemies not noticing it. If the enemy party has a few Marksman characters, it's even less useful.
- Quadruple (?) trap appears around the enemy and explodes after a few seconds. Supposedly drags enemies in. I don't think I got a kill with it. Same problem as with the above skill. It's probably just my playstyle, but so far I'm not a fan.
In the end, even after trying out all the other skills, I'm still a Holy user.
I've always avoided the MMOs, mostly because I just did not want to go down that rabbit hole. But Y'shtola is so much fun that I'm going to cave and grab XIV so I totally do think this game will have that kind of effect.
Managed to get my Onion Knight to Platinum E rank right before the next rotation removes him. It was a serious struggle when my teammates would lose us a stock in the first 20 seconds of the match half the time. Now to see how far I get with Ace
Is it normal that I have to start all over again when I turn on my ps4 and play the beta again? Thought it would save?
I think someone in this thread mentioned something about language settings (German?) causing the save to not work.Is it normal that I have to start all over again when I turn on my ps4 and play the beta again? Thought it would save?
It appears to be a bug. I've no idea how it's triggered though.
I think someone in this thread mentioned something about language settings (German?) causing the save to not work.
Whoa, that's mighty impressive.
PSA - looks like after clearing the story mode you can farm normal difficulty summon battles for 1000 gil a pop.
Someone on discord with JP version said there is matchmaking for 2v2 and 1v1 as well as 3v3. If true that's great and I can see 2v2 being the main mode played, at least for me.
Anyone can confirm?
Someone on discord with JP version said there is matchmaking for 2v2 and 1v1 as well as 3v3. If true that's great and I can see 2v2 being the main mode played, at least for me.
Anyone can confirm?
Wait, really? That's a bummer, I assumed you'd get the reward again, since it was still written there. Sorry for the confusion then.Damn I never thought to go back and check their rewards. That's a game changer, gonna farm some today then.
Edit: Nevermind you can only get the reward once. Fought Ramuh on normal three times and never got the reward again.
Garland is really satisfying to play, I might main him alongside Ramza.
Gosh, I wish I could be somewhat good at this game so I could enjoy it more...
So many characters look fun, but I don't enjoy being bad.
Just gotta play more, in the full game you can setup Free Battle to be kind of like a practice mode so you can get a feel for the characters you want to play.
That's what I do when I want to try someone out or run the Gauntlet mode and stick to the Bronze-Silver range opponents.
I think someone earlier said that in one of the tutorials that as long as you don't finish the AI off you basically get a training dummy.
Trueblade Seeker has really great guides that explain each characters' movesets as well:
https://www.youtube.com/watch?v=lW3lUAT_Grc&list=PLHBNHhyL-uWl8L9_qnRIiwxEC_3xdbRLA