Xbox Game Studios |OT4| When everyone plays, we all win

Dec 22, 2018
792
Besides what we know, what games would you guys like going forward and beyond 2019? Just stuff that you'd love and that could be done.

Personally these are my picks:
- A sequel for Quantum Break. Unpopular opinion, but it was my favourite new franchise from Microsoft this generation.
- ODST Battle Royale.
- New RPG set in the Roman Empire.
- Sunset Overdrive 2.
- Forza Horizon Japan.
- New Action/Adventure IP a la Tomb Rider and Uncharted, with focus on exploration.
Perfect Dark reboot that's influenced by Dishonoured or Deus Ex.
Banjo Threeie that's like the 3D Mario games.
A successor to Kameo.
WW II stealth game.
 
Oct 25, 2017
5,610
its possible they are making modifications to the slipspace engine for use in their current project.
It's possible, but highly unlikely at this stage considering how Halo Infinite is still close to 2 years out (assuming a Q4 launch) and Slipspace is actively being developed alongside it.

MS seems content with most of their studios working with whatever they're most comfortable with, which right now would be UE4, but I can definitely seem them rolling out Slipspace as a shared tech amongst studios down the line if that's what they want. That's something I would imagine is 5-10 years down the line though.
 
Dec 19, 2017
3,131
it will probably see announcements and info once PS5 as Scarlett consoles are shown. UE4 is doing really well though so I dont think they are in a rush tbh.
Yeah I still feel that the surface is just being scratched in terms of what UE4 can do. Look at the improvement between Gears 4 and the snippet we’ve seen of Gears 5.
 
Oct 25, 2017
5,610
Black Tusk and Shangheist remain my biggest "what if" in gaming ever.

We'd probably be looking forward to Shangheist 3 by now.

I'm secretly hoping that former devs on Shangheist are now working on the Perfect Dark reboot somewhere.
 
Dec 19, 2017
3,131
Black Tusk and Shangheist remain my biggest "what if" in gaming ever.

We'd probably be looking forward to Shangheist 3 by now.

I'm secretly hoping that former devs on Shangheist are now working on the Perfect Dark reboot somewhere.
Other than Black Tusk/The Coalition, I don’t know if there’s any other studio MS had at the time that would be more capable to take on Gears.
 
Oct 27, 2017
2,405
Besides what we know, what games would you guys like going forward and beyond 2019? Just stuff that you'd love and that could be done.

Personally these are my picks:
- A sequel for Quantum Break. Unpopular opinion, but it was my favourite new franchise from Microsoft this generation.
- ODST Battle Royale.
- New RPG set in the Roman Empire.
- Sunset Overdrive 2.
- Forza Horizon Japan.
- New Action/Adventure IP a la Tomb Rider and Uncharted, with focus on exploration.
Going to slap a few in there myself.

- Halo 3rd Person RPG
- Phantom Dust with cloud driven MP, and open world campaign.
- Banjo Theeie or reboot the original
- Forza Japan (Horizon)
- Shadowrun by Obsidian
- Adventure/Action set in mythical China
- Crackdown reboot with massive focus on story and RPG mechanics
 
Oct 28, 2017
1,561
NJ
What do we know of the slip space engine so far after the halo infinite reveal?..it had some amazing graphics in that reveal..I bet it will be powerful when it’s done..any info on that front?
If I remember correctly, on a stream 343i did the guy who made the reveal trailer said it looks even better now because some things were place holders and more graphical features got activated since revealed
 
Oct 27, 2017
7,632
UK
I highly doubt The Initiative is building their own engine from scratch. Mega-studios like 343i have the resources to do that. Initiative is still building a team.
Indeed. But I suspect Slipspace will be shared with the other first party teams. Phil said that higher framerates would be a differentiator next gen and Slipspace has been designed for exactly that purpose. But we'll need to see Halo Infinite out the door first.

I think it's confirmed that PG's RPG is using UE4?
 
Jan 10, 2018
955
Indeed. But I suspect Slipspace will be shared with the other first party teams. Phil said that higher framerates would be a differentiator next gen and Slipspace has been designed for exactly that purpose. But we'll need to see Halo Infinite out the door first.

I think it's confirmed that PG's RPG is using UE4?
Not confirmed but a lot of job listings for the 2nd studio required UE4 experience, which makes sense especially as NT, Rare and Obsidian ( for the Outer worlds) are using UE4, good potential for revelant tech sharing (lighting, facial animations, water, dialogue wheels/ options etc).
 
Oct 25, 2017
5,610
Other than Black Tusk/The Coalition, I don’t know if there’s any other studio MS had at the time that would be more capable to take on Gears.
They didn't have anyone. If not Black Tusk, they would have been sitting on a 100m investment that would necessitate finding an external partner they could trust or investing millions more in a new studio.

They could have also missed their chance to land Fergusson, though perhaps he would have been open to starting a new studio altogether.

However it turned out, I don't blame MS one bit, and I think Gears 4 was awesome so there's that.

Damn that Shangheist teaser didnt age well.
I'm still very intrigued by it and mourn the loss of what appeared to have been a spy thriller action game.
 
it will probably see announcements and info once PS5 as Scarlett consoles are shown. UE4 is doing really well though so I dont think they are in a rush tbh.
Yeah I still feel that the surface is just being scratched in terms of what UE4 can do. Look at the improvement between Gears 4 and the snippet we’ve seen of Gears 5.
Agreed, I think UE4 has some serious staying power if Epic wants to continue investing in it barring a technological breakthrough in engine tech that would warrant them breaking off 4 and going into UE5. I could see Epic continuing with UE4 for an additional generation and unveiling UE5 sometime around the mid-2020s.
 
Oct 25, 2017
779
Indeed. But I suspect Slipspace will be shared with the other first party teams. Phil said that higher framerates would be a differentiator next gen and Slipspace has been designed for exactly that purpose. But we'll need to see Halo Infinite out the door first.
I believe Slipspace is using remanents of the old Blam engine.

Which could be limiting for other franchises.
 
Oct 25, 2017
2,664
Besides what we know, what games would you guys like going forward and beyond 2019? Just stuff that you'd love and that could be done.

Personally these are my picks:
- A sequel for Quantum Break. Unpopular opinion, but it was my favourite new franchise from Microsoft this generation.
- ODST Battle Royale.
- New RPG set in the Roman Empire.
- Sunset Overdrive 2.
- Forza Horizon Japan.
- New Action/Adventure IP a la Tomb Rider and Uncharted, with focus on exploration.
- I'll echo sunset overdrive 2 (my favorite new IP of the gen, one of my favorite games ever), and while i liked quantum break, i'd greatly prefer a return to alan wake.
- "uncharted" crimson skies. while the game world is very much consistent with the franchise and planes, much of the game i'd like to see is played from a cinematic 3rd person on foot.
- "deus ex-lite" perfect dark, focused on gadgets, stealth, and player choice
- return to ryse but with a much deeper combat system. through in more mystical beats/gods. this could be the xbox god of war.
- shadowrun rpg
 
Oct 27, 2017
5,487
If I remember correctly, on a stream 343i did the guy who made the reveal trailer said it looks even better now because some things were place holders and more graphical features got activated since revealed
Not to be a Debbie downer, but I wasn’t particularly blown away by the Infinite demo. It looked fine, but nothing mind blowing and certainly felt current-gen. So I would absolutely hope it looks better now behind the scenes.
 
Damn that Shangheist teaser didnt age well.
same thoughts.

id rather have another splinter cell back to its roots vs what i seen there. (not like you can even tell what it would be from that teaser tbh, just a guy zip lining in and kicking a person standing guard and an animation of how a bullet is triggered...you could say it could be a thriller or just another rainbow six game. maybe a hitman clone lol )
im glad they moved onto gears and are showing off their amazing talent. i am really excited to see their work on gears 5. this is going to be so good. 4k, hdr and atmos. mmmmm baby
 
Oct 27, 2017
1,624
Assuming Phil and Xbox really does want Crackdown to be one of their big franchises going forward, I wonder who will handle the development of a Crackdown 4. Would they give it to one of their internal studios now that they have more to work with, or would they stick with Sumo Digital for it?
 
Oct 27, 2017
5,118
Assuming Phil and Xbox really does want Crackdown to be one of their big franchises going forward, I wonder who will handle the development of a Crackdown 4. Would they give it to one of their internal studios now that they have more to work with, or would they stick with Sumo Digital for it?
I think it is fair to say that we prob wont see CD4 for a long time.

And if CD does come back, I suspect a reboot is the way to go.
 
Oct 27, 2017
510
Assuming Phil and Xbox really does want Crackdown to be one of their big franchises going forward, I wonder who will handle the development of a Crackdown 4. Would they give it to one of their internal studios now that they have more to work with, or would they stick with Sumo Digital for it?
Hmm good question... I wouldn't know.
But I doubt they give it to multiple game studios again.
 
Oct 27, 2017
573
I'd rather developers just use what they are comfortable with instead of some arbitrary enforcement of internal tech.
Fully agree
I believe Slipspace is using remanents of the old Blam engine.

Which could be limiting for other franchises.
It almost certainly is. No one actually builds an engine from scratch, it makes no sense.


If you guys are interested in teams being able to get out games in a timely matter, using UE4 for just about everything makes the most sense. There's a reason we talk about how "efficient" it seems The Coalition is while 343 is taking their time with Halo, the answer is the engine. 343 has to spend time and resources investing in the engine tech while teams like the Coalition don't have to do that as much.
 
Dec 12, 2018
346
Not confirmed but a lot of job listings for the 2nd studio required UE4 experience, which makes sense especially as NT, Rare and Obsidian ( for the Outer worlds) are using UE4, good potential for revelant tech sharing (lighting, facial animations, water, dialogue wheels/ options etc).
Obsidians other project is also using UE4. Playgrounds RPG was hiring for UE4 experience, and the target engine could always change, but I kind of doubt it.

I think it is fair to say that we prob wont see CD4 for a long time.

And if CD does come back, I suspect a reboot is the way to go.
I think it's funny how so many people are already saying Crackdown is done and the game hasn't even come out yet. It could still do really well, or garner a huge vocal cult following, Gamepass could change the definition of success and even if it's critically panned, as long as the service has high subs it'll get played and Crackdown 4 could be a chance to fix every criticism about Crackdown 3.

Some bad previews, and even bad reviews, could mean dick all. I mean, Michael Bay made 5 Transformers movies. Five.
 
Oct 27, 2017
4,726
Germany
I think it is fair to say that we prob wont see CD4 for a long time.

And if CD does come back, I suspect a reboot is the way to go.
I don’t get both of these arguments tbh.

State of Decay isn’t critically acclaimed, yet one of Xbox most successful franchises. Same for Sea of Thieves. No one is doubting these franchises will get further games/support, no?

And no, a hypothetical CD4 doesn’t need a „reboot“. Why?

The "Orbs" are strongly connected to the Xbox mind share. I can only see CD3 being a success, it seems to be the perfect Game Pass game.

Whatever they will do with the franchise next though - I'm sure they will learn from their marketing mistakes around the whole cloud topic.
 
Oct 27, 2017
5,118
Obsidians other project is also using UE4. Playgrounds RPG was hiring for UE4 experience, and the target engine could always change, but I kind of doubt it.



I think it's funny how so many people are already saying Crackdown is done and the game hasn't even come out yet. It could still do really well, or garner a huge vocal cult following, Gamepass could change the definition of success and even if it's critically panned, as long as the service has high subs it'll get played and Crackdown 4 could be a chance to fix every criticism about Crackdown 3.

Some bad previews, and even bad reviews, could mean dick all. I mean, Michael Bay made 5 Transformers movies. Five.
I don’t get both of these arguments tbh.

State of Decay isn’t critically acclaimed, yet one of Xbox most successful franchises. Same for Sea of Thieves. No one is doubting these franchises will get further games/support, no?

And no, a hypothetical CD4 doesn’t need a „reboot“. Why?

The "Orbs" are strongly connected to the Xbox mind share. I can only see CD3 being a success, it seems to be the perfect Game Pass game.

Whatever they will do with the franchise next though - I'm sure they will learn from their marketing mistakes around the whole cloud topic.


Hey, am personally excited for CD3. I have shown my enthusiasm. I just personally will be surprised MS tackles CD again in a short time.

I see SOD3 coming out quick because Undead now is part of MS and the increase budget should produce superior results.

I don't see a scenario where CD will be outsourced again. Unless MS is about to acquire Sumo or someone else who will personally invest in it.

Too many questions. Too many variables.