They were supposed to make a TV show created in game engine and they did some tests with it but apparently they canned the idea, and instead they are developing a game now (remakes were mentioned as something they pursued but he couldn't say what they are developing right now).
He left right. But good to know the studio keep going.They were supposed to make a TV show created in game engine and they did some tests with it but apparently they canned the idea, and instead they are developing a game now (remakes were mentioned as something they pursued but he couldn't say what they are developing right now).
Can we please take a moment to congrats all PlayStation devs for making some high quality and incredible games all over the years?
I'm kinda pissed about CDPR, and really sorry for all the devs that have putted their heart and soul into Cyberpunk... the bad leadershipt is destroying the company :/
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Nilou said:Merry Vulpixmas everyone!
My apologies for not being around much in quite a long time now, I wasn't however going to let that change the fact that I wanted to spread the holiday cheer and give a little Christmas gift to a lucky member of PS Era! I just wish I could give far more substantial a Christmas gift than what I am able to. As with all my giveaways anyone from any region is welcome to enter. Good luck to all who enter!
It'll depend on the type of games WWS puts out this gen.
CP2077 is very dense ambitious in scope, hence why it's riddled with bugs.
Most of Sony's AAA games are either in post-apocalyptical or nature-centric settings, with limited amount of NPC and interactive objects on-screen.
Spider-Man 2 might be the one to look out for, maybe even ND's next game if it's Sci-Fi/Cyberpunk themed.
Scope is key the word here.... Huh?
Sony just gave us Astro's Playroom, Sackboy, Miles and Demon's Souls – All 4 games being very gameplay-centric, and of very good-to-great quality.
They're giving us Returnal, Destruction All Stars and Ratchet & Clank next... And people still insist on this kind of shit.
Well we know that Zenimax already snatched some of their devs, including the Sr. Game Designer Quentin Cobb of Sony's new AAA team in San Diego, etc.They were supposed to make a TV show created in game engine and they did some tests with it but apparently they canned the idea, and instead they are developing a game now (remakes were mentioned as something they pursued but he couldn't say what they are developing right now).
He also kinda hinted that Zenimax Online formed a studio in San Diego to get talent from Sony's San Diego studios. Before, San Diego has been a location where talent doesn't move between studios as rapidly as in LA.
Yup, that's what they were talking about. Kinda interesting how he talked about Cobb but probably better not to say those things here.Well we know that Zenimax already snatched some of their devs, including the Sr. Game Designer Quentin Cobb of Sony's new AAA team in San Diego, etc.
Yup, that's what they were talking about. Kinda interesting how he talked about Cobb but probably better not to say those things here.
Also 200 devs studioYup, that's what they were talking about. Kinda interesting how he talked about Cobb but probably better not to say those things here.
Michael putting out a lot of interesting info.
I guess we can take that as confirmation that the VASG team (we already had that kinda), that usually only supports other studios with their games, is working on their own game by using stuff that was already made for an existing game (and that's the secret San Diego team).
Uncharted Spin-off seems likely.
Yeah, that seemed odd.
It was just mostly speculative, since he cant say for sure the reason why he left.Was it just weirdly personal or something? Sorry, I'm unable to listen to the video right now so I'm a bit confused.
It was just mostly speculative, since he cant say for sure the reason why he left.
But the way he say it, is that it was a normal departure and that didnt affect what the studio was working on.
The new studio has 200 devs? O.o
can someone who watched the video summarize the most interesting parts regarding the San Diego Team and Sonys first Party Studio?
Was it just weirdly personal or something? Sorry, I'm unable to listen to the video right now so I'm a bit confused.
It was just mostly speculative, since he cant say for sure the reason why he left.
But the way he say it, is that it was a normal departure and that didnt affect what the studio was working on.
If you set up a new AAA studio, that's what you have to do - get talent from other studios. I mean if you can offer the developers something that makes them enough interested to join, I don't see it as a bad thing.If you can't beat them, have them join you I guess?
hopefully Sony doesn't bleed too much talent. It kinda rubs me the wrong way that someone would set up shop somewhere specifically to scalp talent, but that's business I guess
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Best Use of DualSense
- Astro's Playroom
- Miles Morales
- Black Ops Cold War
- Demon's Souls
I haven't played Cold War or Demon's Souls remastered (yet) but I can say without any doubt that Sackboy ABA has far, far superior DualSense support than Miles Morales. Second only to Astro from what I've played.
Miles Morales doesn't belong anywhere within that list, to be honest. Cold War, Sackboy, and even Borderlands 3 all make much better use of the Dualsense, in my opinion.
I found the talk about crunch culture pretty interesting in that video and how Jaffe and Mumbauer gave different perspectives. Based on that video let's just say, I'm not expecting for example Naughty Dog, Rockstar or any top-level studio making the highest fidelity games to fully stop crunching, which is sad but that's how I interpret the situation in the industry.
If you set up a new AAA studio, that's what you have to do - get talent from other studios. I mean if you can offer the developers something that makes them enough interested to join, I don't see it as a bad thing.
It's kinda personal.
Michael implies that he publicly put himself at the centre of the team to boost his own career, but it was positive for the studio because people now were aware of that "secret San Diego team" that helped in the recruitment process.
At least that is my impression.
Personally, I think Michael should have avoided this topic and just ignored the names Jaffe was throwing around.
Yeah, sucks for the studios who lose the talent but they can also get new talent from somewhere else. More studio competition is definitely better for the developers.it's a mixed bag at least. Hopefully it would lead to better pay/benefits/working conditions for everyone with more employers competing for talent
Yeah. Miles actually has pretty good haptic feedback, but Sackboy is one of the few games that felt like it was utilizing sound waves to create dynamic vibrations like Astro does. Miles is definitely more subtle and dynamic than typical rumble like in Borderlands 3 or AC Valhalla, but it's definitely not at Sackboy level.
I disagree with Borderlands 3. It uses extremely basic rumble vibrations, and one trigger function (hard resistance to a click). Miles uses one trigger function, too, but at least it uses halfway decent haptic feedback.
I have all the sympathy in the world for the devs at CDPR. Management and Executives are the ones who gave the game the green light and decided to sell it.
This. The first party lineup has been absolutely incredible, and off to a fast start on PS5 as well with some fantastic launch games. Amazing job by the PS devs.Can we please take a moment to congrats all PlayStation devs for making some high quality and incredible games all over the years?
People love trying to fit a triangle into a square hole.Why are we suddently talking about Bend Studio closing after Days Gone selling over 8M copies?
Weren't they hiring just a while ago?
Super long periods of OT definitely need to go away however It's honestly inevitable in almost every project that people WILL need to work some level of OT, but gaming industry definitely abuses that and projects def need to be better managed to reduce having to do it. But in my own experience of working on projects usually the options are attempt to hire more people or work OT and the Amount of time to hire people and get them up to speed many times people on the project can work more time and are more efficient.I found the talk about crunch culture pretty interesting in that video and how Jaffe and Mumbauer gave different perspectives. Based on that video let's just say, I'm not expecting for example Naughty Dog, Rockstar or any top-level studio making the highest fidelity games to fully stop crunching, which is sad but that's how I interpret the situation in the industry.
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They've done a great job. I've played through Days Gone and God of War on the PS+ Collection and they're both great with the scale of the games. Looking forward to the sequels of both (I'm sure there will be one for Days Gone eventually).Can we please take a moment to congrats all PlayStation devs for making some high quality and incredible games all over the years?
Why are we suddently talking about Bend Studio closing after Days Gone selling over 8M copies?
Weren't they hiring just a while ago?
can someone who watched the video summarize the most interesting parts regarding the San Diego Team and Sonys first Party Studio?
- Over 100 people in his studio (VASG) worked on TLOU2 for Naughty Dog. They worked on the cinematic animations. For example how the Ellie model looks, her animations, etc. Naughty Dog has people for cinematic animations, too. But his team did the majority of the work.
This is very insightful. A very interesting interview.- Over 100 people in his studio (VASG) worked on TLOU2 for Naughty Dog. They worked on the cinematic animations. For example how the Ellie model looks, her animations, etc. Naughty Dog has people for cinematic animations, too. But his team did the majority of the work.
- VASG has 250 - 300 people. The new SIE studio in Malaysia is a part of it. When he joined, it had roughly 30 people. It's full of talent.
- Shawn Layden was a fan of remaking/remastering old Sony IPs. So I guess Shawn is the reason why we got the Uncharted Collection, the God of War remasters, the Shadow of the Colossus remake, the MediEvil Remake, the Crash remake, Demon's Souls remake, etc. And I guess with Shawn now gone, things are changing. Explains why no MediEvil 2 remake will be made imo.
- The new AAA team at San Diego VASG is working on an action adventure game, "while utilizing proprietary engine technology. This team was assembled to expand upon existing franchises and craft all new stories for the next generation of gamers."
- Some people saying "crunch is always a management issue" makes no sense. Both worked with some of the best studios bosses / managers ever. And they still crunched in the end to finish a big project.
- He wanted to make some animated shows, while using assets they made and used for the big AAA singleplayer games. For example, instead of wating 4 to 5 games for a story to continue, they could keep telling a story in a universe with these kind of shows. They even had a Uncharted prototype ready and it looked great. But Sony wasn't sure there's a market for this. So they didn't keep this idea alive.
- As mentioned, Shawn was a fan of remakes and remasters. So they had ideas to remake the first Uncharted and the first God of War
- He thinks it's "interesting" that some people used social media to put themselves and the "secret team" into the spotlight.
- Left Sony to form a new company. Looks like he wants to do what he tried before at VASG. Using in-game assets/cinematics to create TV shows.
- Things change when the big management guys are changing/leaving. Happened after Phil Harrison, Jack Tretton, Shawn Layden, Andrew House, Shu Yoshida, etc.
- Everybody loves Shu
Good video overall. Some interesting stuff. Clearly looks like they are working on a new Uncharted game imho. So my guess, 3 years ago, seems to be right. A new Uncharted game like The Lost Legacy is my good gues. Or, who knows, maybe even an Uncharted 1 remake (maybe even the VITA game, Golden Abyss). When Jaffe asked him "so you guys are doing a remake" he clearly had to stop and think what he says next. So yeah, let's see. We should get an announcement next year.