I couldn't find an OT for the ps4 version but I suppose it doesn't matter much. Can someone help me explain how the trial mode works? With transferring my story characters into it and bringing stolen items out of trial mode etc? My characters are basically all lvl 99 but what if I find that I want to bring in a weapon or armor that I don't currently have, can I come and go as I please to buy more potions or whatever? I was under the impression that once I've loaded trial mode once, I'm locked in.
The only two tracks from FFXII I could hum from memory are the title screen theme and the one playing in Lowtown of Rabanastre, and I last played it a couple of weeks ago. The OST is very forgettable, always has been. For any other FF I've played I can vividly remember most tracks.
I can't help to believe that the fact this feature exists alone is proof that something isn't right with a game or its mechanics on a very fundamental level.25 hours in and I think I've finally gotten past the point I got to ALL those years ago when the game first came out. I didn't like it then, but I never played the Zodiac version and fast forward is EVERYTHING. It is actually, IMO, the difference between this being a good game and a bad one.
I can't help to believe that the fact this feature exists alone is proof that something isn't right with a game or its mechanics on a very fundamental level.
Like, you make something that has noticable flaws, then you add something on top to ease the flaws. Why not remove the flaws from the get-go ?
I know, I mean generally speaking for new games. When we ever come to a point where more and more games have options to fast forward whatever is happening on screen, be it traveling, fighting or something else, I would be worried.Fast forward comes from the IZJS version that was released not even a year after the original version. You can't fix a game that has an incredibly big world. It's not a flaw, it's an accessibility option.
Modern games have sprinting and vehicles and unlimited fast travel.I know, I mean generally speaking for new games. When we ever come to a point where more and more games have options to fast forward whatever is happening on screen, be it traveling, fighting or something else, I would be worried.
Thanks, no I was just curious about how the trial mode interacts with the real game. I'm not looking for item farming right now, I just want to beat it without too much trouble. Seems the trial save is deleted once you take itsstuff back to the main game so I assume i simply need to be fully prepared and stocked up before I head into it?If you just want to know which saves to load and how, see the vid below that shows replaying trial one multiple times to farm Diamond Armlet (which sell for 6000 a pop).
Thanks, no I was just curious about how the trial mode interacts with the real game. I'm not looking for item farming right now, I just want to beat it without too much trouble. Seems the trial save is deleted once you take itsstuff back to the main game so I assume i simply need to be fully prepared and stocked up before I head into it?
I have one, I guess it's time to get two more at least. I was hoping I wouldn't have to xD Maybe some special weapons too? The RNG manipulation on youtube ain't very appealing though :/ I beat Yiazmat before work today in about 45 minutes with a ton of micromanagement.
Thanks, yeah that explains my Yiazmat encounter earlier today heh.Without ribbons, you'll need a bunch of remedies and liberal use of Esuna. Having ribbons will reduce the pain a lot. Good luck!
Or it just means we prefer "leitmotif".Not being able to hum it doesn't mean a ost is bad, it just means Uematsu forced a leitmotif on you.
Fast forward comes from the IZJS version that was released not even a year after the original version. You can't fix a game that has an incredibly big world. It's not a flaw, it's an accessibility option.
I can't help to believe that the fact this feature exists alone is proof that something isn't right with a game or its mechanics on a very fundamental level.
Like, you make something that has noticable flaws, then you add something on top to ease the flaws. Why not remove the flaws from the get-go ?
I definitely agree that this isn't something that couldn't be "fixed" within this game, even if the will to change it existed. I'm just happy fast forward exists because it's made the game much easier to like.
I will say I do think the pacing of the game, without fast forward, is a pretty big flaw. It's not the size of the world, but the design of the gameplay in the world. You backtrack by necessity a lot. Whether it's to revisit stores to check for new merchandise in the early game, doing hunts, getting clan hall rewards, returning to old environments to go further or to take a different exit to advance, etc. Without fast forward, I think it's fair to say a good chunk of time playing this game would be spent on running through the same places. And then there are the dungeons, which all seem pretty worse than FFX dungeons while being 3 times as long.
With fast forward, all of that is much more painless. Without fast forward, that might be a problem so big I'd drop the game again.
Or it just means we prefer "leitmotif".
Also, I prefer Uematsu more rock-inspired melodies. I'm tired of every AAA game having blaring orchestras everywhere. One Winged Angel may have orchestral elements, but the structure of the song is clearly inspired by prog-rock.
Hey guys. So I'm at the Raithwall Tomb but have yet to buy any quickenings for my characters. I heard they can only get three max? So which one do I get? How do I determine which quickenings are best for my characters? These are/will be my jobs:
Vaan - Shikari/Time Battlemage
Penelo - Monk/Uhlan
Balthier - Machinist/White Mage
Fran - Archer/Black Mage
Ashe - Knight/Foebreaker
Bashe - Bushi/Red Battlemage
I had not seen that. Thanks.Did you use the party planner in the OP ? Tells you everything you need to kno and more with a few clicks
25 hours in and I think I've finally gotten past the point I got to ALL those years ago when the game first came out. I didn't like it then, but I never played the Zodiac version and fast forward is EVERYTHING. It is actually, IMO, the difference between this being a good game and a bad one.
I feel the reason the fast forward system works so well in this version of FFXII is it complements the gambit system quite nicely. I think my issue with the original game is while the gambit system saved time in terms of setting up auto-attacks,heals, and buffs, the combat itself still felt a bit slow to me. Often I felt like I was just waiting around for the battle to end before I could move on. With the 2x speed I feel like my party is efficiently using the gambits to deal with enemies while I control the party leader. I typically keep the speed at 2x, but sometimes will bump it up to 4x when an area feels like it's starting to drag a bit and I want to get to the next story beat. Still haven't reach the part of the game where I stopped the first time (think it was around Stilshrine of Miriam) but I feel things have been a lot smoother this time around.
I had not seen that. Thanks.
I messed a bit with it. It seems to show me what is available for my characters, but not the choices I should make (such as which quickenings I should buy, and which Espers I should assign to whom), unless I'm missing something?
Oh, I see. Thanks!In your case Vaan's quickening 2 will unlock both ninja sword 2 on Shikari and HP150 on Timemage. But Shikari already gets HP150 normally, so getting that from timemage board would be pointless. So then you only need to consider what ninja swords you want unlocked.
For Penelo you don't have to make any choices with quickenings at all, monk/uhlan combo doesn't lock anything behind Q1, so you can freely just take Q2-4.
Balthier also gets the HP bonuses normally from Machnist board, so they aren't a consideration. So get Q3 and Q4 for the licenses and Q1 because it's cheaper of the remaining two.
For Fran and Ashe you don't need to make any choices.
For Basch, it probably comes down if you want Vox and Poisona for him from Q1 or not. I'd say it's probably not that important, ultimately you can always just get a bunch of items to deal with the ailments so just get Q2-4.
And then just do the same for summons. Like, Mateus on Ashe seems like a given, getting those high level healing spells from her knight board seems like a good idea.
But ultimately there's no right answer, just consider how you play the game and make the choice that seems the most useful.
Kupo-popopo!
Kupo-popopo!
EDIT: Anyone know where to find a larger ver. of the cheevo/trophy icon for Assault Striker, I wanna use that Balthier image for an avy :P
wtf Balthier is 22 years old? lmao that's such bullshit. The dude looks at least 32.
honestly while speedup is a good qol for people that need em, ive found it ruins my enjoyment 9/10 times . in case of a jrpg, where you need to always balance bw spending resource to finished the fight faster or spending time to conserve bigger moves for later, making the latter irrelevant just makes the combat boring.I really hate the narrative that the speed up feature is necessary for this game to be considered good. I played the game back on the PS2 and I would give it a 10 back then. It's a great QOL addition, but don't act like the game has no value outside of that.
I really hate the narrative that the speed up feature is necessary for this game to be considered good. I played the game back on the PS2 and I would give it a 10 back then. It's a great QOL addition, but don't act like the game has no value outside of that.
Disagree here, though it might be a personal issue. Back in 2006, I was young and had loads of free time. In 2018, I have much less free time.
I wouldn't have been able to play FF12 again without that option.
Agreed.I really hate the narrative that the speed up feature is necessary for this game to be considered good. I played the game back on the PS2 and I would give it a 10 back then. It's a great QOL addition, but don't act like the game has no value outside of that.
OK seriously this Pharos is some classic RPG end game dungeon shit, at least the 3rd ascent was a lot easier IMO.
I also find it kinda hilarious that Hashmal must've been waiting CENTURIES just for a worthy opponent.
...and then he turns into the Incredible Hulk/Vayne the Barbarian and I can't help but laugh at what he's become