I've been using Directupload and ImgBB.Damn abload has been my go to for over a decade. I still haven't found a replacement
I've been using Directupload and ImgBB.Damn abload has been my go to for over a decade. I still haven't found a replacement
View: https://x.com/UdonEnt/status/1782894654838489119
Udon teasing this year's swimsuit special, not sure who this might be, comments are saying a rival schools character
I will hold you to it and string you up by the balls you may or may not have if it isn't true. *licks pen tip* Now if you'd kindly provide your address?Tweet today and premier tomorrow for Akuma trailer. I am sure of it and Im totally not just making shit up.
View: https://x.com/UdonEnt/status/1782894654838489119
Udon teasing this year's swimsuit special, not sure who this might be, comments are saying a rival schools character
to be fair it is Street Fighter & Friends, they did the same title for the special a few years ago and it also included Rival Schools and DarkstalkersOh the Rival Schools teach. Eh not gonna overthink too much even though Akira brought precedence in RS characters being part of the SF universe.
Going to be real with you, Manon sucks. I stuck with her to get her to Master but it's a frustrating experience using her.Any kind Manon players here who would be willing to share some pointers as to what I'm doing wrong with the character ?
Here are a few shots from my replay list (probably not the most indicative rounds but those are the ones I felt the need to save at the time).
Against Cammy:
And Against Ken:
Now, full disclosure: this is my first time actually getting into a fighting game. I gave World Tour a shot in december and got hooked, made the transition from Modern to Classic controls as I went from Kimberly to Manon, practiced ranked until early platinum before taking a break due to the frustration of learning to use an arcade stick (Never played a fighting game long enough before that to realize how painful a Dpad gets on prolonged use so the transition was pretty much mandatory) and have been back sincer early april after fleeing the nightmare of Tekken 8's online.
I'm pretty sure that the muscle memory from the arcade stick is now there, my time with Tekken 8's replay mode taught me about the concepts surrounding frame data that I've neglected before and I've been mostly practicing fundamentals with other character since getting back, so I know that I got better at the game, but it now feels like I've hit a brick wall and am somehow doing worse than before.
I'm putting specific focus on the very last replay linked above, as this is the one where I'm at a loss as to what could have been done differently. In this and other replays I can see some obvious mistakes like getting jumpy under pressure or forgetting that other characters can OD special on wakeup, but there are some things that I'm really struggling to understand, specifically:
- Are all three renversé variations supposed to be solely for chaining combos into a medal ? I swear the few times it actually worked as a punishing tool I was as surprised as the other player. I can't find the related clip but I've had one instance where I got punished for it, not on block, but on a hit that wasn't registered as a grab. I'm also running into an issue where the dodge to kick works against Ryu and no one else. I stopped using it entirely against Guile and I'm not sure where to begin if I want to get the timing right (Guile in particular seems to be able to recover and counter with a special before heavy renversé is over).
- I'm probably missing something very obvious here, but It feels like I can rarely if ever use a light punch or kick after blocking two times or more, even though I was under impression that successive attacks that are successfuly blocked had more penalty. It's not just with Cammy, where I'm aware of this particularity, but I get punished when trying to push back in most situations against pretty much every character, even in the case of Ken after blocking what seemed like a medium or heavy kick.
- It feels like nothing in my moveset is doing any real damage, which I used to blame on my poor knowledge of Manon's combo routes, but I think I now have that figured out and I'm still doing almost nothing, even with a combo chained into a drive rush with renversé. On the other hand a single low medium kick can get me punished for a third of my health without the other player even having to spend his drive gauge for that combo. I understand the basics of damage scaling but I can't get my head around why my damage output feels so low. What am I missing here ?
- Is there anything that can be done when getting cornered ? I know that this is situation that you're supposed to avoid but I frequently find myself pushed there after getting hit only once, particulary against Ken, and I have no idea what it is that Manon can do against that. I'm currently trying to input a Super Art on wakeup in a variety of situations but they seem extremely unreliable, particulary with Arabesque and Pas de Deux, which rarely seem to have the correct range or timing unless the other player is trying to jab me to death (Etoile generally has better results but it's basically a death sentence whenever it misses and I've had it miss in ways that are almost hard to believe so I'm really not sure what's causing this. Is it bugged ?)
I wish I knew how to divide up this quote in order to answer this a bit more cleanly, but unfortunately I don't.Any kind Manon players here who would be willing to share some pointers as to what I'm doing wrong with the character ?
Here are a few shots from my replay list (probably not the most indicative rounds but those are the ones I felt the need to save at the time).
Against Cammy:
And Against Ken:
Now, full disclosure: this is my first time actually getting into a fighting game. I gave World Tour a shot in december and got hooked, made the transition from Modern to Classic controls as I went from Kimberly to Manon, practiced ranked until early platinum before taking a break due to the frustration of learning to use an arcade stick (Never played a fighting game long enough before that to realize how painful a Dpad gets on prolonged use so the transition was pretty much mandatory) and have been back sincer early april after fleeing the nightmare of Tekken 8's online.
I'm pretty sure that the muscle memory from the arcade stick is now there, my time with Tekken 8's replay mode taught me about the concepts surrounding frame data that I've neglected before and I've been mostly practicing fundamentals with other character since getting back, so I know that I got better at the game, but it now feels like I've hit a brick wall and am somehow doing worse than before.
I'm putting specific focus on the very last replay linked above, as this is the one where I'm at a loss as to what could have been done differently. In this and other replays I can see some obvious mistakes like getting jumpy under pressure or forgetting that other characters can OD special on wakeup, but there are some things that I'm really struggling to understand, specifically:
- Are all three renversé variations supposed to be solely for chaining combos into a medal ? I swear the few times it actually worked as a punishing tool I was as surprised as the other player. I can't find the related clip but I've had one instance where I got punished for it, not on block, but on a hit that wasn't registered as a grab. I'm also running into an issue where the dodge to kick works against Ryu and no one else. I stopped using it entirely against Guile and I'm not sure where to begin if I want to get the timing right (Guile in particular seems to be able to recover and counter with a special before heavy renversé is over).
- I'm probably missing something very obvious here, but It feels like I can rarely if ever use a light punch or kick after blocking two times or more, even though I was under impression that successive attacks that are successfuly blocked had more penalty. It's not just with Cammy, where I'm aware of this particularity, but I get punished when trying to push back in most situations against pretty much every character, even in the case of Ken after blocking what seemed like a medium or heavy kick.
- It feels like nothing in my moveset is doing any real damage, which I used to blame on my poor knowledge of Manon's combo routes, but I think I now have that figured out and I'm still doing almost nothing, even with a combo chained into a drive rush with renversé. On the other hand a single low medium kick can get me punished for a third of my health without the other player even having to spend his drive gauge for that combo. I understand the basics of damage scaling but I can't get my head around why my damage output feels so low. What am I missing here ?
- Is there anything that can be done when getting cornered ? I know that this is situation that you're supposed to avoid but I frequently find myself pushed there after getting hit only once, particulary against Ken, and I have no idea what it is that Manon can do against that. I'm currently trying to input a Super Art on wakeup in a variety of situations but they seem extremely unreliable, particulary with Arabesque and Pas de Deux, which rarely seem to have the correct range or timing unless the other player is trying to jab me to death (Etoile generally has better results but it's basically a death sentence whenever it misses and I've had it miss in ways that are almost hard to believe so I'm really not sure what's causing this. Is it bugged ?)
You're 1/3rd right. lol.Tweet today and premier tomorrow for Akuma trailer. I am sure of it and Im totally not just making shit up.
I've never seen a companys PR be so disconnected from its fans as Capcoms.That's not Akuma...
Could they really have the Akuma trailer play at Evo Japan?
if it was at Evo Japan it's weird there has been no tweet from anyone doing a "stay tuned for the sf6 finals 👀" tease like they usually doWhy are we not expecting it at Evo Japan instead of a random day again? It's less than a week out.
They've been pretty unpredictable so far, is why. This would be their first character gameplay trailer at any fighting game event? Maybe Akuma is worth it.Why are we not expecting it at Evo Japan instead of a random day again? It's less than a week out.
Akuma trailer possibly dropping tomorrow fellas,
...but if not, then Thursday,
...but if not, EVO Japan
I just don't get waiting this long. Don't they then have to turn around and tease the next set?I've never seen a companys PR be so disconnected from its fans as Capcoms.
I just don't get waiting this long. Don't they then have to turn around and tease the next set?
Is there a release date?I mean he still won't be out for another month, so it's not like they're late.
He's coming....
Seen it was posted already.
View: https://x.com/StreetFighter/status/1783317111248728342
and there it is
although i will say we won't know for sure... Capcom did let us know ahead of time when Ed's gameplay trailer would drop:
View: https://x.com/StreetFighter/status/1755365952882167952
AhNot yet, but the week of May 27th is most likely going by the release schedule of the first three DLC characters.
you can't just guess a date for a trailer and then get upset when it doesn't come out that day lol.