I don't think I could go back and play PoR or RD. The QoL improvements since Awakening have been fundamental, and going backwards can be rough.
And im having trouble getting back to echoes. Echoes tedious swamps make me just want to play something else like Awakening//BR/conquest
. . .on our way t making a weapon triangle out of this.
FE6 did bows okay too
I hope not. I feel like the fact that the game got all kinds of issues and flak from the split they wont try again. Plus, getting a story to fit that scheme again and from now on would probably be a bit hard. I vaguely remember the devs saying a few things about not being happy with the story because of the split but maybe bias is blurring my memory.Question is: Do you think they'll continue to go the split game route with FE Switch?
That's a difficult question to answer, specially with our current data. AFAIK, Fates combined sold less than Awakening. However, we don't know how they compare in terms of budget (Fates had the advantage of re-using Awakening's engine) or how digital sales/DLC compare, specially with the whole "alt Paths as DLC route". If this data is available and I just missed, I'd love to know. So in the end, is very hard to figure if Fates' split model ended up being successful.Question is: Do you think they'll continue to go the split game route with FE Switch?
They will probably never be one weapon either. Need to have the player need to use magic somehow. Or else there is no negative for choosing Magic as your bane stat since everyone will be an avatar from now on.Echoes made me realize we'll probably never get another single-gender protagonist. I felt like remaking echoes was a way for them to make a game but still have both a Male and Female protagonist. I think it's either going to be that or avatar based moving forward (and really, I have no reason to believe they'll get rid of the avatar since the avatar ends up being the most popular character in every game)
I don't mind this, but please make the avatar look cooler in future games, or give us better clothing options. Robin and Corrin were flat out bad designs in my opinion. Frumpy hobo robes? Barefoot armor jumpsuits? Gross.
Having a flagship weapon would be hard if a MC does not have a pre-defined Weapon profficency. Imagine if the flagship weapon was a Sword, yet a player chose to go with an Archer or a Berserker the whole game. I do think having a pre-defined class and a unique skill (Ignis/Dragon Fang) is a good thing, as long as we can change classes. I like Fates' approach, were you create a "Lord", yet can choose any Alt Class you'd like (plus Friend/Partner Seals being a thing)I don't mind them being a blank state skill/weapon wise. Corrin still got the Yato, so they can still have a "flagship" weapon.
GBA is still fine for me.
Question is: Do you think they'll continue to go the split game route with FE Switch?
It's going to be Avatars from here on out. Guaranteed
Being able to marry anyone and everyone and being able to have the gary-stu and all the class customization is EXACTLY what they want, and I imagine what the fans (or at least the casuals) want. I wouldn't be surprised by more customization or better writing, but I wouldn't expect another concrete character like Alm/Roy/Marth/Eliwood/etc for quite some time outside of Echoes remakes.
ugh. I keep trying to push this thought out of my head. I've heard Kris fucks with the story of FE as is, and I really don't want to see them forced into other stories taht have already been told without them. Mark is the only one I can almost understand, but please not anything else, including FE6 which sort of relies on Roy being an amateur.
Hahahahahahaha
As much as I love FE12 (and I really like that game), Kris was not handled well.
Seriously. Just look at the popularity of Tharja. The power of waifus and husbandos is going to keep avatars in business for a long time.
ugh. I keep trying to push this thought out of my head. I've heard Kris fucks with the story of FE as is, and I really don't want to see them forced into other stories taht have already been told without them. Mark is the only one I can almost understand, but please not anything else, including FE6 which sort of relies on Roy being an amateur.
The existence of the avatar is not what prevented that from happening.That's why Awakening had neither elderly characters nor pre-established couples, because everyone was created with the intent of being playersexual. Fates isn't much better, in that regard, either.
I'd prefer a shorter list of supports for each character, too -- ones that make sense and are based in something, and are organic like Echoes', where you could really sense the friendship and bonds between characters.
I have to say, I hope we move away from avatars. Only FE12's has been handled remotely well, to me. Awakening and Fates both had serious problems 1) making everyone playersexual and player-centric, and 2) making the avatar character a vanilla gary stu/mary sue archetype.
Would rather they stick with the traditional approach of having lords of multiple genders. It allows for stronger, more interesting characters, with more organic relationships. Customizable, blank-slate avatars just work better in games where you can choose your own adventure/personality, in my experience. Otherwise, you're just left with something that... has no personality (Corrin, Robin).
(It is past time we had another starting lord in a new game be female, IMO.)
Who knows, though. If they give us a well done avatar in FE: Switch, I'll gladly reconsider my position.
I honestly don't think there's a difference between the avatars in Awakening/Fates and lords of past games. They're all fairly bland and have everything revolve around them, Ike is the closest they ever got to breaking that mold.
There are bigger problems with the stories in Awakening and Fates and they have absolutely nothing to do with being able to change the sex, looks, and name of the main character.
"Remotely well." Kris definitely wasn't good, but I enjoyed their inclusion more because they were a tertiary character, rather than essentially replacing the main lord in-story.
Question is: Do you think they'll continue to go the split game route with FE Switch?
Honestly, the consensus is that Kris is the worst avatar in that he/she had a drastic effect on an already finished plot.
Robin is probably the least offensive.
True, but like you said, they're not really the main lord of their games, so I wasn't thinking of them in that comment.I will say I think Hector and Ephraim did change up the lords a bit as did Sigurd. But I think its because all three aren't the "true" lords of the game which are milquetoast.
I may be wrong in this, please correct me if this is the case, but I was under the impression the anime writer only gave them a framework of the story and the team was free to do with it what they pleased. And that this could've happened before the decision to split the game in 2 was made, thus forcing the team to fill up many gaps with random and rushed stuff.Unfortunately the Avatar is here to stay. Children as well. I'd prefer both to be gone but I can live with that. Awakening could've been a great game had it had better map variety, balance and writing. Conquest improved the variety and balance. The trainwreck it calls a story is simply the logical conclusion from hiring a main writer who hasn't had any experience in writing games and no knowledge of Fire Emblem's relatively restrictive narrative framework. The game's Iwata Asks was really eye-opening when it comes to the problems the team had in adapting the crazyness that came from Kibayashi.
I really hope the next game goes the Genealogy-route with a clear timeskip and a Second-Gen Protagonist that is only the marginally editable Offspring of the Avatar. (And therefore able to become an actual character with a personality and arc for him/herself rather than the bland unchanging Self-Inserted Demigod we've seen.)
to be honest i'm not sure if children are here to stay.
While they were popular in awakening, none of the children in fates reached Owain or Lucina's popularity in Fates.
Pretty much they're alot of extra work for little gain.
I will say I think Hector and Ephraim did change up the lords a bit as did Sigurd. But I think its because all three aren't the "true" lords of the game which are milquetoast.
Kris is definitely not a tertiary character in FE12. Kris is central to the game's plot, and is much worse for it. The game is consistently sucking up to Kris, making him/her seem like the greatest person on the planet. 90% of the support conversations happen between Kris and another character. Kris is so perfect, that all of the women in the army fall for male Kris (including Catria, of all people), and a large chunk of the male cast falls for female Kris. And Kris is the only person who gets to see Sirius without the mask.
There are numerous examples of Marth or Jagen or other characters coming up with strategies in FE3, but in FE12, it's always Kris' idea. Kris is the bestest warrior on the planet. No one else can have the spotlight.
Kris has no effect on the main plot though. He doesn't have any story role in the existing chapters. He's just there for character interactions, with his contributions always happening in the new chapters that aren't tied directly into the main plot. He does have a lot of presence though in spite of that, since he gets interactions with everyone and even supports with almost everyone, while the other characters are stuck with an extremely limited list of optional base conversations that don't involve Kris.
I doubt it. There 's no way the team filled up any gaps, when they expected ten pages and got 500. Just sifting through that, trying to decide on any usable stuff must've been a nightmare.I may be wrong in this, please correct me if this is the case, but I was under the impression the anime writer only gave them a framework of the story and the team was free to do with it what they pleased. And that this could've happened before the decision to split the game in 2 was made, thus forcing the team to fill up many gaps with random and rushed stuff.
While i'm certain avatars are here to stay, I think children are a bit more iffy. Seems like they were much more disliked for Fates. The Awakening expys didnt help much. Plus, again, all the awkward story stuff and then needing to use all the resources and screwing with pacing.
Sidenote: I fucking hate Hector mode. Hiding content behind a hard mode that can ONLY be accessed if you want to play the same game twice. Lose your cartridge/data? welcome back to playing Eliwood again yayyyyyyyyyyyyyyyyyyyy.
Awakening had a great excuse for children. The story reason made sense and quite frankly it was a straight up cool. Plus it leaves a lot open for fan theories and stuff which I always love. It was great and totally worth it. But Fates was so lazy goddamn. . .At least Awakening's children had some semblance of cohesion with the narrative. Fates just took the mechanic and inserted it with an explanation so baffling, I'd rather just say "no explanation."
It really should've been a one-off mechanic, though. And supports / character relationships should be more in-line with Echoes going forward, IMO. Relationships that bud and grow realistically, and an ending in the post-game credits, rather than talking about your hobby 3x then getting married and knocked up.
Like, is that not more satisfying to people...? Reading a story of how characters grow together, and end up together because of the effort you put in (or something more tragic, but interesting, in some cases [Nino x Jaffar]), rather than having a marriage simulator with the thinnest veneer of bonding? ¯\_(ツ)_/¯
P.S. Why not just emulate it, and import a save file if you need to unlock HHM?