I wouldn't call XCX bad. Severely flawed? Yes.
Hopefully the Switch port fixes some of its issues.
I enjoyed it and it's a technical marvel, but it's pretty busted game design wiseI wouldn't call XCX bad. Severely flawed? Yes.
Hopefully the Switch port fixes some of its issues.
Thats... debatable, we have no idea how much the first Xenoblade sold, as in the region it sold the most in, gamestop fudged the shipment numbers after the first shipment so they could sell 'used' games at 90 dollars a pop instead of new games at 60. The game was so hard to find, and thought for so long to not even be coming stateside, it's piracy rate of well over a million puts it in the category of one of the most pirated games of all time, at a quarter of modern warfare 2 at the top of the list, which sits at 4 million. Anyone want to compare popularity levels behind one of the biggest call of dutys and a Japanese rpg on 'The fucking two gamecube duct taped together' system?
As for the sales, Whether or not that is actually impressive depends on what the numbers are.
A game that sells 10 copies sold 10x more than it's predecessor that only sold one, but that' not really worth much.
Of course there isn't a single person at Nintendo who has any idea what Xonoblade could be selling.
There wasnt a single person working at Nintendo who had any idea what xenoblade was, what they had, or who expected Xenoblade to ever sell period with the first game.
It's almost like we had to have an entire campaign calling Nintendo out on their clueless out of touch shit to even get the game, And Nintendo being complete fuckups left money all over the table.
It's hilarious that the whole reason anyone, ANYONE in na can even be a fan of xenoblade in the first place is because of people not being corporate worshippers, and pointing out Nintendo dropped the ball....
And then you look at this.
Nintendo just xenobladed again.
I disagree with almost every single word you said, exploration aside.It is just so different from XB1 and 2. The story was terrible. Quests were bad. Exploration was great as always, but it just couldn't hold my attention (I did beat it though)
The only thing that was bad was the main quest and the small text size. Other than that the rest was great.Well deserved! Can't wait for Monolithsoft's next game.
And folks, you don't want XBX on Switch. The game was bad.
One can hope for the inclusion of a cellphone feature, or whatever they would call it on Mira to call party members up to add them to your party whenever, wherever!I wouldn't call XCX bad. Severely flawed? Yes.
Hopefully the Switch port fixes some of its issues.
Didn't Terra Battle more or less have a TLS2-esque content drop added to it already?Hey Nintendo, if you make The Last Story II it might be a million seller too. :)
I don't think XBX did much better than 500-600k, right? Based on what we know plus the thing with the first boss and how many people have beaten it online.Honestly 31% above is the minimum with what we know and it's probably above 40% higher, could even be around 50% higher though that might be a stretch
Well the main quest is kind of important for an rpg. And the systems were waaaaay more complicated than in XB2 so I think if it does get ported there will be a lot of disappointed people who really enjoyed XB2 (like myself).The only thing that was bad was the main quest and the small text size. Other than that the rest was great.
Glad about the sales for Xenoblade 2 though. Well deserved.
Or at least port the original game so it dosent look and run like crap. That game while good is hard to go back to now.Hey Nintendo, if you make The Last Story II it might be a million seller too. :)
It did over 200k retail it's first NPD and fairly in line with the other games in Japan. I'd guess more like 700-800k tbh.I don't think XBX did much better than 500-600k, right? Based on what we know plus the thing with the first boss and how many people have beaten it online.
Yes. It's one of the Wii games that could most benefit from an HD remaster.Or at least port the original game so it dosent look and run like crap. That game while good is hard to go back to now.
You should also ask uncle Sakaguchi to make a console game while you are at it :apHey Nintendo, if you make The Last Story II it might be a million seller too. :)
It did over 200k retail it's first NPD and fairly in line with the other games in Japan. I'd guess more like 700-800k tbh.
Hey Nintendo, if you make The Last Story II it might be a million seller too. :)
Perhaps if Nintendo does a complete edition, or a Nintendo selects line with it in somewhere down the line. It'll probably flatline before then otherwise.
Didn't we hear that Nintendo had plans for mobile games of multiple RPGs (they did count Zelda as an rpg though for this). Fire emblem already has a mobile game so I feel like one of them has to be xenobladeNext up should be a mobile game that grows the brand further. The systems they put in place already fits well with the mobile scene so Im pretty sure that the next entry will be on mobiles.
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This would be a great project for the SRT/PXZ team if the leads hadn't left.Next up should be a mobile game that grows the brand further. The systems they put in place already fits well with the mobile scene so Im pretty sure that the next entry will be on mobiles.
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Can you provide an actual source on those piracy numbers because i've Heard similar before and never found a goddamn thing on how much it was pirated and the numbers in general seem suspect due to the specs needed for dolphin emulation
Nah, it was awesome.
I mean, this also includes Xenogears and Xenosaga 1-3.I am truly shocked that the first Xenoblade game to be released on a relevant console without any ridiculous release date/territory issues is the best-selling entry in the series. Truly shocked am I.
Hopefully Nintendo realizes that the game did well because they released it at the right time and on the right console, not because it went out of its way to pander otaku.
but, it bested even old Xeno games so the "pandering to otaku" workedI am truly shocked that the first Xenoblade game to be released on a relevant console without any ridiculous release date/territory issues is the best-selling entry in the series. Truly shocked am I.
Hopefully Nintendo realizes that the game did well because they released it at the right time and on the right console, not because it went out of its way to pander otaku.
Tensions rise in the Xenoblade thread where people are forced to see the success of the things they hate.
It's a little weird.Tensions rise in the Xenoblade thread where people are forced to see the success of the things they hate.
I am truly shocked that the first Xenoblade game to be released on a relevant console without any ridiculous release date/territory issues is the best-selling entry in the series. Truly shocked am I.
Hopefully Nintendo realizes that the game did well because they released it at the right time and on the right console, not because it went out of its way to pander otaku.
People were really banking on those character designs sinking the game.
Xenogears
Release date: February 1998
Copies sold: 1.19 million as of March 2003
Xenosaga Episode I
Release date: February 2002
Copies sold: Over 1 million as of July 2003
Xenoblade Chronicles 2
Release date: December 2017 (WW)
Copies sold: 1.3 million as of March 2017
Hmmmm... Xenoblade 2 is far more impressive in this age than what Xenogears and Xenosaga Episode I did in their respective time periods.
The game did well because they made a good game. The waifu stuff might have a small effect on sales but I'm 100% sure not even MonolithSoft would think that to be the cause of success.I am truly shocked that the first Xenoblade game to be released on a relevant console without any ridiculous release date/territory issues is the best-selling entry in the series. Truly shocked am I.
Hopefully Nintendo realizes that the game did well because they released it at the right time and on the right console, not because it went out of its way to pander otaku.
Well Right time and Right console is just part of it.I am truly shocked that the first Xenoblade game to be released on a relevant console without any ridiculous release date/territory issues is the best-selling entry in the series. Truly shocked am I.
Hopefully Nintendo realizes that the game did well because they released it at the right time and on the right console, not because it went out of its way to pander otaku.
Xenosaga 2 came out in Europe.Xenogears and Xenosaga only came out in Japan and the US, not Europe. That's pretty much the reason.
I mean it's sales are such that it'd probably still end up best selling even if they had been released in EuropeXenogears and Xenosaga only came out in Japan and the US, not Europe. That's pretty much the reason.
This too.I mean it's sales are such that it'd probably still end up best selling even if they had been released in Europe
I don't actually know since I didn't really start till January after the first patch, but honestly I didn't feel like my experience was bad or anything. The resolution is sub-native, yes, and there are a few places where the framerate dips, but the experience never felt bad to me (it was never unplayable), or like my experience was negatively compromised. It's totally fine.
Like when people say something is bad, it always has to be the worst when they experience it, and that's definitely not the case here. Surely the sales speak for themselves, heh. I think if the portable mode was actually as bad as some made it out to be, it wouldn't have sold as well as it did.
Also you're welcome!
This forum is the only place I find fixated on the character designs. Pretty much no one I know who played it in real life or really any other place do I find this the focal point of discussion.
Like I don't think anyone cares whether they do or do not get rid of the waifus. That's why this discussion baffles me.
I mean it's sales are such that it'd probably still end up best selling even if they had been released in Europe
Nah, I've seen conversations about the designs (mostly Pyra and Rex) being the focus on other places such as several discords I'm in. This isn't exclusively an ERA thing.
I mean, yes, but also, it's not true to say that Xenosaga didn't have a second release.Sure but well the first didn't and the third didn't. They put out a direct sequel to a game that never released. That shit was not going to sell. That's ignoring troubled development of the game.
No ones taking away the achievement of what Blade 2, however all of the previous games were hampered by something
Just Xenosaga 2. The middle (and least beloved, no less) installment of a series heavily built around plot continuity. There was no way it was going to do well without the context provided by its predecessor.
The gulf really isn't that wide.