I just successfully played a game of Cosmic Star Heroine from the start of the game straight through to the ending credits on the Vita with no crashes!
Congrats!I just successfully played a game of Cosmic Star Heroine from the start of the game straight through to the ending credits on the Vita with no crashes!
Nice! I've been following your updates on the Vita version since before the ps4 release. This makes me so happy :) Congrats!I just successfully played a game of Cosmic Star Heroine from the start of the game straight through to the ending credits on the Vita with no crashes!
I played the game and it was ok.
The Biggest problem it got, was it didn't took its time to let you know more about the characters/allies and of cource about the World. It was in rush which felt very forced to just let's get over with the plot of the game....
I hope their next game to be more comfortable to make it last longer and trust us that we indeed care for more details/characteristics of a World and characters.
I just successfully played a game of Cosmic Star Heroine from the start of the game straight through to the ending credits on the Vita with no crashes!
Yep. Fewer main characters with more focus on each is a big goal of mine for Rx Machina.
First time hearing about your new game. A JRPG like Cosmic Star?
Yep. It'll have similar combat mechanics as CSH (with a few modifications), but also will have a life sim element like the Persona series. General premise is that you're a pilot/surgeon at a hospital that uses mechs that can miniaturize and you go and fight strange extradimensional diseases.
Yep. It'll have similar combat mechanics as CSH (with a few modifications), but also will have a life sim element like the Persona series. General premise is that you're a pilot/surgeon at a hospital that uses mechs that can miniaturize and you go and fight strange extradimensional diseases.
Congrats!!! Can't wait for your next game! It sound awesome and the focus on the narratif is a plus!I just successfully played a game of Cosmic Star Heroine from the start of the game straight through to the ending credits on the Vita with no crashes!
Here are some more details.
I went through the game from the start to the finish with no saves and no crashes. I didn't do optional content & I had a hack enabled that set all enemy Max HP to 1 so that I could go through as quickly as possible. I don't know of any specific instances in the game that cause crashes - all of the Vita crashes in the past were general issues that were due to the Vita running out of RAM (primarily due to the poor garbage collection in Unity resulting in memory fragmentation over time). Before the latest changes to the memory setup, the game would always crash sometime before you get your own spaceship (which isn't even halfway through the game) so being able to play through the entire game with no crashes is a huge improvement over that.
I still need to setup Vita trophies (which shouldn't be too hard) and there are a couple of minor Vita-specific bugs that need to be fixed (stuff like a specific boss trying to activate an animation that doesn't exist and it throwing up an error message). After those are taken care of, we'll need to do additional testing. Before I was just trying to get through the game, but then, I'll be actively trying to cause the game to crash.
Once all that's done and we're happy with the results, we'll submit to Sony for official release. Once it passes, we'll set and announce an official release date. In any case, it shouldn't be much longer now.
For those who are unaware, the game is cross-buy so if you've already bought the PS4 version, you'll automatically get the Vita version when it releases. No cross-save due to technical issues. I don't know if the trophies will be separate from the PS4 version, but I'll figure that out soon.
I recommend playing on Heroine difficulty to get a little more out of the battle system (if you aren't already doing so)I played a bit of the gameand while I enjoy it overall, I wish it didn't feel the need to be a comedy game as well cause the humor is more miss than hit for me.just beat the giant mech
Overall it's pretty fun I'm not completely sold on the battle system but I can see it's potential
I think the combat system itself is really fun, but I'm not a big fan of constantly changing characters. That's just me but at this point characters came and left so quickly that it felt like is was a waste to even familiarize myself with their attacks.I recommend playing on Heroine difficulty to get a little more out of the battle system (if you aren't already doing so)
I'd guess about 40% in. Maybe a little less if you do all the side areas.
It'll be soon after the Vita release. Speaking of which, the Vita release is what I'm spending most of my work time doing these days.
For those who haven't heard, our next RPG is going to be called Rx Machina. Premise is you work at a hospital in a city that's an interdimensional hub and you use miniaturized mechs to heal people who have been infected with sentient virus armies. Will have a Persona-style sim element. Combat will be similarly mechanically to Cosmic Star Heroine with a few changes. 1st person perspective in combat so we have more time to focus on other stuff (like story/dialogue).
This will happen after the Vita version is released digitally (since the Limited Run release will be for both PS4 and Vita, and it makes more sense to do the run for both at the same time.)
Will there be romance options? I am one of those weirdos that likes romance options in my games.
For those who haven't heard, our next RPG is going to be called Rx Machina. Premise is you work at a hospital in a city that's an interdimensional hub and you use miniaturized mechs to heal people who have been infected with sentient virus armies. Will have a Persona-style sim element. Combat will be similarly mechanically to Cosmic Star Heroine with a few changes. 1st person perspective in combat so we have more time to focus on other stuff (like story/dialogue).
Fun tidbit - Psybe wasn't originally planned as part of the game, but we did a Kickstarter poll to choose an extra character to put into the game & Psybe was the one that was chosen.
Either way, I know you're working on a different project right now, but I'm really hoping for a sequel or an expansion at some point.
Maybe make Echo playable, pretty please with sugar on top?
Yep. Fewer main characters with more focus on each is a big goal of mine for Rx Machina.
Yep. It'll have similar combat mechanics as CSH (with a few modifications), but also will have a life sim element like the Persona series. General premise is that you're a pilot/surgeon at a hospital that uses mechs that can miniaturize and you go and fight strange extradimensional diseases.