I had no idea that "No can do" and "Long time no see" had racist origins.
...Oh geez.
I had no idea that "No can do" and "Long time no see" had racist origins.
Tell me about it.IDW #24 is the bleakest thing Ian's written since his fancomic days, jesus. The Deadly Six might actually be here to lighten the mood.
... am I crazy I felt nothing that whole issueIDW #24 is the bleakest thing Ian's written since his fancomic days, jesus. The Deadly Six might actually be here to lighten the mood.
Tell me about it.
You got the new wolf girl distraught over losing the new lemur girl after their 4 issue teamup comic.
Then you have Cream the Rabbit, sweetest, most innocent kid in the Sonic cast, practically broken after losing her two Chao and her mom.
CREAM, people!
Sure, after the next few issues, the entire story will end with everyone cured of the Metal virus, but then comes the aftermath. PTSD is a bitch.
Yep, doesn't help that the " Oh no a character is gone " drama is ... the same basically each time, and it doesn't do anything cool and just removes characters from the story. If this was like MK zombies where they just become an asshole version of themselves I would be WAY more into this and actively rooting for deaths. This just seems... repetitious. All that is on top of everything has to return to status quo so, yeah
There were a couple bits of Lah art out of the blue back around Halloween, but Marza's apparently since gone nuts and been posting new pieces almost every day.
Sonic Rift.That mod is crazy. I misread the title as "Sonic Advance" at first, and it took me a few moments to figure out which game they were even using as a base (Adventure 1, 2, or Heroes).
Had a dream last night about the next Sonic game. The title escapes me, but it was something short and simple, akin to Sonic Forces. They dropped a 2 minute long trailer, and 95% of it was story cutscene footage, with a LOT of talking, especially about some central courtroom drama. Like an episode of Sonic Boom, but without any humor. There was a tiny bit of gameplay; it looked like more of the same, but slightly better than Forces, and overdone "improved" lighting (but no real art style change).
Just thought I'd share the mild horror.
I will die on the hill that Sonic 06 had many flaws but its level structure was, when it was good, extremely on point and some of the best of the series.
The nightmare scenario would be the original team not returning to develop the sequel and having Sonic Team themselves ruin the entire series developing the game themselves and fucking shit up.There's like, a 0% chance we won't get a sequel to Mania.
It's just not looking good if you were hoping it was going to happen anytime soon.
The nightmare scenario would be the original team not returning to develop the sequel and having Sonic Team themselves ruin the entire series developing the game themselves and fucking shit up.
This is my main area of concern. But I doubt they wouldn't just use the already existing Mania engine.with Generations, most of the physics is fixed around splines rather than what I'd think of as first principles. I'd only be worried if they didn't have access to Mania's engine.
I will die on the hill that Sonic 06 had many flaws but its level structure was, when it was good, extremely on point and some of the best of the series.
I will die on the hill that Sonic 06 had many flaws but its level structure was, when it was good, extremely on point and some of the best of the series.
I cant say what threshold exactly enough. But enough to sorta convince them they can just dump a buncha stuff that people may like. For overall changes they think will go better. To some bv this statement may seem like a "no duh" but it isnt sega has been teetering not committing to dumping and changing things. Ian flynn has recently revealed sole more junk they are teetering on. If they see this complete departure from what makes sonic, sonic in this film resonate with audiences they might actually press emergency button number 3.What's the threshold for "very successful" though? $300+ million worldwide? 🤔
I don't remember if that game has auto save, so, if you didn't save...OK, quick question here. I'm playing through Sonic Unleashed (no idea why, the game is shit) and I finally managed to suffer through Eggmanland, the Egg Dragoon and the fight with Dark Gaia. After I finished that AWFUL final part of the Dark Gaia battle, the PS3 locked up during the Perfect Dark Gaia cutscene and I had to restart it. And... It seems the game didn't save after I beat Dark Gaia? Do I seriously have to fight Eggman and then Dark Gaia AGAIN? If so, fuck this game, I'll just give up then. Game's a terrible shitshow anyway.
I don't remember if that game has auto save, so, if you didn't save...
I mean, you did get through it, and you hated it, so maybe that was the game giving you the final sign...
Man, I couldn't even stomach Unleashed PS3 past Chun-Nan. I don't know about the 360 version, but the town area was damn near a literal slideshow performance wise.OK, quick question here. I'm playing through Sonic Unleashed (no idea why, the game is shit) and I finally managed to suffer through Eggmanland, the Egg Dragoon and the fight with Dark Gaia. After I finished that AWFUL final part of the Dark Gaia battle, the PS3 locked up during the Perfect Dark Gaia cutscene and I had to restart it. And... It seems the game didn't save after I beat Dark Gaia? Do I seriously have to fight Eggman and then Dark Gaia AGAIN? If so, fuck this game, I'll just give up then. Game's a terrible shitshow anyway.
Man, I couldn't even stomach Unleashed PS3 past Chun-Nan. I don't know about the 360 version, but the town area was damn near a literal slideshow performance wise.
Ended up downloading a save and playing the daytime stages every now and then when I wanted a 3D Sonic fix outside of Colors and Generations.
While I don't disagree per-se, I do think that there's a few levels in Unleashed that are at least on par with levels in Generations. Unleashed is very much an uneven game, but at least Rooftop Run, Dragon Road and Skyscraper Scamper are fun to pop in and try to optimize. There's a weird amount of twitch reaction in Unleashed that rightfully got dropped for future entries, but there's a few levels where it kind of works in its favor.I don't really mind the framerate, my issues were more with the awful camera, the sloppy and imprecise controls and the, at times, godawful level design (Eggmanland is straight up terrible with its bottomless pits, insta-death QTEs, poor camera, awful controls and how damn long and boring the level is). The only things I really like about the game are the graphics and some of the music. The package as a whole is just a straight up bad game overall. Generations is a much, much better game overall, really.
While I don't disagree per-se, I do think that there's a few levels in Unleashed that are at least on par with levels in Generations. Unleashed is very much an uneven game, but at least Rooftop Run, Dragon Road and Skyscraper Scamper are fun to pop in and try to optimize. There's a weird amount of twitch reaction in Unleashed that rightfully got dropped for future entries, but there's a few levels where it kind of works in its favor.
Eggmanland probably should've been scrapped in planning though.
That said, while the "entrance stage" was a stupid idea and just horrible to move around in, I actually really liked the town areas. Gave the game a good bit of flavor that they haven't really tried to replicate later.
The town areas are fine and I kinda like those small sidequests they offer (although I still wonder who the Hell thought it was a good idea to have a grown ass man make Sonic deliver anonymous gifts to a little girl, that was just... no). But yeah, the entrance stages kinda sucked and had no real reason for being there.
Some levels do indeed work fine, while others suffer from the bad controls, twitchy gameplay, unreliable auto-aim/boost, and from the game not really letting you know what it wants you to do.
Eggmanland really is the worst. People complain about Marble Zone, Labyrinth Zone etc.? Bruh plz. Play Eggmanland, then come back to me.
You think beating eggmanland is hard try going for the chilidogs. Sure the time limit they assign is nothing, but you have to do it without dying. Three times.
Fortunately I learned that a skilled run of the level paces itself surprisingly well with a play of Parliament's album Funkentelechy vs. the Placebo Syndrome.