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Vex

Member
Oct 25, 2017
22,213
4900K, yeah. So the top end. It's a game that is gonna scale a lot when we get newer CPU gens... which is a lot like how the first game was. Sadly this makes the console version ever getting much better unlikely. This is also why Deck is gonna be a total no go.

I did a bit of testing with DLSS off and stuff, but in the end I just whacked everything to max, DLSS Super Res to Quality, Nvidia Reflex on with Boost. Felt fine, and like I say, it was fairly consistently above 60 and when it did drop, I never really saw it go below 50. But this is with all the bells and whistles to help it, and on the top-tier GPU and top-tier Intel CPU you can get right now. If you want to have everything more natural/native, it's gonna drop.
ok great. My 7800x3d should be comparable then. I should be gucci then.


aww man was hoping I could play at launch until June for ER but may need to do it the other way around and hope for some patches first, hope it's just that specific configuration thats causing issues :/

bro it's over for us, rip my 4090 time to upgrade
I think we're still in, yall! I cant remember what cpu yall have tho 👀
 

arts&crafts

Member
Oct 25, 2017
4,136
Toronto
Somewhat related as I have seen it mentioned in a few reviews, but who is playing 2024 AAA games on a Steamdeck? Surely the people that bought a Steamdeck werent hoping to play 2024 AAA games well?
 

Stef

Member
Oct 28, 2017
5,464
Rome, Italy, Planet Earth
Read three reviews.
It seems a worty sequel aaaaand... I'll skip it for now.

Never appreciated the original one that much and this one seems to fall into the same pitfalls.

I'll recover it for sure in the future.
 

canderous

Prophet of Truth
Member
Jun 12, 2020
8,788
14900K, yeah. So the top end. It's a game that is gonna scale a lot when we get newer CPU gens... which is a lot like how the first game was. Sadly this makes the console version ever getting much better unlikely. This is also why Deck is gonna be a total no go.

I did a bit of testing with DLSS off and stuff, but in the end I just whacked everything to max, DLSS Super Res to Quality, Nvidia Reflex on with Boost. Felt fine, and like I say, it was fairly consistently above 60 and when it did drop, I never really saw it go below 50. But this is with all the bells and whistles to help it, and on the top-tier GPU and top-tier Intel CPU you can get right now. If you want to have everything more natural/native, it's gonna drop.



Huh. There is definitely one coming though. Might not be today though. But it's one of their 'partner games' so they'll be quite big on it with making sure DLSS/SuperRes/Reflex/etc is good.
Thread moving fast so not sure if you mentioned already, but was DLSS frame gen working? PC Gamer says no... but nvidia was advertising it as such.
 
May 26, 2023
2,508
God you're an idiot
Yeah, this actually legitimately bothers me. Performance is a huge part of the game. If a game has shit performance on console or PC, it shouldn't get above a 7. That's ridiculous. If It's the greatest game mechanically, but it's an absolute slide show on recommended specs, then it doesn't matter how great it is.

So ToTK should have been a 7 since it's constantly dipping into the low 20's?
 

GulfCoastZilla

Shinra Employee
Banned
Sep 13, 2022
6,853
"It looks a little dated"
Good, maybe it means it kept the cost of development down then.

That's just where my mind goes with all these last gen complaints. I'm sure Ronin will get the same remarks.
 

Super

Studied the Buster Sword
Member
Jan 29, 2022
6,977
Responding to a query about frame rate problems from IGN, Capcom said in a statement that performance issues on PC may be linked to the heavy amount of CPU demanded from NPCs in the game.

"In Dragon's Dogma 2, a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate," a Capcom representative told IGN. "We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future."


www.ign.com

Capcom Is 'Aware' of Dragon's Dogma 2 Frame Rate Issues on PC, Looking Into Fixes - IGN

In a statement to IGN, Capcom acknowledged possible frame rate issues with Dragon's Dogma 2 on PC, saying they may be linked to the heavy amount of CPU demanded from NPCs in the game.
 

WetWaffle

Member
Oct 25, 2017
4,622
And here I thought a rtx 3060ti would be good enough for 1080p 60fps. If a 4090 is struggling...
Edit: Never mind, the cpu is the issue.
 
Last edited:

Rappy

Member
Oct 28, 2017
1,080
Yeah it is starting to annoy me a little.

"game runs terribly, 9 out of 10."

I don't know, people can review it how they want, but it does feel weird to me.

MC score for PC version currently is 92...
performance should finally be considered in these reviews...
They were considered in quite a few of them. What so hard to believe about them liking the game despite it? Same goes for BG3 (game of the generation for many), Rebirth, Elden Ring, BOTW/TOTK.
 

Wanderish

Member
Jan 5, 2019
780
Somewhat related as I have seen it mentioned in a few reviews, but who is playing 2024 AAA games on a Steamdeck? Surely the people that bought a Steamdeck werent hoping to play 2024 AAA games well?

I play on PC mostly but it's nice to use the deck for exploration and such chilling on the sofa. I did this with Elden Ring, Red Dead 2 and Cyberpunk Phantom Liberty.

Red Dead Redemption 2 remains as one of the best looking games and runs beautifully on Steamdeck at 45 FPS locked on a 90hz oled screen. I don't know how Dragon's Dogma 2 struggles to reach 15 FPS even with FSR activated, sounds weird.
 

iFirez

Member
Oct 25, 2017
6,630
England
OT will go live in 4hours 30mins btw folks. Let's let this Review thread cook and all the reivews filter in and impressions be heard, then we can chat it up in the OT later.
 

Astandahl

Member
Oct 28, 2017
9,034
I just saw the benchmark on PC gamer. This is a disaster and explains perfectly why the console version is struggling at 30 fps. This game is massively CPU bound.
 

Toriko

Member
Dec 29, 2017
7,716
Damn Kinda Funny seems to be a lot more negative than I imagined. Hoping to like it when I give it a shot later tonight
 

Nameless

Member
Oct 25, 2017
15,414
Frame Gen would help CPU-related frame issues. Weird it's not active despite the DLL being included.
 

gitrektali

Member
Feb 22, 2018
3,221
Played it on a 3060 and 5600. Def recommend waiting for a few patches. I can barely get it to hit 60 with DLSS at 1080p lol
 

--R

Being sued right now, please help me find a lawyer
Member
Oct 25, 2017
12,929

View: https://youtu.be/4cFHSGzaPN8

- Dragon's Dogma 2 has a single display mode on all 3 consoles.
- The game uses ray-Tracing for global illumination on PC, PS5 and XSX. Xbox Series S does not have ray-tracing. This setting does not affect shadows and reflections.
- Ray-tracing cannot be disabled on PS5/XSX.
- Load times may be faster on PC if you have an NVMe SDD. PS5 has a slight advantage over Xbox Series, although anecdotal in this section.
- Xbox Series S renders at 1440p with temporal reconstruction, while PS5 and XSX render at 2160p. PS5 has a slightly higher average resolution than XSX.
- All 3 console versions have unlocked framerate. It is not possible to lock it at 30fps.
- The framerate ranges between 30~45fps on all 3 platforms, although XSX has a slightly higher average than PS5 (about 2/3fps).
- Drawing distance is higher on PC, followed by PS5. Xbox S/X Series has some less shadow and vegetation detail in the distance.
- PS5 also has slightly more detailed shadows compared to XSX, especially in the distance.
- Xbox Series S/X shows slight banding on some surfaces (especially on some highly tessellated terrain).
- Reflections in all versions are SSR. Xbox Series S shows a slightly lower quality of reflections.
- On PC, Capcom wanted to confirm along with the delivery of keys that they are working to further optimize the game. Soon you will have a dedicated video of this version.
 

snausages

Member
Feb 12, 2018
10,441

Embiid

Member
Feb 20, 2021
6,013
"lack of plot" is worrisome. Most people probably won't care if the plot's good but I can't just go off great gameplay alone in an RPG like this. Need a serviceable plot that gives me that feeling of wanting to know what happens next. Any other comments on the plot besides that Metro review?
 

Mass Effect

One Winged Slayer
Member
Oct 31, 2017
16,921
Oh no, the performance issues have me worried.

The DF Tech review is going to be a bloodbath.
 
Mar 19, 2021
4,178

View: https://youtu.be/4cFHSGzaPN8

- Dragon's Dogma 2 has a single display mode on all 3 consoles.
- The game uses ray-Tracing for global illumination on PC, PS5 and XSX. Xbox Series S does not have ray-tracing. This setting does not affect shadows and reflections.
- Ray-tracing cannot be disabled on PS5/XSX.
- Load times may be faster on PC if you have an NVMe SDD. PS5 has a slight advantage over Xbox Series, although anecdotal in this section.
- Xbox Series S renders at 1440p with temporal reconstruction, while PS5 and XSX render at 2160p. PS5 has a slightly higher average resolution than XSX.
- All 3 console versions have unlocked framerate. It is not possible to lock it at 30fps.
- The framerate ranges between 30~45fps on all 3 platforms, although XSX has a slightly higher average than PS5 (about 2/3fps).
- Drawing distance is higher on PC, followed by PS5. Xbox S/X Series has some less shadow and vegetation detail in the distance.
- PS5 also has slightly more detailed shadows compared to XSX, especially in the distance.
- Xbox Series S/X shows slight banding on some surfaces (especially on some highly tessellated terrain).
- Reflections in all versions are SSR. Xbox Series S shows a slightly lower quality of reflections.
- On PC, Capcom wanted to confirm along with the delivery of keys that they are working to further optimize the game. Soon you will have a dedicated video of this version.


Or maybe I'll go PS5 shit idkkkk
 

Sangral

Powered by Friendship™
Member
Feb 17, 2022
6,147
Dragon's Dogma 2 currently has high demands on hardware, with the Steam Deck struggling to run at playable rates and even high-end machines of an RTX4090 paired with an AMD 5800X3D CPU can drop into the 30s whilst in the denser populated towns.

I do have an 7800X3D + a 4090 but I think I still can kiss 4K120 goodbye? :D



By the way, what is the best and most well done review video so far?
 

astro

Member
Oct 25, 2017
57,230
Played it on a 3060 and 5600. Def recommend waiting for a few patches. I can barely get it to hit 60 with DLSS at 1080p lol
Ouch. 5700x / 4070 and if I can't get 60fps at 1080p at least this is a dealbreaker for me.

Considering grabbing it on Steam and testing it before I use my bought key, but yeh I might even skip this entirely until I can ugrade my CPU if it's that bad.
 

Aniki

"This guy are sick"
Member
Oct 25, 2017
6,809
Damn the RPG Site review got me really excited about the quest design. Game won't be running on my Steam Deck and my desktop PC is not powerful enough. GeForce Now will probably only get the game next thursday. Need to look for some reviews that tested the Xbox Series S version.
 

ngower

Member
Nov 20, 2017
4,105
Looks great, but I'll probably wait it out for a few months for patches to iron out any possible quirks and to improve performance.
 

Lashley

<<Tag Here>>
Member
Oct 25, 2017
60,373
I ran with a 4090, everything maxed out, and even with DLSS off it never got anywhere near that low. With DLSS on, I was seeing about 80-100fps when stuff is casual and when there's a lot going on down to 60 or ever so slightly below (probably the lowest I saw, in the biggest fights, was about 54). This was before the official Nvidia Driver update for the game, also, which dropped today. No idea how much that'll improve stuff.

Most of it is CPU bound, though. There's a lot of calculations going on to keep the various AI elements and stuff of the open world turning in a 'natural' way. Like, the frame rate gets crunchy when there's a lot going on - but it's more about there being a lot of actors than it is about loads being rendered. So it's a CPU bottleneck, not a GPU bottleneck.
OK, I'm a lot less worried now
 

hobblygobbly

Member
Oct 25, 2017
7,669
NORDFRIESLAND, DEUTSCHLAND
We have the same system, is it just the town that dips? That doesn't sound bad at all to me.

I mean, obviously it sounds bad wrt the game's scalability to mid and lower end systems, absolutely brutal
yea pcgamer article says 1440p 4070 Ti + 14700k has average 89 fps in open world but the biggest city can have dips to mid 30s.

i can deal with lower framerate in cities, as long as framerate is good on pc during combat and exploration im happy enough at release

i have 13700 and a 4090 so expecting gameplay to be just fine