Oof Day one patch saves us ;-;Yes, but it didn't appear to do much. The comment from IGN about motion sickness is spot-on: I actually got queasy the first night I played it. That stabilized somewhat afterwards, but I never felt completely comfortable while playing. I didn't have the luxury of switching to a PC version.
Got my lawyer on the line right now /s 🚶♂️
Not like this Capcom... what the fuck.
hahahaha.
ok great. My 7800x3d should be comparable then. I should be gucci then.4900K, yeah. So the top end. It's a game that is gonna scale a lot when we get newer CPU gens... which is a lot like how the first game was. Sadly this makes the console version ever getting much better unlikely. This is also why Deck is gonna be a total no go.
I did a bit of testing with DLSS off and stuff, but in the end I just whacked everything to max, DLSS Super Res to Quality, Nvidia Reflex on with Boost. Felt fine, and like I say, it was fairly consistently above 60 and when it did drop, I never really saw it go below 50. But this is with all the bells and whistles to help it, and on the top-tier GPU and top-tier Intel CPU you can get right now. If you want to have everything more natural/native, it's gonna drop.
aww man was hoping I could play at launch until June for ER but may need to do it the other way around and hope for some patches first, hope it's just that specific configuration thats causing issues :/
I think we're still in, yall! I cant remember what cpu yall have tho 👀
Almost certainly
Thread moving fast so not sure if you mentioned already, but was DLSS frame gen working? PC Gamer says no... but nvidia was advertising it as such.14900K, yeah. So the top end. It's a game that is gonna scale a lot when we get newer CPU gens... which is a lot like how the first game was. Sadly this makes the console version ever getting much better unlikely. This is also why Deck is gonna be a total no go.
I did a bit of testing with DLSS off and stuff, but in the end I just whacked everything to max, DLSS Super Res to Quality, Nvidia Reflex on with Boost. Felt fine, and like I say, it was fairly consistently above 60 and when it did drop, I never really saw it go below 50. But this is with all the bells and whistles to help it, and on the top-tier GPU and top-tier Intel CPU you can get right now. If you want to have everything more natural/native, it's gonna drop.
Huh. There is definitely one coming though. Might not be today though. But it's one of their 'partner games' so they'll be quite big on it with making sure DLSS/SuperRes/Reflex/etc is good.
Yeah, this actually legitimately bothers me. Performance is a huge part of the game. If a game has shit performance on console or PC, it shouldn't get above a 7. That's ridiculous. If It's the greatest game mechanically, but it's an absolute slide show on recommended specs, then it doesn't matter how great it is.
Responding to a query about frame rate problems from IGN, Capcom said in a statement that performance issues on PC may be linked to the heavy amount of CPU demanded from NPCs in the game.
"In Dragon's Dogma 2, a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate," a Capcom representative told IGN. "We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future."
Yeah it is starting to annoy me a little.
"game runs terribly, 9 out of 10."
I don't know, people can review it how they want, but it does feel weird to me.
They were considered in quite a few of them. What so hard to believe about them liking the game despite it? Same goes for BG3 (game of the generation for many), Rebirth, Elden Ring, BOTW/TOTK.MC score for PC version currently is 92...
performance should finally be considered in these reviews...
I think they're quite similar from what I've read. We'll have to wait on Digital Foundry.
Somewhat related as I have seen it mentioned in a few reviews, but who is playing 2024 AAA games on a Steamdeck? Surely the people that bought a Steamdeck werent hoping to play 2024 AAA games well?
And here I thought a rtx 3060ti would be good enough for 1080p 60fps. If a 4090 is struggling...
View: https://twitter.com/Theswweet/status/1770469395837694157
Performance on my end. As said, the game is incredibly CPU dependent. You'll want a current generation AMD or Intel CPU for the best performance.
Depends on the effects, the location and the amount of enemies. I had a boss randomly show up in the city at one point, that whole fight ran like ass.How was it during combat? City low frames I can handle, as a fellow soon to be Xbox player
This is Steam Deck, a platform with significantly less power than PS5 and Series X. But yeah, doesn't seem great across the board.
We have the same system, is it just the town that dips? That doesn't sound bad at all to me.
Still gonna absolutely lose myself in this game. I luckily don't get motion sickness with this, and I can deal with some dips in frame rate.The game has so many more moving parts than most games out there, that's always going to limit performance more than anything else.
View: https://youtu.be/4cFHSGzaPN8
- Dragon's Dogma 2 has a single display mode on all 3 consoles.
- The game uses ray-Tracing for global illumination on PC, PS5 and XSX. Xbox Series S does not have ray-tracing. This setting does not affect shadows and reflections.
- Ray-tracing cannot be disabled on PS5/XSX.
- Load times may be faster on PC if you have an NVMe SDD. PS5 has a slight advantage over Xbox Series, although anecdotal in this section.
- Xbox Series S renders at 1440p with temporal reconstruction, while PS5 and XSX render at 2160p. PS5 has a slightly higher average resolution than XSX.
- All 3 console versions have unlocked framerate. It is not possible to lock it at 30fps.
- The framerate ranges between 30~45fps on all 3 platforms, although XSX has a slightly higher average than PS5 (about 2/3fps).
- Drawing distance is higher on PC, followed by PS5. Xbox S/X Series has some less shadow and vegetation detail in the distance.
- PS5 also has slightly more detailed shadows compared to XSX, especially in the distance.
- Xbox Series S/X shows slight banding on some surfaces (especially on some highly tessellated terrain).
- Reflections in all versions are SSR. Xbox Series S shows a slightly lower quality of reflections.
- On PC, Capcom wanted to confirm along with the delivery of keys that they are working to further optimize the game. Soon you will have a dedicated video of this version.
Dragon's Dogma 2 currently has high demands on hardware, with the Steam Deck struggling to run at playable rates and even high-end machines of an RTX4090 paired with an AMD 5800X3D CPU can drop into the 30s whilst in the denser populated towns.
And here I thought a rtx 3060ti would be good enough for 1080p 60fps. If a 4090 is struggling...
Ouch. 5700x / 4070 and if I can't get 60fps at 1080p at least this is a dealbreaker for me.Played it on a 3060 and 5600. Def recommend waiting for a few patches. I can barely get it to hit 60 with DLSS at 1080p lol
i have the same question
OK, I'm a lot less worried nowI ran with a 4090, everything maxed out, and even with DLSS off it never got anywhere near that low. With DLSS on, I was seeing about 80-100fps when stuff is casual and when there's a lot going on down to 60 or ever so slightly below (probably the lowest I saw, in the biggest fights, was about 54). This was before the official Nvidia Driver update for the game, also, which dropped today. No idea how much that'll improve stuff.
Most of it is CPU bound, though. There's a lot of calculations going on to keep the various AI elements and stuff of the open world turning in a 'natural' way. Like, the frame rate gets crunchy when there's a lot going on - but it's more about there being a lot of actors than it is about loads being rendered. So it's a CPU bottleneck, not a GPU bottleneck.
yea pcgamer article says 1440p 4070 Ti + 14700k has average 89 fps in open world but the biggest city can have dips to mid 30s.We have the same system, is it just the town that dips? That doesn't sound bad at all to me.
I mean, obviously it sounds bad wrt the game's scalability to mid and lower end systems, absolutely brutal