Technically yes, GTA6 will be something dramatically fun, but I a more pessimistic about the rest.
The mission design in RDR2 has shown zero progression at Rockstar since GTA San Andrea : lenght, structure, rythm are identical. They seems good at building a sandbox but not that much into using it.
The other major problem is Dan Houser as a writer, but I am too tired to argue today. Just to resume it simply : he's an amateur who hires professionals to hide it, what gives stories that are well crafted on details, but terribly confuse, erratic and incoherent over time.
The mission design in RDR2 has shown zero progression at Rockstar since GTA San Andrea : lenght, structure, rythm are identical. They seems good at building a sandbox but not that much into using it.
The other major problem is Dan Houser as a writer, but I am too tired to argue today. Just to resume it simply : he's an amateur who hires professionals to hide it, what gives stories that are well crafted on details, but terribly confuse, erratic and incoherent over time.