Yeah, I think 2 years is more than enough time to build a full sequel on the foundation of Smash 4.Bit as he says they build it on this engine so it's not like they started from scratch.
They are presumably using the same game engine they built to make Smash for Wii U.Sounds like it's running on Nintendo's tools and not UE4. If bamco was making the game, I have no doubt they would have used UE4 due to the homogeneous dev environment they have running
Ah ok then add me to the not new engine camp. Looks like its totally a new game but on the same engine which makes a lot of sense.Yes, Bandai Namco developed Smash 4 under the direction of Sakurai.
That's also very likely. Hope they add more visual effects to the game compared to 4. It was surprisingly not as dynamic as I expected, but that was due to targeting 1080pThey are presumably using the same game engine they built to make Smash for Wii U.
literally thoughSmash switch rendering is based off the substitution doll tech. It's very advanced
(While it's nice to see Nintendo devs speaking up, it usually turns out that they shouldn't have or that they're just pretending to be Nintendo devs, lol)
This is what I am expecting too. Two years seems like more than enough time to build a fully-featured sequel, given how solid the foundation laid by Smash Wii U is.Yeah, I would take this to mean they took what they had for Smash 4 and built on top of it for the sequel a la Splatoon 2.
Probably smart, since it gives you a huge head start even if you upgrade art assets and the like, and this is out quite early in the gen.
The texture is a photograph of an actual plushie.
I'm not sure how "dynamic" you expected it to be and why you thought it not being was a limitation of the engine or systemIt was surprisingly not as dynamic as I expected, but that was due to targeting 1080p
Splatoon 2 was largely rebuilt from scratch thoughYeah, I would take this to mean they took what they had for Smash 4 and built on top of it for the sequel a la Splatoon 2.
Quick! Somone check Smash for Wii U
just checked the Mario Odyssey credits to be sure, and he's certainly listed!
whether or not that was actually him we'll never know, i guess.
I think its a joint thing. But Solair for Smash is my dream!Chosen Undead has joined the fight?
I guess From Software would own the rights to that though.
I am mad at myself for not having seen this before. This is amazing.Smash switch rendering is based off the substitution doll tech. It's very advanced
(While it's nice to see Nintendo devs speaking up, it usually turns out that they shouldn't have or that they're just pretending to be Nintendo devs, lol)
If he only has been at Bandai since 2014 then the rendering engine can't be the same as the one for Smash Wii U.
Japanese game development companies are generally quite positive on hiring foreigners as long as they speak Japanese and live in Japan.Wow, are you serious that there's a brazilian working on Nintendo? This guy must be so happy and as a brazilian I couldn't be more happy to see a brazilian in there.
You're conflating two statements of differing topics. And it definitely was a limitation of the system since they decided to target 1080p. On the Switch they can have bothI'm not sure how "dynamic" you expected it to be and why you thought it not being was a limitation of the engine or system
Japanese game development companies are generally quite positive on hiring foreigners as long as they speak Japanese and live in Japan.
Bandai Namco co-developed Smash 4 and 5 too so