- Oct 25, 2017
If you want the banner to look bad and be more representative of the community you can just take a screenshot of FUNKNOWN's Halo stats.
This post hurts more than the slander spewed from Moose's blasphemous piehole.
bruh, idk what moose could possibly have on you, it would be an honor to have your stats represent us, youre a combined Halo career over 1.3~ K/D player.
Im now on the train that next gen and Halo will be spring 2020 not fall 2020, so maybe we aren't as far as I thought.
I would even take another "game engine" demo. im desperate for Halo Infinite lolIm now on the train that next gen and Halo will be spring 2020 not fall 2020, so maybe we aren't as far as I thought.
I think Fall is just too long without turning a profit for 343 tbh and I feel like next gen might also want to start a bit earlier also. idk I could be off, but Ive been expecting H6 for fall 2020 for awhile now and just hoping for a BR offshoot or ODST side game to fill the gap but I think were in it for the long haul now.
I've been looking on my old hard drives and posts from gaf for an article that I wrote about improving the Forge pipeline/funnel system. I'll keep digging for it after work, but as the system has progressed from Atlas to Community Cartographers to ...well whatever it is now, I've grown more and more disappointed with it. I'm still in the group that thinks it can be done well, but I feel like there has to be an in-game aspect that goes beyond people playing it in a custom game.I totally get the intent, I just wasn't sold on your concept of delivery thats all. The approval process is definitely way too long, Hell, Im still waiting..
jk (does homeboyd even come round anymore?)
Tbh, I know for a fact I can be build a dozen maps in a month and they could be played in matchmaking settings, maybe some more spawns need to be added or different zones, but fundamentally they always "work", that just comes from experience, Im not special in that, anyone whose been forging at a high level for a long time understands the requirements
NOK could polish a turd like Mexicans V America into a MM quality map (settings wise) in a weekend but the review process is so ass backwards (rip my invite back to 343 lol) it would never matter
I hate being so critical, I love forge so much, I just want these creations to hit the masses, so many great forgers talent is wasted due to the clogged pipeline
I think he'd be scared to face me in 1:1 lockout SWAT shottys which he could do, only if he wins the tournament like the Karate Kid. With uplifting music too. Maybe a montage that has armor lock.
Can you put out a version of swat that has armor lock? Swatlock beckons.
We are not even past 6 months from the initial Halo: Infinite announcement. Building a new engine takes time. Entire studios had to throw away newly build engines, because they exploded in costs or just weren't worth the effort anymore. Some of them were even in danger of having to close down, because of the costs and not so good results. I don't think people understand what kind of risk it is.
I wouldn't be surprised if the reset happened arround the time that Phil Spencer visited 343i in 2017. Could very well be that 343i requested additional funds (and time) during that meeting, in order to build a new engine. Hard to say when they really made the decision, though. Would be interesting to know.I’m wondering if the game that was described as a Halo 5 sequel in its mechanics was scrapped and Halo Infinite is what followed. I’ve read rumors it was a troubled development and it’s possible they changed a lot (I think it was one of the credible Microsoft insiders here). Would explain why the in-engine footage we saw at E3 was just concept and not an actual game.
Yeah, no argument here. Wish I could delete it or make a new one.
Eh? Wat? No. The in-engine footage was a tour of a location and a look at some tech in progress. Regardless of whether that spot in the valley or even the hog/chief suit etc look identical (they are however glimpses of the in-game assetsI’m wondering if the game that was described as a Halo 5 sequel in its mechanics was scrapped and Halo Infinite is what followed. I’ve read rumors it was a troubled development and it’s possible they changed a lot (I think it was one of the credible Microsoft insiders here). Would explain why the in-engine footage we saw at E3 was just concept and not an actual game.
And possible scope?Eh? Wat? No. The in-engine footage was a tour of a location and a look at some tech in progress. Regardless of whether that spot in the valley or even the hog/chief suit etc look identical (they are however glimpses of the in-game assets
and visual direction so you ought to recognize all the components when it releases) in the final game, there's very little throwaway work in that trailer - and even stuff that is shelved or overhauled is likely to have helped understand some underlying design and tech problems.
If we were going to just make a cinematic for tone or plot -- we'd have farmed it out to a good partner like Blur or DD and shared designs instead of taking loads of art and engineering folks offline to polish or advance those elements.
Even the Halo 3 engine demo used the actual engine to show off lighting and visual/design progress. Despite not visiting that exact scene in the game you certainly wore that suit and experienced those lighting models and rendering tech- right down to the Rayleigh and Mie scattering.
Same applies to H2 demo. It's engine and asset progress gathered and polished to show off tech and features.
Halo continuously gets its lunch eaten
Lol true but it's good business.
I wouldn't even look at it as "fans doing the work". The devs work load wouldn't reduce- they'd just be able to focus more on adding fun (yet optional) tools to the sandbox instead of trying (and potentially failing) to change the sandbox rules in a way most players still find enjoyable.