So, tomorrow is the series' 30th anniversary. We expecting any new game announcements? The coveted FE4 remake? Tellius HD? Warriors 2?
Nope, at least not tomorrow. Maybe at whatever digital event replaces E3 in June.
So, tomorrow is the series' 30th anniversary. We expecting any new game announcements? The coveted FE4 remake? Tellius HD? Warriors 2?
Golden Deer House :PEdelgard STRONGK
Nah, but it depends on what you're having issues with. The basic combat is fairly straightforward - You want to eliminate the highest possible number of enemy units per turn while not leaving any of your units open to fatal retaliation. Everything else sorta descends from that.
Alright cool so I'm on the right track.I should've mentioned that I chose the Golden Deer House since they looked like the underdogs. I unlocked the feature to have one of the students join me for a month. I was unsure of who to pick but reading this page it seems Fredrick is the way to go?Don't sleep on battalions. They might not seem like much at first but they're super useful! The passive stat boosts they provide applies for as long as the battalion is equipped and high level battalions can make you pretty beefy. The Gambits they allow you to do are also important. All enemies hit by a gambit can't move on their next turn, so it's a useful was to lock down a bunch of guys with an AoE attack. Higher rank battalions have better range, but the one Byleth starts with will carry you for the first half of the game. If you ever see some enemies lined up, hit them with the battalion. Also the gambit that's arguably the best in the game, Stride, is available on one of the rank E mage battalions.
The game throws a lot of systems at your way, but don't sweat it, there is plenty of margin for error so you can always course correct. In the monastery, just concentrate on keeping enough people motivated that you can make full use of lesson time. Fishing and gardening don't take up time points, so always have something growing in the garden. Fishing is only limited by the amount of bait you have, so fishing on the Fists Full o' Fish event will let you catch multiple fish per cast.
When instructing your students, go with their strengths and works towards the skill requirements of their next class change. This should allow you to class change as soon as your students hit the level requirement.
Generally you want to change class ASAP since most high classes provide better movement. Though sometimes it's also worth it to stick with a class for a while to get the class mastery skill. IMO the worthwhile ones to stick around for are Death Blow (brigand), Fiendish Blow (Mage), Darting Blow (Pegasus Knight) and either Reposition (soldier) or Draw Back (Monk).
When your students start getting into the Advance Classes, you might notice Byleth is lagging behind in skills required to graduate into Advance Class. This is normal. Byleth will get a free Advance Class (specializing in swords/fists/faith) at a story event around mid-game.
Ferdinand is a good choice. He's a good all around physical character and his personal skill makes him good at evading as long as his HP is maxed out. Slap an Evade Ring on him, equip a battalion that gives bonus to evade, stick in on a forest tile and watch the enemy team waste their turn whiffing at him.Golden Deer House :P
Alright cool so I'm on the right track.I should've mentioned that I chose the Golden Deer House since they looked like the underdogs. I unlocked the feature to have one of the students join me for a month. I was unsure of who to pick but reading this page it seems Fredrick is the way to go?
Also, does each character have a special class that I should focus on getting them into?
So generally, everyone can play any class I desire? Or rather, choose the classes that they have skills in? Also, thank you for these tips they have been very helpful. I feel like this is going to be great time sink so I appreciate the helpFerdinand is a good choice. He's a good all around physical character and his personal skill makes him good at evading as long as his HP is maxed out. Slap an Evade Ring on him, equip a battalion that gives bonus to evade, stick in on a forest tile and watch the enemy team waste their turn whiffing at him.
There are basically two ways of recruiting someone. Either have Byleth rank up in the skill they're interested in, or get their support rank to B and they will eventually ask to join as time passes on the calendar. It's easier to recruit Ferdinand with the later method, as the skill he's interested in is Heavy Armor, which Byleth is not naturally inclined to study. So bringing him along on missions, eating meals, giving gifts and choir practice will help you get his support level up to B.
You only really need to recruit a few units since most most missions allow for about 9-11 deployments of units. Go for whoever interests you the most rather than trying to recruit everybody on the first go around. Also, some church staff will be recruitable once Byleth hits level requirements.
The only characters who have special classes are the house leaders and Byleth, and those are obtained automatically at story points. The only other special class is the dancer. Later in the game you'll be asked to choose one student to compete in a dance competition and if you win (based on their charm rating) they get the dancer certification. Dancers can be used to allow a unit who has already moved/attacked to move/attack again that turn, and you only get one dancer. If you have a unit that has been underperforming in battle, making them a dancer is a good way to salvage them because they allow your better units to go again.
There's a time skip?? 😮the only thing about Ferdinand is he's one of the harder students to recruit since Byleth generally doesn't want heavy armor and he's one of two students who can't be B supported before the timeskip
There are a few classes that are gender-locked (Pegasus Knights and Gremories for female units, Grapplers and Dark Bishops for male, etc) but aside from that you can get any unit into a class if you meet the requirements. It might take longer if you're going against their weaknesses, but you can brute force it. In my Golden Deer run I went with a gimmicky Warlock Hilda build to take advantage that she learns Bolting, a spell with extremely long range. Though I'd save getting too wacky with classes for New Game+, since that gives you better tools for ranking up students faster and taking advantage of skills they previously unlocked.So generally, everyone can play any class I desire? Or rather, choose the classes that they have skills in? Also, thank you for these tips they have been very helpful. I feel like this is going to be great time sink so I appreciate the help
There's a time skip?? 😮
So, tomorrow is the series' 30th anniversary. We expecting any new game announcements? The coveted FE4 remake? Tellius HD? Warriors 2?
I'm still interested in this game for the strategy combat, I just don't care for any of the anime high school shenanigans. Still worth it?
No high school shenanigans here, especially not compared to say Persona 5.I'm still interested in this game for the strategy combat, I just don't care for any of the anime high school shenanigans. Still worth it?
Hard mode should have been named Normal mode. It's only remotely hard on a NG playthrough, and a cakewalk on NG+. I can tank most situations with a properly built mage in NG+ Hard 🤷♀️I'm in the middle of my second playthrough (Golden Deer btw), after beating the game the first time at launch with Black Eagle. I think the first time I played Three Houses in the worst possible way one can imagine, namely:
- I didn't use gambits and battalions. At all;
- I didn't get how classes worked, at first. I didn't promote anyone until later Part 1, thinking the game should have prompted me to;
- Every single month I talked to every single NPC in the Monastery because I'm crazy :)
As a result, I found the game strangely too difficult, to the point I had to lower the difficulty setting from Hard to Normal for the last chapter, and I thought the Monastery was incredibly boring.
Cindered Shadows (which I greatly loved) showed me the power of gambits and this time I'm truly enjoying the gameplay mechanics introduced by Three Houses. I'm also talking only to the handful of NPCs I'm really invested into and as result, the Monastery is a non-issue this time (in fact, I think it helps flashing out the supporting characters, like Shadows of Valentia did with the villages).
However... I think the game is too easy now? I don't know if I feel this way because, well, the first time, I de facto played a Super Hard Mode, or because of the NG+ buffs actually make Hard Mode easier. Outside of the odd paralogue, the game is a cakewalk. I decided not to take extra missions or replay the paralogues already beaten with BE because I already feel too much over-leveled.
Eh, I'll probably try a Maddening run with Blue Lions.Hard mode should have been named Normal mode. It's only remotely hard on a NG playthrough, and a cakewalk on NG+. I can tank most situations with a properly built mage in NG+ Hard 🤷♀️
Of course it's possible to make some bad decisions (team composition etc) that will end up with Hard mode being actually hard. But anyone at least familiar with SRPGs will likely find Hard mode to be pretty easy, bar maybe the final battle, even if it's not super-duper-easy on a NG playthrough.
Be aware that Maddening is REALLY HARD though. Even with NG+. The game basically has Easy, Normal, and Super Hard modes, with no proper "Hard" mode.
Wow, what makes Maddening so hard?Be aware that Maddening is REALLY HARD though. Even with NG+. The game basically has Easy, Normal, and Super Hard modes, with no proper "Hard" mode.
Spoiler-y question. I know that Cindered Shadows is set during the school portion of the game but does it take place during any particular chapter therein?
To my (mild) chagrin, my roommate is gonna end up playing Three Houses for the first time before I do my DLC replay, so I want to steer him properly. lol
It takes place after Chapter 4 chronologically, so pretty early on.
You playing with quite possibly the best house too. Hope you didn't let anyone die.I WAS NOT READY FOR POST TIME SKIP GOLDEN DEER. THE FUCKING HYPE. Why did I take so long to play this game. God damn this is so hype right now.
I could tell from the beginning but the vibes with Golden Deer seems so much better than the other houses. My first impressions of BL and BE was that they were darker. Golden Deer definitely got my heart. I didn't let anyone die but it was disappointing seeing the teachers look the same. Seems like an oversight.You playing with quite possibly the best house too. Hope you didn't let anyone die.
Is this thread for FE in general now? Seeing someone mentioning the 30th anniversary... Honestly I'm concerned about a FE4 remake. Kaga would need to return. Which the likelihood of that is... Zero.
I do not have faith in IS to do a remake without messing it up like shadow dragon. Though new mystery of the emblem was pretty good.
I could tell from the beginning but the vibes with Golden Deer seems so much better than the other houses. My first impressions of BL and BE was that they were darker. Golden Deer definitely got my heart. I didn't let anyone die but it was disappointing seeing the teachers look the same. Seems like an oversight.
I'm definitely a fan of these series now. I'll take any remake! (Because I'm not touching a 3DS)
Graciously accept me! I'm definitely doing a second route and most likely will choose Blue Lions because post time skip Dimitri looks like a total badass. I really like the design for everyone.We got another one, fam! Welcome to the fandom. Here's hoping we get a shiny new remake to play real soon, if it happens to be FE4 or 9 you'll be in for a treat as they're generally thought of as some of the best games in the series.
As far as the other houses go, do you think you'll hop straight into a second route? Will be interested to see who you go with after Golden Deer.
Graciously accept me! I'm definitely doing a second route and most likely will choose Blue Lions because post time skip Dimitri looks like a total badass. I really like the design for everyone.
The moment to moment character interactions here are so good. Like wtf. Hilda is amazingly funny, Lysithea is an asshole, and Bernie- she's so adorable I can't handle it. I really appreciate the work that has gone into this.I can't talk smack about any of the 3 lords' routes as they've all been super fun and interesting in their own way. Currently doing BL as my third route and I'm still as invested as ever in the plot.
I started this game on normal and I really regret it. I'm 14 hours in and my units are steamrolling everything. I hate that the battles are this easy.
Should I restart with a different house on the highest difficulty? I want a good challenge.
Putting aside how you contradicted your own argument by pointing out how New Mystery, a remake of Book 2 that was done by Intelligent Systems, was an improvement over Shadow Dragon (in part because Book 2 is much better than Book 1), Kaga is not necessary for a remake to be good from a gameplay perspective. If there's anything I worry about, it's how IS will handle things like how few women have any agency in that game given how badly they handled Celica in Shadows of Valentia or the incest which is just...disgusting. The Kaga era had a lot of experimentation when it came to narrative and mechanics but not all of them were particularly successful, and Seisen No Keifu showcases that dynamic quite well.You playing with quite possibly the best house too. Hope you didn't let anyone die.
Is this thread for FE in general now? Seeing someone mentioning the 30th anniversary... Honestly I'm concerned about a FE4 remake. Kaga would need to return. Which the likelihood of that is... Zero.
I do not have faith in IS to do a remake without messing it up like shadow dragon. Though new mystery of the emblem was pretty good.
I'm pretty sure the inability to increase difficulty is plain old gitguddism. Yup, we're in 2020 (well the game was released in 2019 but whatever), and games are still designed with gatekeeping as a core principle 🤷♀️Honestly, not being able to increase the difficulty mid-game is the biggest flaw of the game. The difficulties aren't very descriptive which catches a lot of players by surprise, but by then they're typically several a hefty ways through a campaign and restarting a meaty strategy game is a lot to ask of players. Would it really screw up things too bad to increase the difficulty mid-campaign? I'd think characters raised on lower difficulties would still be viable, if not better equipped thanks to increase exp gain, so I don't think players would trap themselves by adjusting the difficulty.
I'm pretty sure the inability to increase difficulty is plain old gitguddism. Yup, we're in 2020 (well the game was released in 2019 but whatever), and games are still designed with gatekeeping as a core principle 🤷♀️
Well. I agree.It's just a holdover that needs to change. It didn't used to be that big a deal, because the games weren't as lengthy a commitment as Three Houses, and the difficulties matched their naming a little better.
This'd be less an issue if Normal were... a satisfying normal, instead of piss easy. But there's no reason it shouldn't change; not like Fire Emblem is multiplayer or even has achievements.
How many people would play the first three or so chapters on hard/normal before switching to maddening? Not that I don't agree with letting us choose difficulty mid-run mind you.
I'm pretty sure the inability to increase difficulty is plain old gitguddism. Yup, we're in 2020 (well the game was released in 2019 but whatever), and games are still designed with gatekeeping as a core principle 🤷♀️
the only one I'd really consider close to unfair is chapter 2 with the banditsConsidering how poorly-designed the first few chapters of Maddening are, why would that matter?
also how does maddening compare to say lunatic and lunatic+ in awakening? Three Houses is the first FE I've played on a harder difficulty
Thank you! I restarted with the Golden Deer on hard and I already like them more, its a fun set of characters (I played Blue Lions previously). Battles already feel a lot harder so I'm happy with that difficulty.Mm, maybe, if you wouldn't enjoy completing that run. Worth noting that NG+ benefits for runs are cumulative.
But 14 hours isn't so long in this game, so if you were going to restart, now would be the time. Hard is more demanding than Normal (which may as well be 'Story mode'). Maddening is far more rigorous than Hard, but I also wouldn't recommend it for a first run; it basically demands full knowledge of the game.
So I'm really trying to decide between this and the upcoming Switch version of XCOM 2 to fill my tactics RPG void.
+Really loved Awakening a lot, but didn't finish it. Haven't played a FE since
+Like the look and sound of this one a lot
+Seems to have some excellent reviews and a lot of content
- I prefer Sci Fi to fantasy a lot
- I adored XCOM 1, it was one of my favorite games ever made
- It will probably be cheaper and includes all content. FE may go on sale but I think it's only shot would be E3 time.
I don't really know for sure what the consensus for XCOM 2 was but I'm pretty sure people generally thought it was great. Thoughts? I've been interested in 3 houses since launch but still haven't pulled the trigger.
Also how much content is the DLC and how essential is it? I probably should just wait until around E3 time regardless since there may be sales, but I'm tempted to grab it now.
Well, this is an FE thread so... play FE! :P
The fantasy setting does some interesting things with its lore. It isn't just a typical medieval world. And especially compared to the lacklustre world of Awakening, this one has a lot of backstory and details to get immersed in. The characters and story are also phenomenal.
The DLC isn't really necessary, it's only worth it for the bonus side story which adds a bit to the lore (but is ultimately not canon) as well as 4 new characters and classes (of which, imo, only two are particularly useful). None of it is required and the game is huge and a complete experience even without the DLC. You can and should play through one of the four routes without it, get a feel for the game, and then decide whether you want the bonus content or not.
The game lacks a proper Hard Mode, and ideally with NG+ we should be able to unlock custom difficulty settings, such as XP modifiers, enemy level modifiers, monetary gain modifiers, etc.How many people would play the first three or so chapters on hard/normal before switching to maddening? Not that I don't agree with letting us choose difficulty mid-run mind you.
For some reason my alerts didn't show me this post.Putting aside how you contradicted your own argument by pointing out how New Mystery, a remake of Book 2 that was done by Intelligent Systems, was an improvement over Shadow Dragon (in part because Book 2 is much better than Book 1), Kaga is not necessary for a remake to be good from a gameplay perspective. If there's anything I worry about, it's how IS will handle things like how few women have any agency in that game given how badly they handled Celica in Shadows of Valentia or the incest which is just...disgusting. The Kaga era had a lot of experimentation when it came to narrative and mechanics but not all of them were particularly successful, and Seisen No Keifu showcases that dynamic quite well.
Also, we have a thread for Fire Emblem.
I'm not sure you're aware of this but Fire Emblem is not history; Intelligent Systems chose to use it as a plot point when they could have used just about any other method to showcase how evil the villains were. Just because they included something that happened in the real world doesn't somehow justify its inclusion nor is it a defense for the execution of said inclusion, especially when it's intertwined with Deirdre's lack of agency within the story.Incest is disgusting? On a dark age/medieval story? Man, you must hate opening up history books huh. Can't help but laugh reading this part.