I was on the ground and shot three enemies at point blank range and nothing. Ps, I'm a pretty good shot. I just hit 4.50 kd yesterday woo hoo.
I don't even notice most of the customizations on other players. Sure, outfits are noticeable, but face paint and weapon skins? Most of the time I'm so focused on putting a few bullets into their cranium, that I don't see them.
Lol nice.Perhaps the game is working as intended, and it is your eyes who deceive you:
I am tired of DICE recycling the same pre-release graphic of a german with binoculars in the desert, and the Toad from X-men movie with the tank. It is even used twice in two different achievement this week... Come on, can't you take new screenshots?
Update Notes
Hello Battlefield™ V players!
This update is a smaller Hotfix which addresses a few critical issues that were introduced with the previous update.
Change list:
- Fix for hit registration which was the most noticeable when using airplanes. Players should see improvements across the entire game, as we have learned that this was affecting all Vehicles and Infantry under certain circumstances.
- Face paints for the Axis male soldiers are once again functional
- Stability improvements to the game client
We're still investigating potential fixes for the 'Invisible Soldier' issue that appeared with the recent updates. Originally we believed that this was caused by faulty customization options, however after extensive testing we've learned that this is a purely random occurrence that exists on the client side only, and whilst harmful to the gameplay experience, it's something that we're confident isn't something that's able to be intentionally exploited by players.
I just don't think there's an MMG problem. Yes, there's issues with people camping in rubble and using MMGs, but camping is inherently a problem with Battlefield full stop and I don't know if there's a solution without disrupting the game design and map objectives to deter camping and transforming the metagame into something Battlefield isn't known for. I think we need to be careful when we criticise metagame in games like Battlefield that we're not just complaining about a style of play that is valid, just because it annoys us and disrupts our own. It's like when people whine about classes not being about to do X or Y, when uniformity between classes is not only extremely difficult but basically makes having classes redundant. Strengths/weaknesses to loadouts, classes, and style of play is the entire point of a game like Battlefield. Players need to play to their strengths, not their weaknesses, and accept when they've been bested or haphazardly handled a situation.
With MMGs and camping the core issue is in the visual busyness and asset density of maps, visibility of players, and accuracy of the guns. All combined it creates scenarios where campers aren't so much carefully defending, as exploiting the terrain to clip through objects or remain so obscured and hidden that they have an advantage not through strategic use of game systems but exploitation. And contributing to this problem is Battlefield V's incoherent design, where it doesn't know if it wants to be an arcade run and gun shooter or a hardcore military sim.
I don't mind LevelCap, I just find his criticisms of the game too frequently drop into the former observation; upset the game he's playing doesn't fully accommodate or compliment his specific style of play with little consideration for the broader strokes of a Battlefield Conquest sandbox environment. He's notorious for whining about tanks for this exact reason, because it disrupts his Call of Duty run-and-gun kill streaks and they're too hard to kill and annoying and other bullshit. It's no surprise his suggestions for the MMGs steer it away from being a defensive weapon with limited mobility. His idea of Battlefield is constant infantry focused run-and-gun play, and the reality is this isn't Battlefield no matter how much he likes it. The usefulness of defensive play in Conquest is evident when one team is doing it and the other is not. It's part of the formula.
But yeah, I just don't think there's an inherent MMG problem. Almost all of Battlefield V's balance problems tie back to other issues. MMGs a problem because of bipods? No, it's because of the damage model, player visibility, and cluttered level design. It's like saying high powered snipers are a problem, because the approach for these players is exactly the same as MMG camping; camp with a high powered rifle, only over an even longer distances, and pick off targets. The issue isn't the rifles, nor the class. The issue is the flat, open topography of most of the maps making this role too easy and flexible to play.
"Tanks are too powerful in Battlefield 1". They weren't, ever. Players just fucking sucked at trying to kill them.
Ranking based off stats: https://docs.google.com/document/d/18d5DV_sfsV7QOvOmBR0crkPEPnaLjpUi3zNn2TfdZYE/edit
It's one of the worst SMG now.
I agree. I like the mp40 over the suomi.I must say I disagree with the con tromponcino.
I've been having very good games with it.
Bren + 3x scope, it might as well be a 30 round sniper rifle.Of course players are going to have different preferences for weapons. Those are purely stat based and number crunching rankings. In a perfect world, those would be the best weapons. However, as we all know, BF is far from perfect and there are a myriad of other factors to take into consideration.
Personally, my favorite weapon is the Bren. You can just hold LMB and kill anything at range. It's a laser beam. The funny part is they even nerfed it and it's still ridiculous. It does have one of the slower TTK because it only has a 514 rpm, making it one of the slowest full auto weapons. However, when you can hit every shot because of how accurate it is, it more than makes up for it.
The funny part was I used to talk shit about the Bren. Why would anyone use this over the Lewis or KE7? Easy, when you have a laser, why use a gun.
The list is pretty bogus overall. Don't think many of the "good" players I play with would agree with much of it. Since like day 1 this list has been pumping the MP34 and just no lol.I must say I disagree with the con tromponcino.
I've been having very good games with it.
They complain about maps not being suited for SMGs due to ranges in the earlier part, so it's a bit strange but not when you take into account their method and flippant attitude.I must say I disagree with the con tromponcino.
I've been having very good games with it.
Of course players are going to have different preferences for weapons. Those are purely stat based and number crunching rankings. In a perfect world, those would be the best weapons. However, as we all know, BF is far from perfect and there are a myriad of other factors to take into consideration.
Personally, my favorite weapon is the Bren. You can just hold LMB and kill anything at range. It's a laser beam. The funny part is they even nerfed it and it's still ridiculous. It does have one of the slower TTK because it only has a 514 rpm, making it one of the slowest full auto weapons. However, when you can hit every shot because of how accurate it is, it more than makes up for it.
The funny part was I used to talk shit about the Bren. Why would anyone use this over the Lewis or KE7? Easy, when you have a laser, why use a gun.
They nerfed the Bren? Sure doesn't feel like it :)
I also think there is a difference between console and PC.
The prone OHK snipers isn't a issue for me on console for example.
I like the bren, I'll have to use it today.They nerfed the Bren? Sure doesn't feel like it :)
I also think there is a difference between console and PC.
The prone OHK snipers isn't a issue for me on console for example.
I bought the scrim skin. It looks very cool. Thanks for the tip.It's the epic version in the store. I think it's 650 or 750 BC.
Sometimes there is a delay until it shows up for purchase with CC. I would check back next week.I thought I could buy the S2-200 with CCs if I didn't finish the ToW assignments?
I thought I could buy the S2-200 with CCs if I didn't finish the ToW assignments?
Ouch, that's heavy.
Someone did the math. You'd need to average 37k xp a day to hit 40.
Sometimes there is a delay until it shows up for purchase with CC. I would check back next week.
RIP will check again later. I mean its not that good.. right?! who would use an mmg haha...Suffer for not accomplishing the feats of war!
This week's XP payout is garbage, it is almost like they want to starve you off XP to open the wallet for the remaining levels. OR... some tasks were related to Al Sudan so they just chopped them off.
Same for me.
Are they not tracking at all or just not tracking at the end of round screen?
Not tracking at all iirc. I waited till the end of round screen to confirm it. Ps4 btw.Are they not tracking at all or just not tracking at the end of round screen?
Assignments haven't been updating properly on the end game/end round screens for a while now. If you exit to the main menu though you'll see they tracked or are complete.
If they are not tracking in-game then that is new.
Same except xbox.Not tracking at all iirc. I waited till the end of round screen to confirm it. Ps4 btw.
Yes, I had couple of games like that. I was hitting them but they just wouldn't die. I felt like Hans trying to get McClain in Die Hard.Enemy Hit 125 Damage. Soldier still alive. Repeat 10x a game.
Tank hit 150 damage. Tank still alive.
Great game DICE.
Enemy Hit 125 Damage. Soldier still alive. Repeat 10x a game.
Tank hit 150 damage. Tank still alive.
Great game DICE.
Tracking lagging in PC, but my heroism for reviving squad-mates into a certain death was recognized!
Tank damage can be repaired, and sometimes you get extra-points for hitting the tanks in the nuts or splash damage to soldiers around the tank, so the combined 150 points can be easily not enough to kill the tank. Remove crits, remove splash, account for +30 instant repair and if there is an extra support fixing the tank, it needs a coordinated fire to explode.
I use to have one of these.