Fortnite: Battle Royale + Save the World |OT2| Hide Your Kids, Hide Your Credit Cards

Oct 27, 2017
4,998
Anti material charge isn't in your abilities anymore, instead you have to use your pickaxe's heavy attack. For me (PC) it's right mouse button with the pick axe equipped. And it seems to share the same cool down as the ground pound.
Well that's super cool of them to tell about this anywhere. Is AMC available for every character now?
 
Oct 27, 2017
4,998
I skimmed through it but the patch-notes are so fucking long (especially this new one, since it had an insanely lengthy break-down of the new hero system) that a one-line remark is easily missed. Like, a one-time "hey, Anti-Material Charge now works with L2 and doesn't waste a skill slot, give it a try!" pop-up message at some poinit when using Outlander for the first time would have been appreciated.
 
Oct 27, 2017
3,088
I skimmed through it but the patch-notes are so fucking long (especially this new one, since it had an insanely lengthy break-down of the new hero system) that a one-line remark is easily missed. Like, a one-time "hey, Anti-Material Charge now works with L2 and doesn't waste a skill slot, give it a try!" pop-up message at some poinit when using Outlander for the first time would have been appreciated.
Or you just read the patch notes. You missing easily available information is not on Epic. It's the first change they mention for Outlanders and especially if you notice something changed in-game, your first thought isn't to check the patch notes? Or fora?

At least you know now, get punching~
 
Oct 27, 2017
430
I played my first games this season yesterday and Friday night. I really, really love that there are no planes anymore. I had 4 13+ kill squad games yesterday, never had more than 12 kills before so that felt pretty unreal. The ability to change the inner deadzones of the stick really made a big difference for me, I feel I can finally aim. Really wish they would've made that option available earlier.

Are there any players here with an Elite controller that would be interested in my key binds? I use all 4 back paddles though, so that may be hard for most, but I think I've pretty much perfected the setup right now.
 
Oct 27, 2017
953
To be honest, while I lament the fact that Outlanders got a nerf, the class had it coming. I think my Teddy and shock towers did more work than I ever did. I was the top damage dealer in 90+% of my matches while I was letting my teddy/turrets do most of the work. Still, I do think that they nerfed them a little too hard.
I suppose you are right. I relied on that build for most missions and didn't play as anything else unless it was for a daily quest, but last night I played with soldiers and constructors and ended up having a decent time. I used outlanders mostly to prolong weapon life when shadowshard / obsidian ore was hard to come by but I don't have that problem now. Still, it was fun being a wrecking ball without firing many bullets. Good times

I also like that constructor's B.A.S.E. is now in the floor trap wheel rather than taking up an ability slot. And if you have 2 Steel Wool band heroes in your support slots, then the base is a large cluster of speakers blasting their music lol.
 
Oct 25, 2017
5,256
Somewhere.
Week 1 done. Wasn't expecting to get the vehicle damage challenge already, but I ended up minigunning a enemy with a cannon who didn't let go ha ha. Actually had a pretty amusing 50s match with that weapon.

Speaking of cannons, it is quite fun blasting out to wherever with one
 
Oct 26, 2017
1,269
The 'Fortnite is too hard now' thing that's been growing is one of the most interesting conversations happening in gaming right now that like no one outside of the community even knows it's happening.

It's been fascinating watching Epic try to respond to their game having a largely accidental insanely high skill ceiling while also trying to hold on to what they have.
 
Oct 25, 2017
13,502
It's not even about difficulty. I encounter plenty of idiots who probably spent 50 hours learning how to turbo build but have no game sense and can't aim for shit so it's easy to just let them build and wait for a good opportunity or let them waste all theirs mats lol.
The encounters are just not very enjoyable. I kinda prefer team rumble for this reason, there's more variety and you can practice your actual shooting, still getting to build a bit.
 
Oct 26, 2017
1,269
It's not even about difficulty. I encounter plenty of idiots who probably spent 50 hours learning how to turbo build but have no game sense and can't aim for shit so it's easy to just let them build and wait for a good opportunity or let them waste all theirs mats lol.
The encounters are just not very enjoyable. I kinda prefer team rumble for this reason, there's more variety and you can practice your actual shooting, still getting to build a bit.
It might not be about difficulty for you, but this has been a growing thing for like 6 months now and we are the point where almost every day there is a new top voted post on the subreddit about how the game is too hard now because of the skill discrepancy. I'm not saying it as a negative thing because I think the build battles are the defining feature of Fortnite, but it's just something that's real and happening is that casual players are being turned off the game because they can't get kills anymore and Wins are becoming a far off fantasy.

Here are some from just the last week: link and link
 
Oct 25, 2017
13,502
It's definitely a difficulty problem for newcomers. But skill isn't just building, you can be decent at building and win solo victories by using your brain instead.

The problem isn't that the ceiling is growing higher, it's that the skill floor is getting higher too.
 
Oct 28, 2017
1,186
Yeah, I feel like Epic really needs to think about skill levels now if they want to keep people playing. My own interest is starting to wane because I just dont have the time to practice.
 
Oct 25, 2017
1,589
So, are those red vending machines just going to be a thing in Team Rumble now? Infinite gold guns for free.

Also, did they change the accuracy of assault rifles when ADS? They feel like fucking lasers now and I barely ever used them after my first few months in the game. The crosshairs barely expand at all, even at full auto.

______


You know, thinking about it, I don't really play Battle Royale in Fortnite anymore, for the most part. I play Team Rumble outside of the few dailies that require me to play in a different mode. You can still get wins though and the introduction of the moving circles makes that a lot easier. Of course, I do feel like you have to basic build knowledge now compared to a year ago. You don't have to build a stairway to heaven, but you should know your basic blocks and edits and be able to pull them off quickly, even on the ground.

I mean, I've won a few games already this season and, when thinking about them, I've actually had to play pretty creatively. A lot of balloon and jump pad escapes and blocking people into the storm to get that health damage near the end.
 

Dibs

Member
Oct 27, 2017
1,741
Now that you get 50hp for every elim the thirst killing has gotten crazy.

Epic needs to hurry up and bring in those respawn vans.
 
Nov 15, 2017
3,240
My biggest issue with Fortnite is the amount of effort required in nearly every engagement. Seems like most people playing late-game are pretty good at the game and therefore it can create engagements that last for minutes, which is fun but then you will get immediately 3rd partied and killed which makes it not so fun.

They tried to fix this with changes to the mat cap and the health per kills but it can still be exhausting and honestly, I don't have the time nor patience to do that anymore.
 
Oct 25, 2017
13,502
Silly suggestion but they could make low/medium/high speed building tiers. High speed being current build speed, medium speed has some delay between builds (half a sec ?) and low speed has like a second delay on building.
 
Oct 27, 2017
3,088
Silly suggestion but they could make low/medium/high speed building tiers. High speed being current build speed, medium speed has some delay between builds (half a sec ?) and low speed has like a second delay on building.
So with low speed you can't even build a ramp up a hill anymore? That sounds real dull.
 
Oct 27, 2017
91
We need new / better tools to counter turtling. Everyone can build 1x1s with roofs now. Explosives aren't even that useful against it. The best solution is stink grenades, but those are relatively rare. I'm decent at editing but, honestly, that is a last resort. It leaves too much up to chance to open an edit with a person point blank with a shotgun on the other end (unless you are a .001% player like Tfue who is just on a whole other level).

Also, there is no change Epic could execute that would make the skill gap more tolerable for new players and either a) not piss of a ton of the player base and b) not fundamentally change the nature of building. The game's most unique asset is also a huge design problem.
 
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Oct 27, 2017
91
We need new / better tools to counter turtling. Everyone can build 1x1s with roofs now. Explosives aren't even that useful against it. The best solution is stink grenades, but those are relatively rare. I'm decent at editing but, honestly, that is a last resort. It leaves too much up to chance to open an edit with a person point blank with a shotgun on the other end (unless you are a .001% player like Tfue who is just on a whole other level).

Also, there is no change Epic could execute that would make the skill gap more tolerable for new players and either a) not piss off a ton of the player base and b) not fundamentally change the nature of building. The game's most unique asset is also a huge design problem.
Uhh... whoops. Meant to edit and quoted instead.
 
Oct 26, 2017
1,269
We need new / better tools to counter turtling. Everyone can build 1x1s with roofs now. Explosives aren't even that useful against it. The best solution is stink grenades, but those are relatively rare. I'm decent at editing but, honestly, that is a last resort. It leaves too much up to chance to open an edit with a person point blank with a shotgun on the other end (unless you are a .001% player like Tfue who is just on a whole other level).

Also, there is no change Epic could execute that would make the skill gap more tolerable for new players and either a) not piss of a ton of the player base and b) not fundamentally change the nature of building. The game's most unique asset is also a huge design problem.
I thought that SMGs being able to get some bullets through turbo building as well as stuff like the stink bomb was a good counter to turtling, but they ended up nerfing the SMGs and the 'spray meta'. It made sense to me because good builders would be able to get out and keep on the move, and once you've stopped and turtled it should be a disadvantage to winning that fight. However nothing beats the wall replace and edit but like you said it has it's own disadvantages too as people expect it now and just ready their shotgun.
 
Oct 25, 2017
5,256
Somewhere.
I noticed that the game seems to default to "Fill" option when you launch the game. Bit annoying, and I ended up dealing with some annoying mics when I forgot to change it. Is there a way to mute someone's mic?
 
Oct 25, 2017
13,502
I noticed that the game seems to default to "Fill" option when you launch the game. Bit annoying, and I ended up dealing with some annoying mics when I forgot to change it. Is there a way to mute someone's mic?
Seriously fuck fill coming back when you turned it off. Can't even cut the fucking open mics jfc.
 
Dec 1, 2017
688
Can't. Somehow team rumble displays 20 players but some of your squad aren't included.
Open mic shouldn't be available in the game in the first place anyway
Right, I do remember certain times where a player's profile didn't show up in the start menu. Open mic really sucks. I can't recall how many times I've heard kids and their families making a ruckus in the background. At the very least you can disable voice chat completely but that's more of a half step than anything.
 
Oct 27, 2017
4,998
Fun rounds. One I died in because of insane lag (I peeked and got killed when I was already CLEARLY behind cover for a second or two and no shot should have been able to hit me) and the second because they can't fucking fix the sound system in this game and I didn't hear someone running 2 meters away from me. No footsteps.
 
Oct 25, 2017
13,502
https://www.epicgames.com/fortnite/patch-notes/v8-01

BATTLE ROYALE
What’s New?

Buried Treasure


Follow the map to uncover hidden loot across the island! Find the X that marks the spot and get to digging.

Gameplay

  • Increased the angle at which you can slide down terrain without taking damage from 65 degrees to 75 degrees.
Limited Time Mode: Slide Duos

Summary


Ice blocks on everyone's feet, infinite ammo Grapplers in everyone's inventory - a recipe for a slippery good time!


Mode Details


  • Friction greatly lowered.
  • Max run speed greatly raised.
  • Falling damage removed.
  • Infinite ammo Grapplers added to everyone's inventory.
Weapons + Items

  • Buried Treasure
    • It’s a map that is used to track down buried chests on the map.
      • Chests contain a trove of legendary loot.
      • X marks the spot! The chest must be dug up using a pickaxe.
    • There is a limit of one map held at a time.
    • Legendary Rarity.
    • Can be found from Floor Loot and Chests.
  • Reduced Infantry Rifle availability
    • Reduced the chance of receiving an Infantry Rifle from Chests from 14.41% to 13.39%
    • Reduced the chance of receiving an Infantry Rifle from Floor Loot from 2.41% to 2.24%
  • Reduced Clinger availability
    • Reduced the chance of receiving Clinger’s from Chests from 9.42% to 5.52%
    • Reduced the chance of receiving Clinger’s from Floor Loot from 1.27% to 1.02%
  • Vaulted
    • Bottle Rockets
Events

  • New Tournament: Gauntlet Solo Test Event & Gauntlet Duo Test Event
    • We are running a new type of tournament as a test of several format updates.
    • Extended Hours: This event consists of a single session which lasts until March 9th 00:00 GMT.
      • Due to the extended hours for this event, Duo players will each have their own score that remains when changing partners.
      • Note: Due to the playlist featuring matchmaking based on your score, the quality or availability of matches may differ at certain times of day.
    • Updated Scoring:
      • Match Limit: None
      • Bus Fare: -2 Points
        • Each match played will reduce your score by two points in the form of a ‘Bus Fare’ at the start of the match.
        • Tournament scores cannot go into the negatives - at the end of a match, if a player has a negative score for the tournament then their score will be reset to zero points.
      • Victory Royale: +3 Points (+10 Total)
      • 2nd - 5th: +2 Points (+7 Total)
      • 6th - 10th: +2 Points (+5 Total)
      • 11th - 25th: +3 Points (+3 Total)
      • Each Elimination: +1 Point
    • Matchmaking:
      • Players are still matchmade against opponents with similar point totals.
      • Matchmaking will wait for up to 8 minutes before creating a match with the closest players available.
      • Matchmaking will search in a considerably wider points range after 4 minutes of searching.
    • At the conclusion of the Gauntlet Test Event, the Top 5% of players based on their final score will unlock the ‘Gauntlet Finals’ tournament.
  • New Tournament: Gauntlet Solo Finals & Gauntlet Duo Finals
    • Scheduled 3-hour event, check tournament in-game for your local time.
      • Note: NA East and NA West are now separate for scheduled tournaments, and no longer share a leaderboard.
    • Scoring:
      • Match Limit: 10 Games
      • Victory Royale: +3 Points (+10 Total)
      • 2nd - 5th: +2 Points (+7 Total)
      • 6th - 10th: +2 Points (+5 Total)
      • 11th - 25th: +3 Points (+3 Total)
      • Each Elimination: +1 Point
    • Top 3000 players in each server region will advance to Round 2 on Sunday during same time block.
Audio

  • Improvement to the standard AR sound so that it's not overbearing on the shooter.
  • The sound made when a player destroys a structure is now louder when instigated by enemies.
  • Footstep audio blends in the above/below layers, rather than binarily switching between them.
  • Footstep occlusion traces from the head of enemies when they're above or below.
  • Reduced the volume of the Season 8 Victory Umbrella.
  • The Season 8 Victory Umbrella now uses the correct sound on Mobile/Switch.
Mobile

Bug Fixes


  • Fixed an issue when pressing the fire button with 2 fingers causes fire action to continuously loop.
Infantry should be vaulted.