Aren't they always live when on the Bombcast?Not gonna lie when I saw them live I said to myself "ok, who's leaving?"
I'm honestly curious myself. The open world has me kind of on edge.As someone who has never beaten a Dark Souls game, thinks Bloodborne is "fine", and has Sekiro in my top 5 games of all time, I am extremely curious how I'm going to like Elden Ring
I'd pay triple to skip all deck builder talkIntroducing Bombcast timestamps, but because of this the price of premium has to double.
As someone who has never beaten a Dark Souls game, thinks Bloodborne is "fine", and has Sekiro in my top 5 games of all time, I am extremely curious how I'm going to like Elden Ring
Thank youGo to recent broadcasts and their first video is the history of what is currently airing. Every time you refresh it will "add in" what has happened since you last opened it.
Trying to wait until PC impressions before buying Elden Ring...
Honestly the Demon's Souls remake is the #1 Souls I'd recommend to newcomers.I'll give Elden Ring a try, maybe go for Bloodborne and PS5 Demon's Souls afterwards. it's a particular type of game I haven't properly dove into
Sekiro is ironically the most and least accessible Souls game. There are no real builds or weapons or armor - it's just learning the combat system and being good at it. But that is also it's biggest hurdle for newcomers.
Right, this is the thing: once I got good at Sekiro, the act of playing it itself became massively satisfying on a very core level. I'm curious if Elden Ring's combat will itself support that kind of mastery or if the return to the RPG side of things means you have to "find the playstyle that's fun for you" and its maybe a little less tightSekiro is ironically the most and least accessible Souls game. There are no real builds or weapons or armor - it's just learning the combat system and being good at it. But that is also it's biggest hurdle for newcomers.
Yep, the first time I powered through the game I was spamming L1 like crazy but only recently I realized just how lax you can be while fighting even the most intense bosses.Sekiro became the posterchild for the accessibility conversation, and I think that partly came down to a misperception of the parry system. There was this sense that Sekiro is all about rewarding the sharpest reflexes or whatever. But Sekiro parries have a generous window, you don't take damage unless you're drastically off (or holding a certain item), and some degree of parry spamming is totally allowed. It's more forgiving than even dodging is in Souls games, honestly.
I would strongly disagree that the parrying is more lenient than simply dodge rolling in souls games. You can certainly spam the parry to your hearts content but to get the "perfect" parry which you actually need to drain the meters requires fairly exact timing. Parrying is also a lot more stressful because a dodge is fairly safe with a ton of i-frames while a parry has you standing in the way of a blow, and if you miss you lose life. I generally don't think Sekiro does anything all that revolutionary. Bloodborne was already a streamlined, aggressive type of Souls game. Sekiro took that and made it even more focused. By removing all other options in gameplay it is actually the least accessible one of those games, because people like Vinny for example will never gel with it. Sekiro is the quintessence of the "git gud" memes surrounding Souls games because unlike all those others games that allow for multiple paths to cheesing your way into victory, Sekiro demands that you actually learn the combat system and be decent at it.Sekiro became the posterchild for the accessibility conversation, and I think that partly came down to a misperception of the parry system. There was this sense that Sekiro is all about rewarding the sharpest reflexes or whatever. But Sekiro parries have a generous window, you don't take damage unless you're drastically off (or holding a certain item), and some degree of parry spamming is totally allowed. It's more forgiving than even dodging is in Souls games, honestly.
In general, there is a more interesting conversation to be had about accessibility and Souls games than the fervor can let on, but I find it particularly interesting how enduring this gut-level awe toward Sekiro is. It's hard, like all these games are, but not in a different realm or something. Souls' difficulty has just been thoroughly demystified whereas Sekiro touched on just the right notes to recreate that mystique.
My problem with dodging in Souls games (Bloodborne largely mitigates this, but not entirely) is that the dodging gets way less safe or useful any time you're in one of the many areas, be it corridors/ledges in the world or boss fights that don't take place in a nice big arena with walls around it, where weird camera stuff can fuck you over. A lot of the frustration I had with Dark Souls, even last year when I tried again to get into it, was feeling like a bad dodge would fling me off an edge or into a weird corner where, as I swung the camera around wildly to orient myself, a big dude was suddenly going to slice me upI would strongly disagree that the parrying is more lenient than simply dodge rolling in souls games. You can certainly spam the parry to your hearts content but to get the "perfect" parry which you actually need to drain the meters requires fairly exact timing. Parrying is also a lot more stressful because a dodge is fairly safe with a ton of i-frames while a parry has you standing in the way of a blow, and if you miss you lose life. I generally don't think Sekiro does anything all that revolutionary. Bloodborne was already a streamlined, aggressive type of Souls game. Sekiro took that and made it even more focused. By removing all other options in gameplay it is actually the least accessible one of those games, because people like Vinny for example will never gel with it. Sekiro is the quintessence of the "git gud" memes surrounding Souls games because unlike all those others games that allow for multiple paths to cheesing your way into victory, Sekiro demands that you actually learn the combat system and be decent at it.
I don't want to get into this discussion because it is tiresome but it seems I have to. It is not only about the reflexes. Bad reflexes add up - it's not just pressing the right thing at the right time. It's after you mess up it even gets worse. I don't mean to be mean - but you should stop assuming slow reactions from either a nervous or muscular condition is not a problem since a healthy person is able to "mash it out".Sekiro became the posterchild for the accessibility conversation, and I think that partly came down to a misperception of the parry system. There was this sense that Sekiro is all about rewarding the sharpest reflexes or whatever. But Sekiro parries have a generous window, you don't take damage unless you're drastically off (or holding a certain item), and some degree of parry spamming is totally allowed. It's more forgiving than even dodging is in Souls games, honestly.
In general, there is a more interesting conversation to be had about accessibility and Souls games than the fervor can let on, but I find it particularly interesting how enduring this gut-level awe toward Sekiro is. It's hard, like all these games are, but not in a different realm or something. Souls' difficulty has just been thoroughly demystified whereas Sekiro touched on just the right notes to recreate that mystique.
I would strongly disagree that the parrying is more lenient than simply dodge rolling in souls games. You can certainly spam the parry to your hearts content but to get the "perfect" parry which you actually need to drain the meters requires fairly exact timing. Parrying is also a lot more stressful because a dodge is fairly safe with a ton of i-frames while a parry has you standing in the way of a blow, and if you miss you lose life. I generally don't think Sekiro does anything all that revolutionary. Bloodborne was already a streamlined, aggressive type of Souls game. Sekiro took that and made it even more focused. By removing all other options in gameplay it is actually the least accessible one of those games, because people like Vinny for example will never gel with it. Sekiro is the quintessence of the "git gud" memes surrounding Souls games because unlike all those others games that allow for multiple paths to cheesing your way into victory, Sekiro demands that you actually learn the combat system and be decent at it.
It's not the parry in and of itself.
There is the parry, and the jump, and the thrust counter move.
It is a lot to juggle
I don't want to get into this discussion because it is tiresome but it seems I have to. It is not only about the reflexes. Bad reflexes add up - it's not just pressing the right thing at the right time. It's after you mess up it even gets worse. I don't mean to be mean - but you should stop assuming slow reactions from either a nervous or muscular condition is not a problem since a healthy person is able to "mash it out".
A healthy person often doesn't understand what certain conditions mean and how it feels to use and hold a controller, press buttons and simply play a game. Controlling the game alone is often struggle enough.
Jesus christ, the new bombcast intro track is fucking atrocious.
Who signed off on it ?
This is a raffle that will expire in 12 hours. The winner will be drawn at random! Any prizes leftover after the deadline will become available on a first-come first-serve basis.
derFeef said:I hear you folks love open world games.
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Yeah GB and NxL both are being very dramatic about its issues lol
Yeah, Brad and Vinny really came around on it, tho Brad said he stop playing it to cover Elden Ring and I doubt he'll go back to it. He did say, on the last Mass Effect stream that, he's surprised he still thinking about Horizon while he's been playing Elden Ring. Vinny sounds like he's really into it.Yeah GB and NxL both are being very dramatic about its issues lol
I do believe Brad and Vinny warmed up to it though
The intro is super rough, but I'm having a great time now that I'm in the open world
you joke but Samsung will probably launch a foldable like this soon
I have hundreds of hours in RDO. There are dozens of us.Speaking of open world excellence, RDR2 Online and riding out into the hinterlands with the boahs hunting the daily objective animals was a pretty chill experience.
That game's online mode doesn't have the legs of GTA's but at its best it's ten times more immersive.