Found the web manual which Capcom of course neglected to tell anyone about. (They actually included a broken URL to it in the game's original console releases.)
I love 6... it's a guilty pleasure of mine. I've been replaying it via the PS4 port with a friend this past week. So good. It's my favorite of the second gen RE games (4, 5, 6).
I get the hate in that it's so different for the series... what I don't get is the praise 5 gets because it has all the same "problems"and a lot more (that I actually hated... nearly the entire game in the day, babysitting AI, bad boss designs). It's whatever though.
I will be replaying 5 soon though as I also purchased that one. Probably gonna hop on 7 soon as well. I've had that sitting on my shelf for a while.
Found the web manual which Capcom of course neglected to tell anyone about. (They actually included a broken URL to it in the game's original console releases.)
http://game.capcom.com/manual/bio6/en-UK/page-21.html
To pause the game you just press START on consoles. You did make sure you set the game into Offline mode when playing?
RE6's inventory system is a flawed solution to a difficult design problem. The Evil Within 1/2 came up with a somewhat better solution -- a weapon wheel where time slows down while you select the weapon/item you want. But of course RE6 had to have co-op so they ended up with the somewhat wonky system we got. The second problem is that RE6 has four campaigns. There's no real point having a weapon upgrade system if you lose your weapon upgrades the moment you reach the end of each campaign. So the solution they came up with was general upgrades that apply to all characters, and can be hotswapped during gameplay, which is frankly too convoluted for its own good. RE6 has character-unique weapons that tie into how that character behaves. Leon has double pistols and can perform gun kata with them. Male and female characters have different move sets. Playing as Helena or Leon is actually dramatically different when you get down to the nuts and bolts. A basic attack like reversing the camera and melee attacking will make Leon do an elbow slam while Helena will do a kick. These have different effects on enemies -- ones the game never bothers to explain.RE6 also has a horribly unfun and inefficient inventory/weapon system that's an embarrassing step back from RE4's and 5's in every conceivable way (no item box, no merchant, weapons are locked on a per-character basis, no way to store/retrieve weapons in any way), and it severely hurts replay value too.
Resident Evil has always chased western game design. Resident Evil 1's design largely comes from Alone in the Dark, which was French. RE4 is a whole other messy topic regarding its game design influences, but one must note it takes huge influence from the British/American Resident Evil movies. And Resident Evil 7 liberally borrows from popular "western" first person horror games (and films).
Ironically a lot of RE6's design problems are inherited directly from RE4. RE4 is a great game, but it is littered with not-great design elements. RE6 doesn't improve on RE4 in every way. That honour goes to The Evil Within 2, which is a vastly superior game to pretty much the entire RE series. TEW2 takes a significant amount of influence from RE6, as well but the important part is that the final package is extremely polished. RE6 is a very, very, very good game, but it's an unpolished game. It's a shockingly obtuse game. And that really lies at the heart of everything. The importance of polish varies from person to person. Revelations 2 and Remake 2 demonstrate what Leon's campaign in RE6 in particular could have been if they'd had enough time to tune and polish and overhaul what wasn't working. (Remember that RE6 was essentially a first draft game. It never got rebooted during development like all the other RE titles did.) RE2 Remake in particular is far more like RE6 than RE4 in terms of aesthetics and tone.RE4 is one the greatest games ever made while RE6 is easily the worst mainline RE game ever.
Resident Evil has always chased western game design. Resident Evil 1's design largely comes from Alone in the Dark, which was French. RE4 is a whole other messy topic regarding its game design influences, but one must note it takes huge influence from the British/American Resident Evil movies. And Resident Evil 7 liberally borrows from popular "western" first person horror games (and films).
I'm talking about the games that were popular at the time. Mostly third person shooters. RE 4 took the third person design while still managing to keep the RE feel intact. RE 7 did the same thing with the first person horror games that brought back the resurgence in the genre. 5 and 6 were the only ones that didn't feel like RE games, at least to me. They felt like Michael Bay movies and that's not a compliment.
I don't understand people using Michael Bay as a frame of reference for Resident Evil when Paul W.S. Anderson's live action Resident Evil movies exist and deeply influenced all the action Resident Evil titles. This is what Resident Evil has been since 2002. So many people seemingly forget these movies exist. It's weird considering how much money they made.They felt like Michael Bay movies and that's not a compliment.
Funnily I'm downloading the game right now - can someone kindly tell me about all the hidden tricks and stuff again that aren't in the game's description or manual? I remember reading that's a thing and I don't care for the story or anything, just for the gameplay - so I need to know this... Thanks. ;)
Man that thread title. Talk about being overly generous to RE6.
Quality over quantity.Overly generous to Platinum you mean. RE6 is as long and varied as Vanquish + Rising + Bayo 1 put together kek
The game's biggest secret is that its a third person brawler with some shooting, not a third person shooter with some brawling. Guns are for ranged enemies, staggering enemies, and bosses. Your punches, kicks, and grabs are what can more effectively take out everything else.
You can melee an enemy by:
- headshotting them then pressing the button prompt near them. This is classic RE4/5 style.
- repeatedly pressing the melee button. This is for a last resort if you run out of ammo.
- sliding into them from a sprint, then pressing the prompt when you get up. (also a way to break open item boxes faster lol)
- quickshotting them using both shoulder buttons. This is the fastest and safest way to stagger an enemy but it comes at a cost of 1 stamina so you cannot spam this. Use it for when you're surrounded. *
*you can chain quickshots together too if just one won't suffice. simply keep pressing both shoulder buttons. Every quickshot is 1 stamina tho.
Other Tips
- Don't underestimate dodging. Its useful to sideroll dodge for bosses.
- Remote Bombs are powerful. Save em for mini bosses/HUGE crowds
- Bolt action rifle is cool as fuk
- Recover stamina faster by laying against wall or laying on the ground. This is funnily enough the most use the cover mechanic has as opposed to serving as actual cover lmao
I suspect that's probably what Jake's campaign was intended to be at some point, since he has an entire melee combat system dedicated to him. There's a foundation for something almost God Hand-esque there.
I still remember when this game came out and had all the terrible reviews and first impressions, and the diehards who stayed and slowly unraveled it's mechanics that Capcom didn't actually tell anyone about. Then the slow build up to some people actually realizing what a fun game it could be and then the tide slowly turning from 'omg this is unplayable trash' from everywhere to having more of a middle ground with some people enjoying it.
It was a great time 'unlocking' the way to play this game, I just wish it didn't have to be that way and Capcom actually told people how to play it with proper tutorials and level design based around it. It's so frustrating watching people get hit over and over by leaping zombies and then write off the game knowing they could just dodge jump out of the way, shoot it out of the air with a quick shot, counter/parry it, etc etc.
One thing this game never got enough credit for it it's insane amount of enemy variety. There is no other shooter out there with as much enemy variety (that actually plays differently, not just in visuals) as RE6. The J'avo alone are such a crazy enemy, how any random soldier can turn into so many different types of monsters that all require a different playstyle to defeat. It's part of what made the bigger battles of the campaign and Mercs so exciting.
I hope Horror-Action RE comes back.
The mechanics of RE6 is too good to let it go to waste like what Sega did to Vanquish.
If you need a partner, hit me up. I've been dying to replay the game on PC, but it's best with a partner.
I know from a personal perspective. Learning the game made a large difference. I hated the demo that came with DD. Since I tried to just play it like RE5. But as you said, once the community started putting the Untold stuff together and I started experimenting on incorporating it all. My fun levels sky-rocketed. As someone else said the game is definitely a brawler with guns rather then the opposite most think.
Obviously this doesn't excuse legitimate problems the game has. But I'm glad that as time has gone on. More people are at least understanding why it has its fans. It's definitely no DMC2 or Dino Crisis 3 style failure.
RE6's inventory system is a flawed solution to a difficult design problem. The Evil Within 1/2 came up with a somewhat better solution -- a weapon wheel where time slows down while you select the weapon/item you want.
- Recover stamina faster by laying against wall or laying on the ground. This is funnily enough the most use the cover mechanic has as opposed to serving as actual cover lmao
Nah. I'm with you, RE5-7 are great games. Not a fan of the titles before 5 though...I think I'm the only one on this forum who loves RE6 and RE7 equally as much.
Nah. I'm with you, RE5-7 are great games. Not a fan of the titles before 5 though...
Everyone keeps saying this but noone actually explains it, what is this untold stuff?
Then I guess I am the only one on this forum who absolutely loved REmake, RE4, RE5, RE6 and RE7. lol
The game is never demanding enough for you to do most of this, so it's mostly useless.
Sorry but that is such a silly thing to say.
Just like it would be silly to say that about DMC, Bayonetta, Vanquish, God Hand and many other games with deep mechanics.
You can beat all these games easily by doing very basic things but that would be your loss.
Not really. You can eek by with healing spam in those games, but they encourage you to play far better with the combo and ranking systems.
RE's ranking system barely cares what you do.
Sorry but that is such a silly thing to say.
Just like it would be silly to say that about DMC, Bayonetta, Vanquish, God Hand and many other games with deep mechanics.
You can beat all these games easily by doing very basic things but that would be your loss.