What?to be fair. they might keep the server the same as beta until launch.
What?to be fair. they might keep the server the same as beta until launch.
oh. i just checked. i didn't realized they actually let us check it out. i only checked a few days ago when it was access denied lol
oh. i just checked. i didn't realized they actually let us check it out. i only checked a few days ago when it was access denied lol
Just checked out indreams.me. Did they seriously make everything you uploaded to the servers but didn't publish public?
That one shooter demo was super fluid and aiming / strafing / jumping felt good. Can't remember the name right now, but it starts with you putting your helmet on, then drones come in for you to run around and shoot / dodge. I could easily imagine it being co-op or pvp when multiplayer support is added.nice to see that they have added more premade dreams, but one important thing is still missing, third person shooters. from my experience they were harder to set up than fps. but maybe we can easily adapt the fps one to tps, well we will see tomorrow.
yes I know that one and I used it as a base for my tps aswell but it's still super complicated and if they would add tps support from the get go my hope would be that the whole thing would be a lot easier to set up. no big deal though as the community will figure everything out.That one shooter demo was super fluid and aiming / strafing / jumping felt good. Can't remember the name right now, but it starts with you putting your helmet on, then drones come in for you to run around and shoot / dodge. I could easily imagine it being co-op or pvp when multiplayer support is added.
Many of us are not making games, actually. Some want to, sure, but I'm also working on a short film, a music video for a local band, and an interactive story that is more VN than it is a game. I'll probably make loads of just art / assets to throw into the Dreamiverse, as well as eventually 3D print.I was in the first beta the only issue I had with it was my PS4 Pro sounded like a jet engine taking off did any one else experience an increase in there fan speed when using Dreams?
I'm a music producer I intend to make animated music videos unlike most of you who are actually going to make video games.
I hope there's no issue with the web store and it not show up tomorrow. I don't have my ps4 set up for remote playAdded funds to my account, I guess Dreams won't be listed in the PS Store until the EA goes live tomorrow? I'm surprised Sony is being so low-key about it; there's no promotional banners about it on their site, not even in the Coming Soon area.
Didn't realize it has move support already that's great. I assume VR support isn't in until the full release though?
I hope there's no issue with the web store and it not show up tomorrow. I don't have my ps4 set up for remote play
Moves support is only for creation (for now). VR support is likely coming sometime during EA very likely before full release (as per MM).Didn't realize it has move support already that's great. I assume VR support isn't in until the full release though?
Hey does anyone know if they said if the beta client carries over? I doubt it does but I was about to delete it in anticipation of the real deal but stopped myself just in case.
Fine to delete.Hey does anyone know if they said if the beta client carries over? I doubt it does but I was about to delete it in anticipation of the real deal but stopped myself just in case.
I can't wait to get back to the things I was working on, wish I recorded video but at least I have a nice cover picture for my level to share. Excited to see what's changed and improved with Dreams!
Kinda depends on what you're looking to start with but don't expect to bust out of the gate making amazing stuff day 0, that said tho I kinda feel like the music stuff was easier to jump into and the sculpting took me a little while to nail down but that's on me since I was trying to make puppets and not just straight up sculptures but overall the learning curve isn't that bad you just gotta put some time into it.
It's actually not bad, especially if you do the tutorials.
luckily its my bed time. then i'll be 3 hours lol
It's actually not bad, especially if you do the tutorials.
That whole level there, started from me just testing out how things even work. I just started messing around with shapes, with no actual goal or idea in mind, and everything kind of just started happening. It was like the tools were themselves were inspiring me as I played around with them.
I used blender 3d for many years (and also UE4 for around a year) without ever really creating anything worth showing, and yet in a few days I had a nice level going that I just kept adding to, and it all felt so natural.
The controls definitely take some getting used to, because they've crammed a TON of functionality into controllers that were never meant to do what you can do in Dreams. I think they've done a pretty damn good job with their controls and menus though, once you get used to it you just kind of start flying through things just like you see the developers doing in livestreams.
Yeah, learning how to optimize to work with the limits of the engine will definitely take a while, as the engine is pretty unique and coming to understand the way things work can be time consuming. The good thing is that for the most part, you learn these things as you use the tools themselves and experiment.That precisely. The tools are made in such a way you WILL be encouraged to discover/experiment/try things. You can get to unoptimized good stuff day 1 which was my case. But then mastering the tools/options/movements and create in optimized ways might take a while
There are 2 dates btw so that count down is only for the US, europe Central time is 11.30AM UK time is 10.30AM.