with about 5 years of development time do you guys expect a HUGE amount of content? would you be satisfied with a typical 2 year development cycle amount, or would the additional time play into your expectations?
with about 5 years of development time do you guys expect a HUGE amount of content? would you be satisfied with a typical 2 year development cycle amount, or would the additional time play into your expectations?
Let's go with a little higher quality than that.With how starved Halo 5 was at launch, Infinite better be meaty. I want Arbys, Stinkles.
with about 5 years of development time do you guys expect a HUGE amount of content? would you be satisfied with a typical 2 year development cycle amount, or would the additional time play into your expectations?
with about 5 years of development time do you guys expect a HUGE amount of content? would you be satisfied with a typical 2 year development cycle amount, or would the additional time play into your expectations?
Let's go with a little higher quality than that.
But yes, with its dev time and the launch of 4 and 5.... it better be feature complete. It seems stupid comparing it to a 10+ year old game but it better have at least the feature set of Halo 3/Reach
Warzone is a decent enough concept but the req system and variant system made it impossible to balance. Snowballing was inherent to the design.
I don't think they should abandon the concept- but they need to go back to the drawing board when trying to figure out how to escalate the conflict over time.
Well you know what they say...
I don't think balance with regards to snowballing should really factor in. That's how the escalation is supposed to work, and it's still better than the meat grinder that escalation was in, say, Invasion.
I don't think the issue was the REQs, but map design—especially since Warzone didn't really incentivize going for kills as the best path forward for winning the mode. Making it so there were only 2–3 easily campable spots for bases meant it was really easy to trap a team.
You know what must be HARD for them right now ...
To make an ARENA pvp playlist as CORE knowing it's not trending and hasnt been for years.
How do they shake it up to refresh it, make it famliar to vets but yet very attractive to new players?
Also to ensure that they dont get stomped by vets like us who can do a triple double jump 360 crouch ballsack in your eyeballs thatll kill you with teabag nades?
I think 343i is in one of the hardest spots.
Remember the one life mode they used hella resources on by taking their team to paintball matches?
i dont even remember that name. plus it was all forge anyway and wasn't exciting at all. lol
very good points indeed!I think 343 should focus less on trying to squeeze what's trending into the core gameplay, and instead should focus on maximizing the niche they dominate.
They need to fully embrace being a counterpoint to other shooters on the market - so that they can be where people go when they want a break from what has become the norm.
As far as attracting new players - I don't think the key lies neccisarily in New mechanics- but in social integration.
You know what must be HARD for them right now ...
To make an ARENA pvp playlist as CORE knowing it's not trending and hasnt been for years.
How do they shake it up to refresh it, make it famliar to vets but yet very attractive to new players?
Also to ensure that they dont get stomped by vets like us who can do a triple double jump 360 crouch ballsack in your eyeballs thatll kill you with teabag nades?
I think 343i is in one of the hardest spots.
Remember the one life mode they used hella resources on by taking their team to paintball matches?
i dont even remember that name. plus it was all forge anyway and wasn't exciting at all. lol
It shouldn't be up for debate but some people like to cling to bad opinions so....I'd say most of us here prefer H5 multiplayer to Reach and 4 right?
Like it shouldn't even be up for debate that 5 just destroys those other two.
I'd say most of us here prefer H5 multiplayer to Reach and 4 right?
Like it shouldn't even be up for debate that 5 just destroys those other two.
had sort of an epiphany this morning with gears (see my post above). the gameplay is finally clicking and i think i've figured out at least a portion of what the coalition has nailed that has kind of made the series turn a corner for me - and it relates to my true gaming love: halo
one of the reasons i love halo is its combat design and gameplay loop. i love moving through the environment and using it to my advantage against enemies. the guns, grenades, and melee system all play into a fantastic wealth of options to tackle engagements. my favorite enemies to fight in halo are the ones that largely match the options, skills, and even brains of the player - the elites. the worst enemies in the halo series are the ones that don't exhibit much AI other than press forward and shoot - crawlers and flood (though i still value their inclusion for gameplay variety).
gears is the exact opposite for me! the smarter enemies in gears, that are a match to the player in abilities and AI are a slog to fight against - the grubs and related enemies. the design of the game encourages fighting these enemies in the most straight forward, easy way. Pop out of cover, shoot, resume cover when you've taken too much damage. Sure you can flank, sure you can press the attack to them, but frankly why should you when the game actively promotes the pop and shoot loop by having your shields get whittled away quickly when on the move from all sorts of angles.
its the "dumb" enemies of gears that really make the gameplay sing! the wretches (and whatever the new forms are called) and the deebees (and whatever the corrupted forms are called) constantly chase the player down forcing movement. these closer quarter battles are much more exciting and a large part of why i think i liked 4 more than most, the much maligned deebees were my favorite part! the new(er) boss type baddies introduced in 4, like pouncers and snatchers, also keep you on the move much more than was seen in the past.
but even in the "typical gears battleground" the series is known for, a large combat area strewn with cover and littered with various grub, gears 5 allows for more options for these engagements still to play out more interestingly then they have in the past. many of these battles now allow me to engage the enemy when i see fit, sneaking up on them, approaching from better angles, using the environment against them, and even giving me huge support in the form of combat dropped deebees to fight alongside of or other power to call in. now i can use jack's skills, like the stun or shield to distract and push forward on enemies to much more easily and effectively play up close where gears can shine.
gears 5 has been expertly designed to keep gears core gameplay while also moving the series to better allow the player to play to its design strengths.
came up with an interesting halo-gears analogy this morning playing gears 5 that i think helps explain why i've never been too into that series but am loving gears 5. posted in the gears 5 OT but thought i'd also share here:
TLDR, the best part of gears combat is exactly the opposite of the best part of halos, and gears 5 plays more to its strengths than it has in the past
I'd say most of us here prefer H5 multiplayer to Reach and 4 right?
Like it shouldn't even be up for debate that 5 just destroys those other two.
I'm convinced all 343 really has to do to make the "I C O N I C" Halo game people want is just ship a complete game content-wise. Reach was middling gameplay for most of its entire life but it didn't matter because we had Forge and file shares and the community. Halo 4 and Halo 5 I like the gameplay and campaigns way more but shipping without half the features that took another year to add hurt both critically (especially 5 without Forge and then without robust sharing features.)
There is a UGC H3 event going on this weekend and nobody even noticed.
I saw some quick tweets/insta losts about it but is it even being streamed?
Tox versus Aspire right now.
I've only been casually paying attention to this, but it seems like Rec and Denial pulled out of Halo? They don't have squads and Pistola and Snipedown (formely of Rec) are teaming with Frosty and Eco. There's like no org support anymore.
Why are all the tournaments playing Halo 3 when Halo 2A exists?Why does Halo esports go on life support after every release now? Like Halo 2A -> Halo 5 feels like the exception, and that's mainly because of the 1 year between releases.
Why are all the tournaments playing Halo 3 when Halo 2A exists?
H2A needs more maps now that I think about it. It's a shame we only got one DLC map and it was a BTB map.
Why does Halo esports go on life support after every release now? Like Halo 2A -> Halo 5 feels like the exception, and that's mainly because of the 1 year between releases.
The Halo 5 esports decline can be traced directly to giving ESL exclusive rights and them pushing hamstringing progress for the first few seasons.
It could have been a great, long lasting scene if from the beginning, it was built to support grass roots growth