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Patch 1.1.1 (26/03/2021)
  • youwei

    Member
    Jun 3, 2019
    723
    thank you to the OP for the OT

    please add this to the OT if you want too

    Day 1 Patch: Ver.1.1.1

    Important
    • In order to use DLC and play online, you need to update Monster Hunter Rise to the latest version.
      • - You can check which version you're on at the bottom right of the Title Screen.
      • - Online gameplay requires a Nintendo Switch Online membership.
    • If you do not have access to the Internet, you can play local multiplayer, as long as every player uses the same version of the software.
      • - Please visit the Nintendo Support page for more information.
    Available March 26, 2021

    Required Space
    About 0.6GB (600MB)
    • - If you purchased the digital version, the total amount of required space adds up to about 8.0GB.
    • - Please make sure you have enough empty space before you download the update.
    Main Additions / Changes
    • Access to the content from the Deluxe Kit, as well as the add-on content from pre-order bonuses and amiibo bonuses.
    Bug Fixes / Miscellaneous
    • Miscellaneous bug fixes have been made.

    Food Sauce
    www.monsterhunter.com

    MONSTER HUNTER RISE[Update Information]

    Our patch notes will tell you everything you need to know about what's been updated in MONSTER HUNTER RISE!


    Decided to go team digital!
    same here , thank you for going digital
     
    Patch 1.1.2 (06/04/2021)
  • Deleted member 10737

    User requested account closure
    Banned
    Oct 27, 2017
    49,774



    Base/Facility
    • Fixed a bug causing the controls to stop responding when you sit down on a bench in the village and use the "Call Cohoot" gesture and perform certain actions.
    • Fixed a bug causing menu options to be inaccessible when you enter the Gathering Hub with your Cohoot on your arm and sit down on a bench and open the Gestures menu.

    Player
    • Fixed a bug causing the controls to stop responding under certain circumstances when you receive a Join Request while riding a Canyne set to your second Buddy slot.
    • Fixed a bug causing the controls to stop responding when receiving and accepting a Join Request while climbing a wall at the Training Area on the back of a Canyne set to your second Buddy slot.
    • Fixed a bug causing save data to be corrupted when you try to continue the game from the Title Menu after quitting the game while having the Attack Pose Set and Hurt Pose Set equipped to the Action Bar or the radial menu.
    • You will now be able to resume your game with the save data in question.
    • Fixed a bug causing controls to stop responding when performing certain actions after using an updraft (upwelling wind) at the Lava Caverns.
    • Fixed a bug causing an error when changing Switch Skills at the item box using certain game data.

    Miscellaneous
    • Fixed a bug preventing the software keyboard from being displayed when you try to change the minimum HR when searching for an online Lobby.
    • Other bug fixes.
     
    Arrekz guide to rampage
  • chaobreaker

    One Winged Slayer
    Member
    Oct 27, 2017
    5,587
    Did the first rampage last night. Not sure I enjoyed it? I've seen some "general" guides on them, but is there any solid walkthrough of "how to complete the rampage" out there?

    I used this.



    If you play with other people online it's almost impossible to fail the mission. You can mess up and not beat the final monster before time is up but that's rare too.
     
    Speedrun weapon list
  • Euler

    Member
    Oct 27, 2017
    4,860


    I like this set, for one—stacking the Kushala boost with Gourmet Fish seems absolutely broken

    But early on, CaoSlayer features a collection of tier lists that show how good different weapons are at speedrunning. Now this is itneresting to me because Hammer is so near the bottom, wow, what happened, but also: where are these lists? Is there like a usenet or something

    Edit: Nevermind, I found it https://www.reddit.com/r/MonsterHun..._rise_speedrun_weapon_tier_list_leaderboards/



    docs.google.com

    MH Rise Speedrun Weapon Tier List - Leaderboards

    Reference Reference This Spreadsheet will stop updating at June 29, 2022 we continue our work at <a href="http://mhrspeedrun.com">mhrspeedrun.com</a> twitter,<a href="https://twitter.com/fox_invictus">https://twitter.com/fox_invictus</a> <a href="https://twitter.com/TeamKaixaerla">https://twitte...

    Here's the real document that's actually getting updated with speedruns.

    Some weapons like gunlance just don't have anyone running them.
     
    Beginner’s guide to rampage mode
  • Redcrayon

    Patient hunter
    On Break
    Oct 27, 2017
    12,713
    UK
    Just to help anyone out who's struggling with it, this is what I do, and it works for single player too, although I'm still learning. I'll likely update my plan over time, but this works for me at the moment

    1) use the prep time to zip around the frontline area and find the dragonator/Wyvernfire switch, eyeball where the dragonator attack (huge spikes set in the walls etc) will come from so you know the killzone. Wyvernfire is an area attack that you target directly when you press the switch. Notice where the furnace is in the area. Using it reduces prep time for special weapons and turret repairs. You can't stoke it before the first wave, but you can in between waves. Do this. Mark where the counterattack gong is. Make a rough plan in your head of where these all are, Then start placing installations. You've got time.
    2) put down bombs in the ground installations.
    3) Ballistas- crew one of these to start with. Go for the head with the special ammo.
    4) fill out any unused installations with auto turrets. Have a look to see where other hunters seem to want to crew something and work around them, but ideally crew the ones near the dragonator/wyvernfire/counter signal.
    When you're ready, press the right stick to start the wave early if everyone is good to go.

    When the first line of turrets are getting overwhelmed and the artillery isn't putting down enough fire to stop monsters getting past the halfway point between the frontline and the gate, sound the counter signal. The special weapons need good timing (and aim in the case of wyvernfire), which is why they need someone to babysit them and take advantage when they become available. Save them for the final boss, but timing is critical, particularly with dragonators. For ones in earlier areas it will run past them quickly and you need to be ready.
    If dragonators have been used on the monsters, stoking the furnace is a good use of a couple of seconds if you are heading past it.

    With the first wave down, you've likely had a ton of upgrades available. Swap ballistas to cannons and then machine guns, crew one of the latter yourself if you can as they are hella effective. Upgrade the ground installations to the village characters if they become available. The dragon bait is to use on the ground installations directly in front of dragonators- it's to gather large monsters there for enough time for you to hit the switch.
    If you've picked up any monster drops that are bombs, place them somewhere where they'll be useful- next to bamboo bombs is good. You can drop your own traps and bombs too if you're feeling fancy.

    When the counter signal is up, get in there and take stuff out on the ground, starting with the monster closest to the gate. However, if most of the monsters are flying and you have a machine gun turret in good nick, there's something to be said for one of you still providing covering fire. In single player, get down there and hunt.
    When the chef becomes available, she's a good turret to install as it's an auto machine gun- get this up and running on the final boss.
    Fugen acts as a sort-of smart bomb, he's a good one to save for the apex.
    Apex monsters hit like a ton of bricks, and carting costs time. In multiplayer, don't be afraid to crew a turret if you can contribute more that way, but in single player you'll have to directly counter it yourself.

    If the Apex crashes through into the final area, it's worth dashing around and setting up auto turrets quickly, using any wyvernfire that's available and then stoking the furnace (you might get a second use) particularly if there isn't a counter signal up. Do that, then bash the signal.
     
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    The Argosy, trading, farming and meowcenaries.
  • Redcrayon

    Patient hunter
    On Break
    Oct 27, 2017
    12,713
    UK
    Would like to know this because I play exclusively with LS and havent gotten anything...

    How does Argosy work?
    Go to the trader in the buddy plaza.
    1) You can buy things with village points, it's always worth checking the rare stuff.
    2) You can also send a buddy in a submarine to go and trade elsewhere for you. Assign a buddy, tell them what you want from the list, and they'll keep going until the box is full, gaining you some items after each quest. If they are of a high enough level, you can tell them to use trade tactics to increase the yield, you can also use a lagniapple to do so too. There are side quests to get you more submarines so you can chase more stuff at a time.
    You only need to assign a buddy and a goal, it's a way to keep the stuff you use the most of coming in without having to harvest it yourself, in previous games the mechanic was framed as a farm. Honey and thunderbugs are the main things I farm, also godbugs for various things. The Meowcenaries work in a similar way. You'll get an alert when the trade box is full or the meowcenaries return, but you can check in at any point to collect your gains and change the goals. It's really simple once you try it, and an easy thing to work into the gameplay loop. Just reset the buddy trading every 20 quests and the meowcenaries every 5 to maximise it.
    While you are there, also check the cahoot nest for stuff (the big tree in the plaza has vines you can climb around the back).
     
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