Also this. RDR2 was mostly shit. Keep GTA more arcadey and actually fun to play.Just improve on GTA5, no need bring the shitty slow walk and other gunk from rdr2.
I mean, gta5 has the slow walk/input delay/animation priority thing too so..Just improve on GTA5, no need bring the shitty slow walk and other gunk from rdr2.
Not as bad as rdr2 though, that shit was everywhere.I mean, gta5 has the slow walk/input delay/animation priority thing too so..
I never had a problem with it though, better temper your expectations if you think it's suddenly going to be gone in the next installment, it's likely here to stay.
Pretty much.
probably not, their probably shaking in their boots, I doubt GTA 6 will sell at all if they don't fix that right away
GTA V was critically acclaimed and has sold 110 million copiesRockstar have become the parody they used to criticize in GTA. Not sure it makes much sense, from an artistic perspective, for them to keep working on the franchise. Of course they will, they are the parody now.
Are you surprised ? Smh
SAY IT LOUDER FOR the convenient righteous gamers IN THE BACK!!!Rockstar threads bring a lot of weird takes on Era. It almost seems like a lot of people that aren't fans of them are threatened or simply hate how massively successful they are. It's quite odd really
games like Phantom Pain and BOTW are so open that their stories and often mission variety (when compared to something like GTAV) greatly suffer.I'm worried the gameplay won't have evolved.
GTA V still had mission failure if you stepped slightly off the scripted path.
Or
Moments that would have been great in real time but were instead nothing but interactive cutscenes.
Games like Phantom Pain and Breath of the Wild give the player full control of how you want to approach an objective and anything else feels old hat to me now.
It'll probably be the most technically impressive game ever made when it releases mid/late next gen.
games like Phantom Pain and BOTW are so open that their stories and often mission variety (when compared to something like GTAV) greatly suffer.
The mission structure was already dated back in 2013. It's astonishing how little they've changed since GTA 3. These games are just so incredibly shallow and after almost 2 decades the novelty of a game where you can drive a car and shoot people has seriously worn off.I love GTA, but the mission structure is looking pretty dated nowadays. I think it would get a much more critical reception if a whole bunch of invisible walls and rules manifest the second you embark on a mission beat. They've got to start embracing freedom and flair, the unpredictability of players.
The mission structure was already dated back in 2013. It's astonishing how little they've changed since GTA 3. These games are just so incredibly shallow and after almost 2 decades the novelty of a game where you can drive a car and shoot people has seriously worn off.
GTA V sold 110 million copies, it's the third highest selling game ever, and one of the most profitable entertainment products of all time. They don't change their mission structure because frankly they don't have too and there is still crazy demand for the product they offer. GTA 6 will be the biggest entertainment launch everIt is very Bethesda, where you can feel the influence of the first game you played over a decade ago still existing in the very latest version. Becomes jarring when competitors start to drastically pull away in elements where they previously played second fiddle.
games like Phantom Pain and BOTW are so open that their stories and often mission variety (when compared to something like GTAV) greatly suffer.
GTA V sold 110 million copies, it's the third highest selling game ever, and one of the most profitable entertainment products of all time. They don't change their mission structure because frankly they don't have too and there is still crazy demand for the product they offer. GTA 6 will be the biggest entertainment launch ever