I mean, maybe, but that's assuming they have a logo. If it's a reboot, that might not exist yet. There are some symbols they could use, the guild seal or whatever, but what if they don't have an art style yet? Art style and image are gonna be a big part of this, bigger than Metroid probably, no one expects Nintendo to reinvent themselves, when they do it's incredible (see Breath of the Wild) but no one expects it.Sony showing games 5 years ahead of time is the reason why many thought MS "finally" would take a page from them.
Let's step it back. Even Nintendo just showing Metroid logo killed the internet.
IF Fable is indeed in development.. a nice logo would have quench the thirst for many here.
It looks markedly better than FH3 (predominantly because of the greatly improved lighting). I don't even know how they managed such a jump in such a short space of time. They must have squeezed every ounce of power from the system. If someone came around and I had to pick just two games to show off the graphical capabilities of the system, I'd pick RDR2 and FH4.
I don't think there's much of a chance of that happening and I don't think that Playground is making Fable.
There is a showcase for the MS Store opening in England but seem very uninteresting. Saw the word celebrities in the description and was like nope.
I am all for the model that they have employed with the Forza series. Show a game at E3 and launch it months later. I hope that games that are shown in upcoming conferences will be launching after that E3 and before the next with the odd delay here and there.I happen to like the idea of games not being presented until they are 12-18 months from release. If Microsoft sticks to this, it’ll be a good cadence for promoting games.
I strongly disagree with the notion of showing games 3 years ahead of time...just because someone else is successful doing it. Sony has done this with very specific types of games. When your portfolio is all over the board and the cadence from reveal to launch is all over the board, it can lead to inconsistencies in messaging and only makes it harder on devs.
Microsoft’s messaging and promotion is already a problem. Cleaning up the variables and shortening the hype window won’t only help Xbox, it’ll help their developers and it’ll lead to consumers getting more of what they’re expecting.
Damn that headshot in the second video. Graphics look great on that map.Gears 5 MP vid of internal testing
Can't really argue against it, FH4 is a beautiful game. Never thought I'd ever play a racing game again, let alone enjoy one, but here we are.
I'm fine either way now that they own a lot of studios. The problem before was if they didn't announce something way ahead of the release, you wouldn't know if they had made a partnership for a game. Maybe something was coming, maybe it wasn't, which sometimes lead to disppointments, when they chose to go too long without funding something.
I'm absolutely loving all the improvements they've made to this game. This is how you make a great Gears sequel, improve on Gears' already spectacular gameplay.Gears 5 MP vid of internal testing
I still say I liked We Happy Few, but it honestly just gets harder and harder to play as it goes on. I think the characters and the story got progressively better but the game play got progressively worse and the bugs seemed worse. I haven't played the DLC yet but I've heard it's pretty good.I'm probably halfway through We Happy Few, maybe more and while there are good things, it has potential, there's also a lot of just plain bad things. For one the performance and the bugs. Plenty of framedrops and I've had weird quest glitches where I had to restart the game or where I see characters just sitting on a bench but instead of sitting on it they float on top of it.
This is not the kind of stuff I expect to see from a now Xbox studio. Of course they didn't have the resources from MS yet with this game so let's wait and see, but I expect polished and smooth games from Xbox exclusives, like Halo, like Forza, Gears etc. On the other hand, SoD2 didn't exactly release all that polished either. But they also weren't officially under MS/Xbox yet with that game, right?
so right now there at least 4 external developers working with 343iSparesoft ha trabajado en varios proyectos AAA como apoyo, desde FIFA hasta Mass Effect Andrómeda. Ahora apoyará en Halo Infinite.generacionxbox.com
Oh god that locationGears 5 MP vid of internal testing
I like the mace.
Gears 5 MP vid of internal testing
Ah, was going to post this. There were a few gameplay clips that seemed new to me. Game looks quite good, glad to see it's getting pushed to 2020 for even more polish.
I'm just poking fun at how it's always next E3.Going by one of the post E3 interviews, Phil did say they held off some stuff for E3 2020 and it kinda makes sense since that's supposed to be the conference before they launch Scarlet. I expect other console makers will want to put on their best shows too...with the amount of studios they got now( and are planning to acquire soon) they should have a steady supply of 1P games next gen.
RAD is just about out the door, that team will be onto their next project which will probably be 2021.The reason I’m not all that excited about double fine be acquired is because of what they already have in the pipeline. I assume that physconaughts 2(or however u spell that) is taking up the bulk of their staff. We won’t see a exclusive game of that size from them till 2023 or so.