I'm sorry but we have to hold your mentor personally responsible.I blame myself. I read the rule and I knew this.
Don't let it reflect poorly on my mentor.
It's the wall for them.
I'm sorry but we have to hold your mentor personally responsible.I blame myself. I read the rule and I knew this.
Don't let it reflect poorly on my mentor.
Didn't see this yesterday, only way to vote for someone without getting a sudden hoard of 'explain your reasoning' posts which would have been a pain to deal with.Aeleus why did you self vote to test the voting? why not try it on someone else?
Thanks for the kind (humorous?) words but please use neutral pronouns when referring to me.Aeleus recommends we give him night immunity. I like the cut of his jib.
someone going from coasting today to fluff posts tomorrow in an attempt to avoid whatever the Dark Room does is highly suspicious activity, and would be called on as it's just as much a detriment to town as not posting at allCould someone give me their reasoning for why using the dark room first is a good idea? I feel like it'd end in an increased amount of fluff posts.
called out*someone going from coasting today to fluff posts tomorrow in an attempt to avoid whatever the Dark Room does is highly suspicious activity, and would be called on as it's just as much a detriment to town as not posting at all
This new person speaks the truth.
Hi, this is my first game :)
Please be nice. Color theory is the worst.
Vote: Splinter
Hecht. Easy.
ApologiesThanks for the kind (humorous?) words but please use neutral pronouns when referring to me.
someone going from coasting today to fluff posts tomorrow in an attempt to avoid whatever the Dark Room does is highly suspicious activity, and would be called on as it's just as much a detriment to town as not posting at all
I think it's better to get through it early in the game.i think your dreaming if you think that this will actually help ascertain much of a read on anyone that does this this early in the game.
If we have a room that will help deal with low activity posters the worst time to use it would be early in the game when we have an absolute surplus of activity and posts to already wade through, when people noticeable acting inactive always still gets overlooked due to the sheer amount of other people being active and diverting attention.
Use this when the player count has diminished, when the input of those inactive players actually matters more, when we cannot afford players that are still infuriating question marks, and in keeping with your point, when they have a far more consistent history of inactivity to have to turn around from.
pro tip, talking down the benefit something can provide for town for the sake of self-preservation is probably not gonna play well.I think it's better to get through it early in the game.
Late game, I don't think I could compete with some of the people here in terms of posting.
I'd like to get rid of the "punish" rooms early on when there are more people around.
I don't think it has much affect late game. I'd rather force people to post early rather than wait for them to be a problem and then try and correct it.i think your dreaming if you think that this will actually help ascertain much of a read on anyone that does this this early in the game.
If we have a room that will help deal with low activity posters the worst time to use it would be early in the game when we have an absolute surplus of activity and posts to already wade through, when people noticeable acting inactive always still gets overlooked due to the sheer amount of other people being active and diverting attention.
Use this when the player count has diminished, when the input of those inactive players actually matters more, when we cannot afford players that are still infuriating question marks, and in keeping with your point, when they have a far more consistent history of inactivity to have to turn around from.
a conversation that goes something like "hey what about those inactive we keep mentioning but not actually doing anything about"Also inactives don't really get overlooked. Yeah they don't always get lynched as there's usually other more interesting stuff going on, but they're always at least a topic of conversation.
All of this.i think your dreaming if you think that this will actually help ascertain much of a read on anyone that does this this early in the game.
If we have a room that will help deal with low activity posters the worst time to use it would be early in the game when we have an absolute surplus of activity and posts to already wade through, when people noticeable acting inactive always still gets overlooked due to the sheer amount of other people being active and diverting attention.
Use this when the player count has diminished, when the input of those inactive players actually matters more, when we cannot afford players that are still infuriating question marks, and in keeping with your point, when they have a far more consistent history of inactivity to have to turn around from.
I actually agree with this. One day phase of inactivity isn't much to go on, that could just be life getting in the way, two or three could be indicative of something. If we wait a phase or two for this room it might be more likely to shake something loose.i think your dreaming if you think that this will actually help ascertain much of a read on anyone that does this this early in the game.
If we have a room that will help deal with low activity posters the worst time to use it would be early in the game when we have an absolute surplus of activity and posts to already wade through, when people noticeable acting inactive always still gets overlooked due to the sheer amount of other people being active and diverting attention.
Use this when the player count has diminished, when the input of those inactive players actually matters more, when we cannot afford players that are still infuriating question marks, and in keeping with your point, when they have a far more consistent history of inactivity to have to turn around from.
I believe that green will result in a limit to our number of posts, this will mostly have negative utility but if it's chosen early there won't be as much to talk about so its impact is minimised.Why votes for purple and green? Those seem like they could be legit useful later.
Purple doesn't seem like it's much different from DarkWhy votes for purple and green? Those seem like they could be legit useful later.
With NKs/lynches we may lose townsfolk, but we gain info. It's the same concept here.I have a legit question, why are we deliberately trying for a bad room? We have options for some good rooms, since we do not know how the game works exactly (only speculating) why are we trying to "Save" the good rooms when we could get seriously hindered by going directly into a bad room. Maybe this bad room locks us out of a good room?
I think it would be a good idea to vote Teal room! Give everyone, WHILE WE HAVE THE MOST PLAYERS, a blatantly obviously good room. If it is BP it would keep more of us in the game longer ( which actively benefits town because we have the most players), and actively hinder killing roles.
Why are we deliberately trying to get what seems to me punished instead of actively promoting something that, to me, would only hurt scum/threats to town?
move: teal room
Yeah but since we only gain information shouldn't town err on the side of caution? Pushing for a bad room out the gate to "get them out of the way" seems backwards to me. Try to mitigate the affect of the first room while we are learning and then once we know SOMETHING decide to burn through the rooms that do not sound so good.With NKs/lynches we may lose townsfolk, but we gain info. It's the same concept here.
Because I cant really imagine what the purple one does unless he does the same as the uncertainty one, and I want to find out. Would also be one of the obvious ones to test the sister room theory.Why votes for purple and green? Those seem like they could be legit useful later.
You mean the most important thing we could possibly get?
I feel like that might have to do with the picture thing. Like we can't go to any room that isn't nearby.Because I cant really imagine what the purple one does unless he does the same as the uncertainty one, and I want to find out. Would also be one of the obvious ones to test the sister room theory.
That said, I voted that before somebody mentioned the whole "rooms can get unavailable for other reasons than us having used them" thing, so Im seriously thinking about whether we shouldnt just use the teal room.
yes, the most important thing we can possibly get outside of flips.
...because we get more information at a time when we can spare having a death? This isn't that difficult to comprehendyes, the most important thing we can possibly get outside of flips.
Why risk learning that information and get punished when we can still learn a lot of the same information BUT not intend for us to get punished (in fact I think teal will actively help us)
move: Teal room
I disagree, we could potentially learn if rooms get locked out when you enter other rooms. We would have at least one flip. We would know what the teal room does (since the white room seems to be just a blank space).I feel like that might have to do with the picture thing. Like we can't go to any room that isn't nearby.
If we did go teal now all we'd do is extend the D1 situation where we have little to no real info.
I'm on purple in case it causes a post restriction of few posts.Why votes for purple and green? Those seem like they could be legit useful later.
Because it's early game and there is room for errorI have a legit question, why are we deliberately trying for a bad room?
Green seems the most damaging when we have the least amount of info. If it limits our ability to speak we won't actually be able to start the game because we can't discuss D1It also seems contradictory to the idea of using bad rooms early given it might be our best one (so you should all pick green).
Plenty of time to course-correct if the "punish" rooms end up hurting town. if we save them for last, they could irreversibly swing it in an unpredictable way.
Meanwhile, the teal room sounds like a good one to have if town is in trouble. Why waste it on the first day?
Ask and you shall receive :)The day end timer would be really nice to have on the voting tool
You're right. We should use it now, before we get a bunch of claimed PRs and may want to protect them.This is exactly why I'm pushing for a good room TODAY, we have room for error, can spare a life sure. Its a benefit to town in early game Scum is far more likely to target a 'nilla character than anything else and town will go for the people most irking them, typically after scum pushes them towards it by pointing it out.
But since we don't know if rooms get locked out if you chose their opposite, as well as only having an inkling as to what they are I believe it benefits us more to have everyone get a BP and cause a no kill night 2 (assuming teal gives us BP) than to "save it for later" and potentially never use it.
Truth be told, if scum thinks teal is BP, then they can always try to swing the vote away at the last minute by saying " we should save this for later when we really need it".
I think Yellow and teal are probably the best moves for today. let us worry about bad rooms tomorrow after we hurt/bother/prevent scum from doing something.
move: teal room
Am I the only one who reads this as scummy? Zipped is trying to take a legit useful looking room off the table super early.This is exactly why I'm pushing for a good room TODAY, we have room for error, can spare a life sure. Its a benefit to town in early game Scum is far more likely to target a 'nilla character than anything else and town will go for the people most irking them, typically after scum pushes them towards it by pointing it out.
But since we don't know if rooms get locked out if you chose their opposite, as well as only having an inkling as to what they are I believe it benefits us more to have everyone get a BP and cause a no kill night 2 (assuming teal gives us BP) than to "save it for later" and potentially never use it.
Truth be told, if scum thinks teal is BP, then they can always try to swing the vote away at the last minute by saying " we should save this for later when we really need it".
I think Yellow and teal are probably the best moves for today. let us worry about bad rooms tomorrow after we hurt/bother/prevent scum from doing something.
move: teal room
True, I hate D1 anyway and really dont wanna extend that to D2.I feel like that might have to do with the picture thing. Like we can't go to any room that isn't nearby.
If we did go teal now all we'd do is extend the D1 situation where we have little to no real info.
I'm not sure if sarcastic or legit agreement, but since we all move into the room together, this protects us now with unclaimed PRs or later with claimed PRs.You're right. We should use it now, before we get a bunch of claimed PRs and may want to protect them.
This is exactly why I'm pushing for a good room TODAY, we have room for error, can spare a life sure.
You are either the most powerful town PR or the worst Lynch bomb I've ever seenI'm not sure if sarcastic or legit agreement, but since we all move into the room together, this protects us now with unclaimed PRs or later with claimed PRs.
move: yellow room
Thanks! Been wanting that since GoT mafia, should have asked earlier :)
Think scum might be trying to use him to hide themselves?You are either the most powerful town PR or the worst Lynch bomb I've ever seen
Yeah feels pretty scummy to me. If the day had to end right now I'd probably vote Zipped really.Am I the only one who reads this as scummy? Zipped is trying to take a legit useful looking room off the table super early.