Your avatar says it all. Nephenee da best :PI remember very little from the Tellius games, however what I vividly remember is hating Micahia and the Dawn Brigade, it was so satisfying using the Greil Mercenaries to slaughter them all.
I should go back and replay them, if I could...
I recently replayed the Tellius games! They're so hard to come by nowadays, I feel bad for any new fans trying to find them. They better put them on VC soon!
PoR and RD can just come to a Virtual Console, better remake the games that were never localized or ones that could use the visual upgrade.
Path of Radiance is way uglier thany any game that hasn't been remade lolPoR and RD can just come to a Virtual Console, better remake the games that were never localized or ones that could use the visual upgrade.
They could just do a re-release of Path of Radiance and Radiant Dawn. Call it Fire Emblem: The Tellius Collection and just uprez both games. Bam Profit! Or just do Virtual Console. Genealogy and Thracia should be the next remade games I hope.Yeah, I agree with this. I'd like to see them get the fanfare of a new release, but that definitely should belong to 4 and 5 (and eventually 3 again, for the US)
The battle animations are super impressive in the game, very fluid and enjoyable to watch. I love that characters actually react to the opponent's attacks, and vary up their movements depending upon how they were hit, if they dodged, which angle the enemy attacked from, etc. For production values in general, Echoes is the best in the series.I just started Echoes yesterday. Gotta say after coming from Awakening I am super impressed with how fluent the combat looks, animations are a joy to look at.
I am super early into the game, just recruited Silque, but Alm and co are very likeable. Lets see what else the game has in store.
FE6, followed closely by FE5 and Conquest.
Mine are still in transit somewhere. I hope to get them soon.Pleasantly surprised at how cute these are! Nintendo continues to go full quality with Amiibo.
Word. One of the all-time greats.
Man, I'm hoping Fire Emblem Switch's soundtrack lives up to the series in terms of music. I've been disappointed by Zelda and Mario this year. Their not bad soundtracks but they both felt weak, to me personally.
Ngl the amount of people suggesting echoes as their favorite fire emblem is kinda worrying to me. It's like gameplay doesn't matter at all.
Ngl the amount of people suggesting echoes as their favorite fire emblem is kinda worrying to me. It's like gameplay doesn't matter at all.
Is there any indication they are remaking FE4? I have never played it but I've heard great things
Guilty as charged in this case. I don't think Echoes is my favorite fire emblem by any means, but there's something about an incredibly straightforward Fire Emblem that was super refreshing. I loved the maps in Conquest, but I got exhausted by their length and complexity near the end. The pair up mechanic, along with a lot of the other systems introduced in Awakeing/Fates just got to be a bit more than I wanted to deal with. Plus I actually liked the cast, the story, and the overall presentation leagues more than Fates and Awakening, so it pushed me through to the end.
I think what I want is something more in the middle - better maps, but less complexity in systems.
The only solid indication I've heard is that the voice actors they got for the recent FE4 units in Heroes are "big names".
I know just about nothing about that personally, but I've heard it mentioned in a few places.
Guilty as charged in this case. I don't think Echoes is my favorite fire emblem by any means, but there's something about an incredibly straightforward Fire Emblem that was super refreshing. I loved the maps in Conquest, but I got exhausted by their length and complexity near the end. The pair up mechanic, along with a lot of the other systems introduced in Awakeing/Fates just got to be a bit more than I wanted to deal with. Plus I actually liked the cast, the story, and the overall presentation leagues more than Fates and Awakening, so it pushed me through to the end.
I think what I want is something more in the middle - better maps, but less complexity in systems.
Don't get me wrong, liking Echoes over the 3ds games is fine, they upped the presentation values over the even strong 3ds games (in presentation value alone), the towns were a nice addition, and the OST has some of the best songs in the series. Having it as your favorite fire emblem though, has me a bit worried, as the maps were that BAAAD in Echoes.
Hm...The voice actors they got were big, but they are also on the older side, like the average age is 50-55. They are also voiced by actors that would have been big in the time period. For example, Deirdre was voiced by the same person that did Belldandy in Ah My Goddess.
It depends on what you mean by that. If it's just a high intolerance to large maps then yeah, it would. But if you're referring to your general stress because of Conquest's high difficulty and an abundance of systems to juggle at the same time, then not really. FE4 isn't hard nor stressful since you can save at the start of each turn and for the most part you just play it like a normal FE game. Unless you really care about shipping and spending turns pairing everyone together. I didn't so I just ended up with whatever the game would give me.
I wouldn't mind seeing archers have the longer range again, but they need to be unable to attack at one space away too. They needed that drawback in Echoes, without it getting through them was more tedious than it needed to be.Oh, and Echoes' take on archers is the definitively superior one. Finally they were given a unique niche that wasn't rendered inferior by magic users. Desperately hoping they keep the longer range on bows going forward. It makes perfect sense, adds tactical depth, and solves archers' questionable viability in most FE games.
Agree on both Magic and Weapons Arts. On top of being better froma a gameplay perspective IMO, it also just makes sense. Why would you know how to make a certain move with a given Sword but not any other? Or why would you forget how to cast a given spell if you don't have the book. At one point you can even memorize the incantations in said books like Nino did.Echoes' map design certainly could have been iterated on and improved, but its combat had plenty of systems that I'm hoping we'll see return in FE: Switch.
For instance, its more RPG-ish learning of magic by level/character fit very well in a Fire Emblem, IMO, and serves to further differentiate characters and theoretically improve replayability. The strategies you could perform, even early on, with Warp/Rescue made Echoes' maps more fun than they had any right to be.
Weapon Arts were similarly interesting, although hold more room for improvement. It might be better to move more toward a Final Fantasy 9 type system, where the weapons' abilities are permanently learned and chosen between, with the weapons themselves still having unique stats (damage, crit%, hit%).
Oh, and Echoes' take on archers is the definitively superior one. Finally they were given a unique niche that wasn't rendered inferior by magic users. Desperately hoping they keep the longer range on bows going forward. It makes perfect sense, and solves archers' questionable viability in most FE games.
I feel they need to add a class like a Crossbowmen. They can attack at 1-2 range and are more effective at close range than archers. Plus they can be a bit more tanky than Archers are currently. I guess Ninja's in Fates was kind of like that but introduce Crossbowmen instead of Ninja's if they do not fit the game setting.
edit: Additionally they can have different bolts equipped to incur status ailments such as stun, poison, berserk, armor break etc. With each having a percent chance of incurring that status ailment.