I mean, I kinda get, but I'm kinda surprised at the same time. Since yeah, I understand if people didn't like them and I get their reasons why even if I'm not sure I personally agree with that. But at the same time, in that case, that's literally what stuff like Repels are there for, to fix that problem and let people who don't like them not have to deal with them at all. I mean, perhaps the Repel system could be improved, but to just get rid of battles with Wild Pokémon entirely instead of giving people the choice if they want to fight them and lower their health and the like before trying to catch them or just defeat them for experience or whatever kinda sucks and limits options for no real gain, IMO.
Then I feel like they sorta missed the point. Pokemon Go is popular because
I mean most of the random encounters in the beginning were necessary in building your team. After that wouldn't you just, you know, use fly to get where you needed to go?
Your partner (Pikachu/Eevee) can't evolve, but I think I read somewhere that you can evolve the ones you caught elsewhere.
Eh in my playthroughs I've just relied on Trainer battles and got topped off just fine. Plus there might be some other systems to help keep your Pokemon up if you need the extra help. I guess I just find myself not really missing them. It's one of those things that sound bad on paper but not really that bad in practice. With that said I guess I would prefer keep wild Pokemon battles a thing.
How.Like Eurogamer said:
2019 core RPG (untitled) is set to be "in the style of X and Y and Sun and Moon". This should appease competitive players, with Let's Go! aimed at a broad audience, "a core RPG for everyone".
So despite its not core Pokemon game, this game will very popular and will sell millions of Switch units especially because offers local multiplayer.
Yes, but after being in an area for a while you start to see the same few Pokémon in an area and it’s easier for me to just see them on the screen and decide if it’s worth catching them.
It's a new "core RPG for everyone" (aka casuals), the "core RPG" announced last E3 is coming out in the second half of next year.
Then GF should explain what they mean when they say these are mainline titles.
You act like Genwunners don't exist and the recent games haven't been Gen I pandering hard to the detriment of the actual new content at times.