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March update: 15/52
I certainly didn't expect that I would have beaten ten games in a month, but here we are. It's a bit of a shame that nine of them were games I've beaten before, though. I guess when the world around you is collapsing, it's easier to play something you're familiar with rather than jumping into the realm of unknown games. Also incredible timing to play Death Stranding right before society as I knew it shut down.
Anyway - here are the ten games:
6. March 7th | Mega Man 3 | Playstation 4/NES | 1hr | Replay | ☆☆☆½(/5)
7. March 7h | Mega Man | Playstation 4/NES | 31min | Replay | ☆☆☆
9. March 15h | Mega Man 2 | Playstation 4/NES | 45m | Replay | ☆☆☆☆☆
10. March 15th | Mega Man 4 | Playstation 4/NES | 1h 19m | Replay | ☆☆☆
11. March 23rd | Mega Man 5 | Playstation 4/NES | 1h 12m | Replay | ☆☆½
12. March 23rd | Mega Man 6 | Playstation 4/NES | 1h 6m | Replay | ☆☆☆
14. March 29th | Mega Man 7 | Playstation 4/SNES | 1h 45m | Replay | ☆☆☆½
15. March 29th | Mega Man 8 | Playstation 4/Playstation | 1h 59m | Replay | ☆☆☆½
I play Mega Man 1 and 2 at least once a year but haven't touched the others in several years, so it was fun to revisit some of them. 2 is still the best and one of my favorite games of all time. It's one of the first games I ever played, and even though it's probably been, like, 20 years since I was introduced to it I have never once grown tired of it. It's got such tight controls, the robot masters are all memorable and fun to fight, the stages never drag and the soundtrack is legendary. Also maybe the most beautifully melancholic ending to any 8-bit platformer ever?
The Wily 4 boss is terrible though.
Mega Man 2 feeling just like I remembered it wasn't exactly a surprise, but I was surprised at how my opinions changed about a lot of the other games in the classic eight. I never liked 8 before, for example, but now I feel that it's extreme penchant for a new gimmick per stage makes for a really fun and fresh game after seven pretty similar games. It's not amazing or anything, but now that I'm an old, wiser man than before I can really appreciate how they tried to do something new. Also it looks really good and the cutscenes are corny as hell (this is a positive). Looking forward to playing it again someday, which definitely wasn't the case before.
I found the opposite of 8 in 5, which I really liked when I was younger but now felt didn't really bring anything new to the table. Didn't even seem to try, really. It looks okay, it sounds okay, and it plays okay, but that isn't enough in a franchise where every game is basically the same. Why would I ever want to go back to 5 when I can play basically the same game but better in 4, 3, 2, 1, 6, 7, 9, 10 or 11? I guess the Super Arrow is sort of neat, but that's about it. The core gameplay of Mega Man is such genius that even something as uninspired as this is mostly fun to play, but it's definitely the weakest game in its series.
Mega Man 3 also felt a bit worse than I remembered. It's always had some problems with input lag, and the Doc Robot stages are probably the worst executed concept (and the Doc Robot himself has a hitbox larger than a house) in any Mega Man game, but I somehow didn't remember the severe slowdown and how often it happened. It's mostly a great game with some really tight level design that's probably even better than Mega Man 2's, but there are so many things, both big and small, that just keeps me from loving it. It just drags more than it should, and the Wily stages are rendered trivial by the fact that you get like 10 E tanks per stage, and none of them are really hard enough for you to need a single one (though I guess the same thing can be said of 2). I recall hearing that the game was rushed to meet its release date, and you can really feel it at times. Not in the music though. Definitely one of the best 8-bit soundtracks ever, if not THE best.
7 is about as good as I remembered. Always felt like it was a bit underrated. Sure, it's extremely slow and the final boss is way too hard for such an otherwise easy game, but it plays really well and the 16-bit facelift really helped it stand out among its peers. I can't sit here and say that it's great or that it reinvents the Mega Man formula in any way, but it's succeeds really well in what it's supposed to. No level is too long, they're all well designed, the graphics are great, and I really like this game's set of robot masters as well. It's maybe worth mentioning that MM7 was one of the first Super Nintendo games I ever played, so nostalgia might be clouding my judgment. Tried to do a pacifist run of the game (gave up after the first four bosses and got stuck on Spring Man's stage where the enemies were basically impossible to avoid) btw, so I beat it a lot slower than I normally would.
1, 4 and 6 I don't really have much to say about. I love 1 (don't love the fact that it took me over 30 minutes to beat it though) because 1) I'm really good at it, and 2) it's such a pure, no nonsense video gamey game. It's also a stiff, ugly, and buggy mess that no sane person should be playing (for the first time) in 2020 for any other reason than the fact that it came first. 4 is unremarkable but competent in every way and at least gave us the mega buster (and some really mean enemy placements). 6 is like a better 5 in that it's mostly just okay but tried some new things. Neither the rush suit or the branching paths ever felt that special for some reason though.
Anyway - fun games! All worth playing if you haven't. Except 1, I guess, but that one can at least be really fun if you learn to exploit its many glitches. Listen to the soundtracks at least. They're all mostly great.
Soundtrack highlights:
Mega Man 1 - Cut Man Stage
Mega Man 2 - Flash Man Stage
Mega Man 3 - Spark Man Stage
Mega Man 4 - Dust Man Stage
Mega Man 5 - Proto Man Fortress
Mega Man 6 - Wily Fortress
Mega Man 7 - Shade Man Stage
Mega Man 8 - Bass' Theme
8. March 13th | Death Stranding | Playstation 4 | 80h 56m | ☆☆☆☆
It's not often that you play something so completely unique as Death Stranding. It's hard to really talk about without making it sound like the strangest and maybe least enjoyable thing ever: "you deliver countless packages across a huge world where your biggest foe is your weak balance and sometimes oily ghosts and like-addicted terrorists.", and it really isn't much more than that.
But it also is much more than that. Even though the game is set in a post apocalyptic USA (or UCA) where the few people you actually meet are out to kill you, and its gameplay consists almost entirely of traversing back and forth through increasingly difficult (and long) paths while trying not to damage your packages, it's a strangely pleasant experience. Just taking your time, walking or driving through that beautiful world is a strangely meditative experience, and when the licensed music kicks in (the few times it does) it evokes a feeling that's difficult to explain. I don't think you can really watch someone else play the game to really get the charm of it. You probably have to experience it for yourself, and really just soak in that world and get in the headspace of someone who's just delivering packages of high performance underwear, day after day, mile after mile. Should feel like torture, but somehow doesn't. At least one or two really good boss fights in there as well, even though they're nowhere near Metal Gear Solid 1-3 level quality.
The story itself is really hit or miss. I love Kojima, but the man is insane and it really shows in this game where we both get him at his crazy best and crazy worst. There are some severe pacing issues here and there, and there are some shameful exposition dumps, but there are also some really cool moments. Especially one chapter where it feels like Kojima is just mocking video game tropes is great (and feels Kojima as hell), and I actually really liked the super long ending. The performances were really good as well, especially Troy Baker (which honestly was a bit surprising considering the rest of the cast), but I would have liked more Mads :(. The characters themselves are most of them pretty bland, but in traditional Kojima fashion they all have some sort of strange gimmick which makes them interesting anyway.
Really nice implementation of other players too. It's an online game where you're all alone, but other people's structures (bridges, vehicles, etc.) are randomly placed in your world. Pretty heartwarming to see a game where simply by playing it you'll inevitably help someone else further down the road.
Oh, and the original soundtrack's amazing. My favorite track is probably
A Final Waltz.
So yeah, overall I really liked Death Stranding and if I'd played it last year it would probably have been in my top 3 of 2019. It doesn't stick the landing on all of its aspects, but it's an experience unlike any other and has a really interesting story (even though it's pretty poorly told a lot of the time). Also just incredible from a technical standpoint. Definitely wouldn't recommend it to just anyone though.
13. March 28h | Bayonetta | Playstation 4 | 8h 36m | Replay | ☆☆☆☆
I've been really wanting to play Vanquish for several years now, so when it was announced for PS4 I bought it immediately. I sadly still haven't played it, but I did play the game that came with it: Bayonetta. Played this the first time when it was released on the Switch and really liked it, so felt compelled to experience it all again (with a better suited controller for this type of game). Great the second time around as well, even though I wish I had gotten better at it than I have. Played on normal and averaged silver, but I really should have been able to get gold.
Problems with me aside - has there ever been any gameplay mechanic as satisfying as witch time? I mean, probably, but I really can't think of any right now. Bayonetta would have been just a really good character action game without it, but with that little extra touch it sails to the top of my list alongside Metal Gear Rising. Every time it triggers it somehow creates the illusion of me being any good at the game, and I like feeling like I'm decent at something.
What I don't like, though, are incoherent stories and extremely unfair quick-time events. Unfortunately Bayonetta has both of these. The overall gameplay is incredible, but every time you go to a cutscene between stages everything just falls apart. Mostly, at least, the cutscenes with Bayonetta and Jeanne are always fun insanity, but usually they just kill both my brain and the pacing. The quick-time events are just bad trial and error as they give you so little time to react and usually lead to an instant death if you fail them, which is a bit annoying in a game where the ranking system punishes you for dying so severely. I actually like the game's overall high difficulty quite a bit, but I have my limits for what's fair and not. I also have some issues with the extreme sexualisation of Bayonetta herself, but it's never enough to make me want to quit the game. Just hide the fact that I've played it from the rest of the world.
Any problems I have aren't enough to make me dislike Bayonetta though. It's fast paced, fun action with boss fights that just get progressively crazier and crazier. Unlike the sequel (which is probably the better game in most ways) it also feels like a complete game and not one that just sort of ends. Just skip the story and you have a great, fairly short game on your hands.
And just like every game I played in march: great soundtrack. A highlight for me was
Red & Black.
***
Wow, that was a lot of words! Planning to get to Mega Man 9, 10 & 11 next month. Also really looking forward to the FF7 remake. Like, more than I have any other game in a long, long time. Hope you'll all have a great April and that the world around us doesn't end!
Currently Playing:
System Shock (PC)
999: Nine Hours, Nine Persons, Nine Doors (PS4)