This reminds me of Curse of Osiris time in Destiny 2 except the game had a solid foundation to build on.
Lack of content can maybe be blamed on EA, but the game is full of questionable designs that have nothing to do with MTX or anything elae a publisher might force on the devs. I doubt EA would go "here, use this method to calculate damage scaling".At this point, given that Bioware has shown in the past that they have known how to make a functioning product, I'm more inclined to believe the fault lies at EA's feet for pretty much everything wrong with this game
I'm sure it's obvious, but basically, power is calculated as a mean of equipped gear power. What SHOULD happen is that empty slots are calculated as zero power, to bring down the average. What's clearly happening here is that empty slots are just ignored, which has this effect.
We're doing it right now. Aren't you?
I wonder how many post it'll take to see this.
Except Bioware chose to make this game themselvessounds like throwing a developer experienced in single player games into the development of a multipleyer only loot shooter just to chase money was not the best choice.
Is it really an edge case if the starting loadout doesn't have support items? That should be your base level test.Also how do you never run an edge case simulation for your damage model?
Well "No equipment" is an edge case class if you do it over all difficulties.Is it really an edge case if the starting loadout doesn't have support items? That should be your base level test.
Haha, that reminds me of "Actually, I really like that Destiny 1 has no LFG or matchmaking features, because I have to go on reddit to find people to play with and I've made so many friends!"
Considering you can't unequip a slot (players are doing this "trick" by creating a new loadout and not selecting Support gear), I wonder if they just struck it from the realm of possibility when testing. Embarrassing.Is it really an edge case if the starting loadout doesn't have support items? That should be your base level test.
Haha, that reminds me of "Actually, I really like that Destiny 1 has no LFG or matchmaking features, because I have to go on reddit to find people to play with and I've made so many friends!"
You can show your appreciation for a not-great game without having to defend every little shitty thing about it.
Really now...wow. Game should have been delayed and beta tested more.Haha, they probably shouldn't do this, because it really does make it appear like they want the players to beta test their game, haha.
Twitch numbers are consistently below 2k and its struggled to stay above top 50.Man I'm really interested in their live player numbers from launch to today. Like, _really_ curious.
Sure, but that hardly reflects actual player numbers and churn. It's probably the closest in relativity we'll get though.Twitch numbers are consistently below 2k and its struggled to stay above top 50.
Really now...wow. Game should have been delayed and beta tested more.
Imagine being Bethesda and having your game get shit on nonstop for being a pathetic buggy mess (even more so than their games normally are) only to have Anthem come along and completely deflect essentially all negative coverage from you. What a stroke of luck.
Not sure if anyone is still buying or playing Fallout 76 though!
And when Todd Howard re-emerges in 2021 to promote Starfield, he'll probably get a lot of questions about Fallout 76.
Just one of many examples.Yeah... I feel like the 4-tomb-wall was supposed to be much more than it turned out to be. Like, each tomb was supposed to be some unique dungeon/gameplay experience but they had to cut all that for time and instead made those achievement-type requirements to take up the missing time.
The fact that you unlock a tomb after grinding arbitrary stats and load into a 10x10 room with nothing in it but a little glowing casket to get 200 coins does not seem like it turned out how it was originally intended.
Especially when a sequel to another looter shooter was right around the corner and that said looter shooter literally does everything a billion times better than your looter shooter and has tons more content and a legit end game.sounds like throwing a developer experienced in single player games into the development of a multipleyer only loot shooter just to chase money was not the best choice.
BioWare didn't plan for the software development lifecycle to be that long, and therefore they do not have any control about when its competitors release.Especially when a sequel to another looter shooter was right around the corner and that said looter shooter literally does everything a billion times better than your looter shooter and has tons more content and a legit end game.
Oh I agree. Its just one metric that probably gives us a vague idea of the game's general popularity tho, even if its not going to tell us what the population is.Sure, but that hardly reflects actual player numbers and churn. It's probably the closest in relativity we'll get though.
Of course not. That doesn't stop it from being incredibly problematic for them.BioWare didn't plan for the software development lifecycle to be that long, and therefore they do not have any control about when its competitors release.
Incoming cataclysmic event that swaps out the bland-ass world map with one that's geographically and artistically interesting when?It's funny because in an interview they compared Anthem's story to FFXIV's.
Rock Lee gif where ya at
"Thank you for buying into our $60 beta test."Haha, they probably shouldn't do this, because it really does make it appear like they want the players to beta test their game, haha.
True. But they could have looked at Destiny and The Division to get some feedback on what people actually do like in these types of games. There is literally not one thing other then the flying that Anthem does better then it's competition....and to be quite honest that's embarrassing.BioWare didn't plan for the software development lifecycle to be that long, and therefore they do not have any control about when its competitors release.
"Thank you for buying into our $60 beta test."
My lord, I'm dying.
Andrew Wilson can't be specifically blamed for Anthem being what it is.How is this CEO still in power? He's fucked every one of their IP's.
Andrew Wilson can't be specifically blamed for Anthem being what it is.
Anthem was delayed, and had over SIX YEARS to bake. EA can't be expected to give Bioware infinite time and money on any single project.This game was forced out the door way too early. Battlefront 2 was. Battlefield V was. Mass Effect Andromeda was. It's a bad pattern.
This game was forced out the door way too early. Battlefront 2 was. Battlefield V was. Mass Effect Andromeda was. It's a bad pattern.
At this point, they should just offer the next big paid DLC for free to anyone who bought the game during the first 6 months. Assuming they get their shit together before then.
Anthem was delayed, and had over SIX YEARS to bake. EA can't be expected to give Bioware infinite time and money on any single project.
But how long did they work on this build of the game? Two years? A year and a half?
No one knows what happened.But how long did they work on this build of the game? Two years? A year and a half?